Heres the new character design for my fursona Xel.
Yey for FA being back online!
Yey for FA being back online!
Category All / Fantasy
Species Wolf
Size 960 x 1280px
File Size 179.1 kB
The drawing itself is pretty good, I applaud your talent! The wings especially, I love them.
Though, I do kinda thing you need to rethink your design strategy. It's pretty generic - it's a tank top with bracers, and Squall Leonheart double belts, and the wings. And also flares. I think I've seen this design before. Probably many times - I know that when designing a character you want to be cool. But you have to ask yourself when designing - what will make this character stand out and be unique?
There are many strategies to do this. I, personally, am a cartoonist, so my characters are heavily based on being as instantly recognisable as possible. The trick I use is to assign certain "key points" to the character. Things you'd look at and go "Hey, that's like XX", where XX is your character. Marketing runs deep here, so it's not just a good character design that makes memorable characters memorable, it's their exposure, but you can't market something without a hook. Take, for example, Mickey Mouse. Mickey Mouse is a perfect example - Ears, Gloves. Tail. Those have remained a constant throughout his many redesigns. If you can see two out of three of these, you recognise him. There are secondary design characteristics to take into account, such as his clothing, but those aren't constant.
The second method is "sillouetting." If you can create a character with a distinct outline, so that they're recognisable as a plain colour silluouette, you've got yourself a winner. This also ensures you don't make it too complex - people recognise simpler shapes easier.
Colours also, make a good design. Think about harmonious colours, and complementary colours when doing a design. Don't include too many, or too few. Avoid rainbows, and dull colours with no bright bits. Olive green and grey isn't as memorable as bright green and grey. Don't use Red/Green in large quantities together.
That's all I can think of, but keep going, you have masses of potential!
Though, I do kinda thing you need to rethink your design strategy. It's pretty generic - it's a tank top with bracers, and Squall Leonheart double belts, and the wings. And also flares. I think I've seen this design before. Probably many times - I know that when designing a character you want to be cool. But you have to ask yourself when designing - what will make this character stand out and be unique?
There are many strategies to do this. I, personally, am a cartoonist, so my characters are heavily based on being as instantly recognisable as possible. The trick I use is to assign certain "key points" to the character. Things you'd look at and go "Hey, that's like XX", where XX is your character. Marketing runs deep here, so it's not just a good character design that makes memorable characters memorable, it's their exposure, but you can't market something without a hook. Take, for example, Mickey Mouse. Mickey Mouse is a perfect example - Ears, Gloves. Tail. Those have remained a constant throughout his many redesigns. If you can see two out of three of these, you recognise him. There are secondary design characteristics to take into account, such as his clothing, but those aren't constant.
The second method is "sillouetting." If you can create a character with a distinct outline, so that they're recognisable as a plain colour silluouette, you've got yourself a winner. This also ensures you don't make it too complex - people recognise simpler shapes easier.
Colours also, make a good design. Think about harmonious colours, and complementary colours when doing a design. Don't include too many, or too few. Avoid rainbows, and dull colours with no bright bits. Olive green and grey isn't as memorable as bright green and grey. Don't use Red/Green in large quantities together.
That's all I can think of, but keep going, you have masses of potential!
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