I was shuffling through my files, organizing and whatnot.
And found an old card layout.
Thinking that it was fun before, I redid the card layouts, saved it as a template and made a bunch of "crack" cards for fun.
I'm pretty sure they aren't usable in an actual card battle, but it was hilarious to do. c:
ATK is the base attack (1-5 DMG), added to your skills. ( 1D6 + ATK )
DEF is basically Health points. 1 X indicates 20 HP.
SPC is the number of times you can attack. ( mana? )
Resting a card for 1 Turn helps the card regain/regen 1 X to DEF and SPC, up to card's max.
( should a skill cut all DEF, the card isn't dead. HP is reduced to 1. )
Combo Skills are active the moment two (or more) cards with the same Combo Skill name are on the field.
Summons will continuously attack a random enemy until the 5th Turn or when it's been defeated.
Summons automatically WALL for their summoner.
Bellburn's passive requires a 1D6 roll every time she's present on field. Landing a 2 or a 6 actives a DISTRACTION that will always hit.
Scarborough's passive only works if he has used Unsettling Risk, allowing 2x DEF regen for 1 Turn if the card rests within 3 Turns.
ENRAGE - 2x ATK Buff (can stack)
DISTRACTION - Enemies must roll an extra 1D6 with their skill. Landing a 2, 4 or 6 will cause the enemy to do nothing. (can't stack)
INTIMIDATE - Enemies must roll an extra 1D4 with their skill. Landing a 1 or 2 will cause the enemy to do nothing. (can't stack)
FEAR - 1/2 ATK Debuff (can stack)
WALL - Takes DMG for a specified card
SICK BURN - 5 DMG per turn (can stack)
Braeburns, Bellburn, Scarborough, Josiah, Monty and Jak are Mine.
Balkanes, Charows, Remudies and Rascallet species belong to Verpets.com
And found an old card layout.
Thinking that it was fun before, I redid the card layouts, saved it as a template and made a bunch of "crack" cards for fun.
I'm pretty sure they aren't usable in an actual card battle, but it was hilarious to do. c:
ATK is the base attack (1-5 DMG), added to your skills. ( 1D6 + ATK )
DEF is basically Health points. 1 X indicates 20 HP.
SPC is the number of times you can attack. ( mana? )
Resting a card for 1 Turn helps the card regain/regen 1 X to DEF and SPC, up to card's max.
( should a skill cut all DEF, the card isn't dead. HP is reduced to 1. )
Combo Skills are active the moment two (or more) cards with the same Combo Skill name are on the field.
Summons will continuously attack a random enemy until the 5th Turn or when it's been defeated.
Summons automatically WALL for their summoner.
Bellburn's passive requires a 1D6 roll every time she's present on field. Landing a 2 or a 6 actives a DISTRACTION that will always hit.
Scarborough's passive only works if he has used Unsettling Risk, allowing 2x DEF regen for 1 Turn if the card rests within 3 Turns.
ENRAGE - 2x ATK Buff (can stack)
DISTRACTION - Enemies must roll an extra 1D6 with their skill. Landing a 2, 4 or 6 will cause the enemy to do nothing. (can't stack)
INTIMIDATE - Enemies must roll an extra 1D4 with their skill. Landing a 1 or 2 will cause the enemy to do nothing. (can't stack)
FEAR - 1/2 ATK Debuff (can stack)
WALL - Takes DMG for a specified card
SICK BURN - 5 DMG per turn (can stack)
Braeburns, Bellburn, Scarborough, Josiah, Monty and Jak are Mine.
Balkanes, Charows, Remudies and Rascallet species belong to Verpets.com
Category Artwork (Digital) / All
Species Unspecified / Any
Size 910 x 875px
File Size 1.23 MB
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