
(EDIT: Look for Resua in the comments, they've generously volunteered to host the file after you guys killed my Dropbox link in half an hour. Big thanks!)
EDIT: Temp link as of early Friday Http://173.166.205.201:2500/OtherGameV0_Source.7z See comments for newer one?
The above is the full Unreal Engine 4 project and assets (I still can't get github to work). The girl model represents just over 100 hours of building and learning, same with the game itself. If this were a commission it would be over $4000. (Not that I actually charge for time spent learning!)
I can't work on it for a week, but maybe you guys want to build stories and stuff? Unreal Engine 4 costs $20 a month and so far everything is made with the visual scripting "Blueprint" system, which is awesome (no C++ yet, yay!) Programming experience is still helpful since it's essentially just a visual metaphor for the code, but they add helpful explanations and tutorials.
Sorry that a lot of it's messy, the TF and potion systems were finished in a rush. If you modify too much it might be difficult to reintegrate back into my future builds, the foundation is really only half there and likely to change a lot. Also if anyone could figure out how to get this sucker to connect between computers, that would be awesome! The network replication is fully built.
EDIT: I've gotta go for a few days now. Please try and help each other in the comments section, post solutions and try to assist people if you figure stuff out. Best of luck to everyone!
EDIT: Temp link as of early Friday Http://173.166.205.201:2500/OtherGameV0_Source.7z See comments for newer one?
The above is the full Unreal Engine 4 project and assets (I still can't get github to work). The girl model represents just over 100 hours of building and learning, same with the game itself. If this were a commission it would be over $4000. (Not that I actually charge for time spent learning!)
I can't work on it for a week, but maybe you guys want to build stories and stuff? Unreal Engine 4 costs $20 a month and so far everything is made with the visual scripting "Blueprint" system, which is awesome (no C++ yet, yay!) Programming experience is still helpful since it's essentially just a visual metaphor for the code, but they add helpful explanations and tutorials.
Sorry that a lot of it's messy, the TF and potion systems were finished in a rush. If you modify too much it might be difficult to reintegrate back into my future builds, the foundation is really only half there and likely to change a lot. Also if anyone could figure out how to get this sucker to connect between computers, that would be awesome! The network replication is fully built.
EDIT: I've gotta go for a few days now. Please try and help each other in the comments section, post solutions and try to assist people if you figure stuff out. Best of luck to everyone!
Category All / All
Species Unspecified / Any
Size 1280 x 720px
File Size 187.8 kB
The servers are stored AT the datacenter, where i rent a 'cage' and my router directly connects to their network via a core switch. My connection to the datacenter from here is over wireless, an 'air fiber' device made by ubiquiti. Its 120/120 each way. My actual internet connection is separate, comcast business class cable, 125mbit/25mbit.
http://www.speedtest.net/result/3706958396.png
http://www.speedtest.net/result/3706958396.png
Oh ok, I didn't know datacenters rented real estate like that. How much does that run you, if I can ask? I've worked on setting up my own website running off my home connection (until I need more bandwidth). And also if I can ask, what do you use it for?
Nice internet btw, mine's better than average (2.5MB per second down) but nowhere near 10MB like that. Nuts.
Nice internet btw, mine's better than average (2.5MB per second down) but nowhere near 10MB like that. Nuts.
Could you please also put it here? http://bendzz.deviantart.com/art/TF.....load-477358571
I'll put a note about it in the description. Sorry, it's really important that I sleep now. Thanks again.
I'll put a note about it in the description. Sorry, it's really important that I sleep now. Thanks again.
You could also create a password protected turrent to share the file with, this would reduce the bandwidth requirements to servers and you can keep track of how many people are interested in this project for real by seeing how many are helping to seed the current version. The password ensures that people come to you for the file and it doesnt just get passed around randomly.
It's a problem with windows SxS. Try right clicking the exe and select 'run as administrator' You need to have installed DirectX and Visual Studio redistribs.
Visual Studio Redist: http://www.microsoft.com/en-us/down......aspx?id=40784
DirectX: http://www.microsoft.com/en-us/down.....ils.aspx?id=35
Visual Studio Redist: http://www.microsoft.com/en-us/down......aspx?id=40784
DirectX: http://www.microsoft.com/en-us/down.....ils.aspx?id=35
Yeah, there's actually a playable version available too.
http://www.furaffinity.net/view/14325711/
http://www.furaffinity.net/view/14333042/
How did you miss that?
http://www.furaffinity.net/view/14325711/
http://www.furaffinity.net/view/14333042/
How did you miss that?
If you are looking for the compiled, playable (sort of) game, it is located here: http://bendzz.itch.io/tfgame-v0
I have temporarily mirrored the SOURCE CODE. This is an 816MiB File, and is useless unless you own a copy of the Unreal Engine Development Tools. Do not download it unless you do!
Unreal Engine (You must have this first. It costs money.) https://www.unrealengine.com/
Game Source Code (This is not a playable game, this is a series of files that lets you build the game. You probably dont need this.): Http://173.166.205.201:2500/OtherGameV0_Source.7z
This link will change soon to a larger/faster server. Right now it is speed limited.
I have temporarily mirrored the SOURCE CODE. This is an 816MiB File, and is useless unless you own a copy of the Unreal Engine Development Tools. Do not download it unless you do!
Unreal Engine (You must have this first. It costs money.) https://www.unrealengine.com/
Game Source Code (This is not a playable game, this is a series of files that lets you build the game. You probably dont need this.): Http://173.166.205.201:2500/OtherGameV0_Source.7z
This link will change soon to a larger/faster server. Right now it is speed limited.
UE4 is actually the full version of Unreal, with full source code access and everything. The UDK didn't have source access, which basically meant that if you wanted to change the core functionality of the engine (say, engine optimization), you were SOL. With UE4, you can hack away at the source code to your heart's desire.
Also, $20 a month is for continued updates; you can pay once and keep using whatever versions of UE4 were released at the time of purchase.
Also, $20 a month is for continued updates; you can pay once and keep using whatever versions of UE4 were released at the time of purchase.
"The time is near future, the setting is that (generally weak) magic was discovered and has been largely implemented into modern life. Your character was cursed with "sexy irony" and is headed to this mountain village to look for a cure (I say village but it's more like a city slicker retreat with some industry). Unfortunately, the curse results in many different TF stories and endings, depending on what you do (like the Stanley Parable)."
The terrain is still fairly rough, I need to smooth it down as we add shops and forests or whatever.
The terrain is still fairly rough, I need to smooth it down as we add shops and forests or whatever.
World Machine ™!
Input your terrain - better stuff's come out. There's a free version but it's for smaller terrain patches at lower resolutions. Standard version is a hundred dollars I think.
Hypothetically, you could make multiple smaller patches then put em' back together using UE4 tools?
Input your terrain - better stuff's come out. There's a free version but it's for smaller terrain patches at lower resolutions. Standard version is a hundred dollars I think.
Hypothetically, you could make multiple smaller patches then put em' back together using UE4 tools?
http://bendzz.itch.io/tfgame-v0 is where you can find the prebuilt game, in its current state.
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