Just something a little extra for the VR:OS submission as a lot of the details fell out of frame, or were not visible due to the resolution.
Bigger versions of the individual smaller frames (1440p):
Everything: http://imageshack.com/a/img912/4161/V3UdYW.png
First: http://imageshack.com/a/img540/3332/VuTRwI.png
Second: http://imageshack.com/a/img674/827/c2pYP2.png
Third: http://imageshack.com/a/img673/5607/nAVjBV.png
Bigger versions of the individual smaller frames (1440p):
Everything: http://imageshack.com/a/img912/4161/V3UdYW.png
First: http://imageshack.com/a/img540/3332/VuTRwI.png
Second: http://imageshack.com/a/img674/827/c2pYP2.png
Third: http://imageshack.com/a/img673/5607/nAVjBV.png
Category Designs / Tutorials
Species Unspecified / Any
Size 1280 x 941px
File Size 271.5 kB
I need this thing.
If it's only conceptual, I would eliminate the keyboard. There are better ways to interact, and the inevitable latency would make any sort of real typing impossible. Minimal latency might be achievable but technologically speaking we're a ways off from "real-life" simulation in VR.
but we need a new interface model anyway and ditching old favorites is a good way to force brainstorming
just my thoughts.. excellent work. inspiring. ;)
If it's only conceptual, I would eliminate the keyboard. There are better ways to interact, and the inevitable latency would make any sort of real typing impossible. Minimal latency might be achievable but technologically speaking we're a ways off from "real-life" simulation in VR.
but we need a new interface model anyway and ditching old favorites is a good way to force brainstorming
just my thoughts.. excellent work. inspiring. ;)
Oh man, me too. It would love to be able to physically interact with files and thing. But if I'm honest, if I could I'd remove the keyboard too. But I was afraid that were I to remove it would too out-there function wise. For the time being we need certain input devices, and I wouldn't have clue on how else we would go about text input. I'll leave to smarter people than myself. ;)
I imagine in this instance the keyboard would be in the same spot in physical space. Similar to how the STEM system knows exactly where its recharge base it located.
https://www.youtube.com/watch?v=1b1.....mp;amp;index=9
It would never work with such precision, of course, but that's why it's currently nonsense science fiction concept art. ;)
I imagine in this instance the keyboard would be in the same spot in physical space. Similar to how the STEM system knows exactly where its recharge base it located.
https://www.youtube.com/watch?v=1b1.....mp;amp;index=9
It would never work with such precision, of course, but that's why it's currently nonsense science fiction concept art. ;)
I would imagine something to the likes of a wheel with alphabetical and numeric characters. For example, the wheel from steam big picture mode
( http://www.geek.com/wp-content/uplo.....picture_03.jpg )
I'd imagine it to be a simple and reasonable interface for virtual reality.
( http://www.geek.com/wp-content/uplo.....picture_03.jpg )
I'd imagine it to be a simple and reasonable interface for virtual reality.
That's a pretty intuitive alternate method. I doubt it'll be as fast as a old keyboard for the average user, but I bet with practice you could get pretty close to that speed. And when it becomes pure muscle memory some users would be even faster in some cases due to the elimination of finger travel time.
Where is this system from?
Where is this system from?
It's from Steam http://www.store.steampowered.com , when you go into Big Picture Mode and use the controller, it presents this method rather than keyboard. You use the wheel to select the group of letters, and the button to select the letter. I also think maybe something like sign language or speech recognition software in place of a keyboard interface. However, virtual reality with the current hardware available, keyboards can be used, completely virtual in the concept you presented. Oculus Rift displaying the visual interface, and the leap motion https://www.leapmotion.com/ for keyboard, however, it doesn't work when you add in a tactile interface.
It's a shame that any other forms of text input have always been conditional or underwhelming.
It's not that they're particularly terrible, but more so that average desktop use requires near perfect input at all times. With current desktop input devices, input failures are typically the fault of the user. With alternative methods there tends to be interpretation involved by software. Software that is, unfortunately, not as sophisticated as it would need to be to win the hearts of those already using a keyboard. Same is true with the current Leap Motion, it's an interesting piece of tech, but not where it needs to be.
Things like STEM, PrioVR and Control VR are steps in the right direction, though. It's my hope that a few iteration away those will be precise enough to be able to press finger sized keys. I've even seen a video that introduced a motion control devices that gave you the sensation of actual resistance. It was used for bow and arrow games if I recall correctly, but it would be great if such technology in the future could be used to give tactile feedback in at least your hands and fingertips.
But that's all for the future, for now Steam's solution will suffice just fine. VR needs to take off before VR operating systems will be a thing after all, so there's plenty of time for innovation and refinement.
It's not that they're particularly terrible, but more so that average desktop use requires near perfect input at all times. With current desktop input devices, input failures are typically the fault of the user. With alternative methods there tends to be interpretation involved by software. Software that is, unfortunately, not as sophisticated as it would need to be to win the hearts of those already using a keyboard. Same is true with the current Leap Motion, it's an interesting piece of tech, but not where it needs to be.
Things like STEM, PrioVR and Control VR are steps in the right direction, though. It's my hope that a few iteration away those will be precise enough to be able to press finger sized keys. I've even seen a video that introduced a motion control devices that gave you the sensation of actual resistance. It was used for bow and arrow games if I recall correctly, but it would be great if such technology in the future could be used to give tactile feedback in at least your hands and fingertips.
But that's all for the future, for now Steam's solution will suffice just fine. VR needs to take off before VR operating systems will be a thing after all, so there's plenty of time for innovation and refinement.
Of regular Windows, you mean? It's not so much that I hate it, but more that I'm less and less able to use it.
I'm in a annoying state of carpal tunnel where it is painful enough that it doesn't allow me to use a regular mouse or desk anywhere, but where it's not painful enough to warrant invasive surgery. The way I solved this was by eliminating the desk, and rather have a chair with a low table in front of it. By using a trackball mouse I'm able to have basic mouse usage, without having to rest my wrist on anything. Which helps a lot, but the pain is still very much there and the mouse control is not optimal to say the least.
This frustration often resulted in wanting to physically grab folders, windows and files and interact with them that way. While that system doesn't actually exists (nor will for quite some time), it did later become the inspiration for this project. Well, that and interesting VR developments being on the rise. ;)
I'm in a annoying state of carpal tunnel where it is painful enough that it doesn't allow me to use a regular mouse or desk anywhere, but where it's not painful enough to warrant invasive surgery. The way I solved this was by eliminating the desk, and rather have a chair with a low table in front of it. By using a trackball mouse I'm able to have basic mouse usage, without having to rest my wrist on anything. Which helps a lot, but the pain is still very much there and the mouse control is not optimal to say the least.
This frustration often resulted in wanting to physically grab folders, windows and files and interact with them that way. While that system doesn't actually exists (nor will for quite some time), it did later become the inspiration for this project. Well, that and interesting VR developments being on the rise. ;)
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