
I'm starting work on version 1.2 again, hope to have it done by maybe December.
It's so you guys have something new while you wait for version 2 of RIG2.
The Lord Zyrom boss battle is gunna be remade, so it's not so easy... o.0
Hoping to add 2 new bosses, so the 1st and 2nd areas will have bosses.
I'm gunna add more levels to the areas, and some of the level designs might change too.
I might finish the winter path, but it might not have any bosses.
I'm gunna save the adventure maker for version 2 of RIG2.
It's so you guys have something new while you wait for version 2 of RIG2.
The Lord Zyrom boss battle is gunna be remade, so it's not so easy... o.0
Hoping to add 2 new bosses, so the 1st and 2nd areas will have bosses.
I'm gunna add more levels to the areas, and some of the level designs might change too.
I might finish the winter path, but it might not have any bosses.
I'm gunna save the adventure maker for version 2 of RIG2.
Category Artwork (Digital) / Fat Furs
Species Kaiju / Giant Monster
Size 1280 x 813px
File Size 693.2 kB
Listed in Folders
Might be interesting if there were to be a sky/clouds area, where it is the only area permissible to have over-inflation. Essentially the pressure gauge is allowed to bypass the confines of the bar and the character gets even more puffed (but the max sprite isn't exceeded, as making new sprites might be to tedious). The main premise of the area being more puzzle oriented than combat (like the mansion area). The focus being on inflating up and down and proper timing to make certain lift offs and landings in aid of a air stream flow. Just something to keep in mind. The boss will obviously use some minor assortment of the areas mechanics to defeat it.
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