
Eeeeeee I just love the game Okami SOOOO FREAKING MUCH HNNNGHHH
Category Artwork (Digital) / Fanart
Species Unspecified / Any
Size 1280 x 908px
File Size 1.36 MB
Listed in Folders
I have the Wii version. Still lots of fun. I go back and play it again every once in a while.
I was dreaming Okami after I first moved into my apartment and didn't have Internet, so that's all I did in every free waking minute ... o.o
This pic is just adorable! I saw the name and squeeed! I saw the thumbnail and squeeed again! Then I clicked the picture and, well, there goes my "man card". >.<
I was dreaming Okami after I first moved into my apartment and didn't have Internet, so that's all I did in every free waking minute ... o.o
This pic is just adorable! I saw the name and squeeed! I saw the thumbnail and squeeed again! Then I clicked the picture and, well, there goes my "man card". >.<
Odd. I've had very few problems drawing in the Wii version. If anything, I find it MORE immersive than the idea of using the control stick to guide the brush (as I'm sure the PS2 version does), as it actually feels like I'm using the brush!
I'm pretty sure the people bitching about the controls not working correctly probably don't have their room laid out optimally for good pointer control.
Namely, either having a window behind their TV (stray IR interference) or a problem with the sensor bar placement (dirty Wiimote window? bar on the wrong end of the TV? Hiding behind something?) I've always had a time and a half using the pointer at Dad's because he has a window behind his TV that interfered with the Wiimote.
While Nintendo calls it the "Sensor Bar", it's actually just a pair of IR LEDs. The sensing happens in the Wiimote itself, which looks for the two LEDs from the sensor bar, and uses them to determine which way the Wiimote is angled and pointed, and also about how far away from the TV it is.
The entire system breaks down though if there are more than those two IR light sources coming from the location of the TV. For example, if the Sun is glaring in a window, a device with an IR transmitter on the TV's stand, or something as innocent as having a lit candle beside your TV. (There are documented cases of people using two candles to substitute for a damaged or missing bar.) Or if the Wiimote for some reason can't clearly "see" the bar.
I'm pretty sure the people bitching about the controls not working correctly probably don't have their room laid out optimally for good pointer control.
Namely, either having a window behind their TV (stray IR interference) or a problem with the sensor bar placement (dirty Wiimote window? bar on the wrong end of the TV? Hiding behind something?) I've always had a time and a half using the pointer at Dad's because he has a window behind his TV that interfered with the Wiimote.
While Nintendo calls it the "Sensor Bar", it's actually just a pair of IR LEDs. The sensing happens in the Wiimote itself, which looks for the two LEDs from the sensor bar, and uses them to determine which way the Wiimote is angled and pointed, and also about how far away from the TV it is.
The entire system breaks down though if there are more than those two IR light sources coming from the location of the TV. For example, if the Sun is glaring in a window, a device with an IR transmitter on the TV's stand, or something as innocent as having a lit candle beside your TV. (There are documented cases of people using two candles to substitute for a damaged or missing bar.) Or if the Wiimote for some reason can't clearly "see" the bar.
Ah. Well, that still sounds "worse" to me, as I'd rather not have things like my room layout effect my gameplay. You don't get that with the playstation controller XD One wall of our loungeroom jis ALL window and there is nowhere else for the TV cabinet to go except right next to it because there's doors all around and other walls, so it would suck for me through no real fault of my own.
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