
Specialty Transformation Costume
Schoolgirl
This costume transforms the wearer’s physical appearance into a schoolgirl, with scalable ages and varieties of uniform. Unlike conventional costumes, these garments are programmed to transform themselves, as well as the body and mind of the wearer, in order to achieve a realistic disguise.
Out of the package, it resembles a casual school uniform exactly as shown in Level 1. Matching undergarments are also included. It is highly recommended the wearer use only materials from this specific costume and no other clothing of any kind. Foreign clothing will not transform with the wearer and may cause unexpected side effects.
Although designed primarily for female use, any human or humanoid can don the costume. The special fabric will stretch or shrink to fit any body size or type, as long as the wearer is bipedal and has no more than two arms and one head. Tails, wings, and other appendages may be accommodated, if not by the primary costume, than by one of its species-specific variants.
Upon donning the costume, the wearer will change into a female if they are not already female. (The costume does not change the species of the wearer.) Once the wearer is fully female, the costume will dynamically adjust itself to fit the wearer's body no matter her size. Finally, the costume will transform itself and the wearer into a schoolgirl of the desired level.
There are five levels to this costume, the first being the basic (default) costume. Subsequent levels expand upon this version and enhance the wearer’s physical and mental state, building toward the highest level, where the wearer virtually disappears beneath the stereotype's facade.
Levels can be adjusted by pressing a pen or other thin object against a specific box on the tag in the dress for five full seconds. The boxes are labeled with the following options:
Level 1
Level 2
Level 3
Level 4
Level 5
Demonstration Mode
Random Level
The costume can be set by anyone, not just the wearer.
Demonstration Mode is a preset series of transformations programmed to begin at Level 1 and move up one level every ten to sixty minutes. The amount of time between Levels is determined by how many seconds the Demonstration box is pressed beyond the initial 5 seconds. One second of pressing equals ten minutes of wear time. (Example: A setting of 30 minutes’ delay requires the box to be pressed for 8 seconds; 5 seconds to set the costume to Demo Mode plus an additional 3 to set the time.)
The costume’s effects last for as long as it is worn. The wearer must remove ALL parts of the costume. Once fully disrobed, the wearer will instantly return to their original state. If someone other than the wearer removes the final piece of the costume from the wearer, the wearer will NOT transform back immediately. How long the subject will remain in the female schoolgirl body type depends on the length of time the costume was worn and the level the costume was set to. (Longer wear time and higher levels constitute a longer lag period before the transformation reverses itself.) In most cases, the wearer’s mental state should restore itself faster than her physical form.
The following chart is a description of the costume’s levels and their effects. For the purposes of these directions, the wearer is referred to in the female gender, regardless of her original gender before donning the costume.
LEVEL 1
CLOTHING: The plainest of all costume types, for a universal appearance that won’t draw an unwanted amount of attention. It is tailored to modern casual dress code trends and emblazoned with the crest of a fictitious school. This is the costume’s base form, which it will default to once removed no matter what level it was set to.
BODY: The wearer’s body does not change from her original appearance, unless she was not already a female. (In the example image, our model was a female before donning the costume, and therefore has not physically changed in any way.)
MIND: The wearer's mind is given a slight increase to her general intelligence, providing even the least advantaged minds with a discrete but handy boost. Problem solving skills and the ability to draw connections between separate ideas are the most common mental talents that can be enhanced. The wearer's personality is not affected at this level. She behaves exactly as she normally would.
LEVEL 2
CLOTHING: The costume now appears as a formal school uniform, with the trappings of a stricter dress code that includes a pleated skirt, vest, and neckwear.
BODY: If the wearer is above the age of 13, she is reduced to a slightly younger age. This could be a difference of years or only a few months, depending on how old she is. Her hair will grow to shoulder length if it is not already as long originally.
MIND: The wearer experiences a noticeable increase to her intelligence and her ability to remember and recall information. Her attention span also improves slightly, by as much as ten seconds. Easily distracted persons will notice their newfound focus almost immediately. If the wearer was illiterate, she now has the ability to read and write in her primary language at the level of a ten-year-old. The wearer's ability to use the language improves overall, giving her a slight increase in vocabulary and grammar that may change her speech habits. She can suppress this subtle shift in attitude with a small amount of concentration, but a wearer who was already of at least average intelligence may not even notice she is any different. Her original personality remains dominant, although more rambunctious or impertinent individuals may find their attitude slightly tempered overall.
LEVEL 3
CLOTHING: The costume adds a jacket, fancy pleated skirt, thigh-high stockings and a headband to create the impression of an upper-class private institution.
BODY: If the wearer is above the age of 13, she is reduced to a moderately younger age. Her hair will grow to waist length if it is not already as long originally. The style of hair will tend toward a high-volume, wavy texture. If the wearer's hair is not originally brown, it will shift in hue to be closer to that color. Her skin becomes paler and unblemished, shedding any lines or spots.
MIND: The wearer's intelligence and memory are greatly enhanced. Brain teasers will present little challenge, although a wearer who was originally of average intelligence may still get stumped by a high level crossword puzzle. Her ability to focus is heightened, allowing her to concentrate on tasks she would normally find utterly boring. She becomes very proficient in speaking and writing her primary language, and gains a ten-year-old's grasp on any other languages she has previously been formally trained in. She develops a latent desire to educate herself on a topic whenever it is brought to her attention, even in idle conversation. She will instinctively take on any academic or career-oriented task assigned to her, such as reading a book, solving an equation, or sorting a stack of papers by category, although if she finds it too difficult, unnecessary or inappropriate, she will abandon her effort and do whatever she herself wants to do. When speaking she uses exact grammar and occasionally slips in an unnecessarily large word. All of these tendencies can be suppressed and the wearer’s original behavior completely maintained, but only through constant, deep concentration. At this level, even the most uncouth individuals will become noticeably calmer and rational if they don’t concentrate hard to push the obedient student tendencies aside.
LEVEL 4
CLOTHING: The costume now appears as a nineteenth-century dress with a modern Lolita twist. Large red bows and white lace and frills cap off the look.
BODY: If the wearer is above the age of 13, she is reduced to a young age very close to 13. Her hair turns a shade of brown, becomes extremely curly, and grows to knee length if it is not already as long originally.
MIND: The wearer's personality is heavily cloaked by that of a teenage schoolgirl from a strict institution. She becomes capable of understanding doctorate-level concepts in all areas, including but not limited to mathematics, science, history and art. She is well-mannered and addresses adults using their surname. (“Mr. Smith”, “Ms. Worth”) She rarely raises her voice above a standard volume. She tends to activities related to study and academic work. Extroverted wearers will find it harder to socialize. A wearer attending a frat party, for example, would become nervous and have difficulty enjoying herself. She follows all rules laid out for her by law or by adults in her vicinity, with few exceptions. She has little trouble breaking a directive if she finds it unfair or dangerous to her well-being. In most other situations, she must gather a significant amount of willpower to defy an order or break a rule. She is extremely knowledgeable in every language she had previous education in. She speaks using exact grammar and erudite vocabulary. Her penmanship, no matter how illegible before, is near-perfect and gains a fancy flair. She is quite patient and calm, unless a situation calls for alertness and immediate action, at which point she will call upon her enhanced memory and reasoning to resolve a situation. Although aspects of her original personality will filter into her new behavioral patterns, no amount of concentration can help her reassert her original self in full for longer than a few seconds.
LEVEL 5
CLOTHING: The costume's ultimate transformation is a large, finely tailored dress in the Victorian style, expressing the pure refined cuteness of a female schoolgirl from a bygone era. The wearer will experience mild discomfort due to the excessive weight and heat of the multiple layers. Mobility will also be severely restricted, forcing the wearer into small and delicate movements and encouraging them to stay still, preferably seated. This level is not recommended for anyone intending to utilize the costume for crowded and high-energy parties or outdoor activities.
BODY: The wearer regresses to the age of 13. Her hair curls itself into a massive floor-length array of tube-shaped curls. Bangs cover her entire face except for her eyes, nose and mouth. Her complexion pales drastically, giving the impression that she stays indoors most if not all of the time.
MIND: The wearer’s behavior is completely overwhelmed by that of a studied schoolgirl. She follows all instructions given to her by adults, drawing on her exceptional encyclopaedic knowledge. Her speech patterns are aggressively well-spoken and her manners are flawless. She would pass every test given to her with ease, often getting full marks except on the most advanced of subjects. (For example, string theory.) She will indulge in polite company when around friends but retreats into her introverted self when around strangers. If she is left alone with no directive, she will gravitate to nearby books and read them intently, or point herself to the nearest place of learning, be it a school or a library. Her handwriting is an extremely curly version of cursive and almost mechanically precise. She addresses everyone older than her by last name (“Mr. Smith”, “Ms. Worth”). She is the embodiment of the phrase “Children are to be seen and not heard.” Her voice is extremely quiet and sweet, and she only speaks when she has a serious need or when a response is expected from her. The only instances she would refuse an assignment are instructions that result in the breaking of an established law, even if the wearer would have originally had no problem breaking the law. She may appear robotic most of the time, but when she is happy she will express it with a mild but warm smile and, when she is most jubilant, gentle laughter.
At no point can the wearer resist the costume’s mind-altering effects, even though she will be conscious of everything she is doing. This level locks the outward behavior into an autopilot of sorts, completely suppressing the conscious mind of the wearer. This level should only be used by those who desire to completely lose themselves to this alternate personality. Unprepared and resistant minds may experience mental trauma following the use of this costume at this level for prolonged periods of time.
NOTE ON AGE REGRESSION: Age ranges in this costume are determined by the costume's level. If you wish to target a specific age range, the exact formula programmed into the age regression software is “13 + ((a-13) x p)” where a = “Wearer's original age” and p = “Percentage set by level”.
Level 2 = 75%
Level 3 = 50%
Level 4 = 25%
Level 5 = 0% (Age 13)
For example, a 33-year-old wearing this costume on Level 2 would be reduced to age 28. (13 + (20 x 75%)) If you have difficulty with this calculation, a person wearing this costume at Level 3 or above should be able to assist you.
CAUTION: Under the influence of this costume, it is possible the wearer will become unable to remove it of her own volition, especially when using the costume at higher levels. If such a circumstance arises, it is recommended that the wearer choose someone she trusts to monitor her at all times, and to step in and convince her to remove the costume if it becomes necessary.
NOTE: The primary and sole purpose of this costume is for the entertainment of the wearer and those around her. This costume cannot be forcibly placed upon an unwilling subject. While anyone can set the costume’s level, the costume will not activate if the wearer does not put on the dress portion of the costume entirely by herself. The costume is designed for ease of attachment. The wearer should not require any assistance when putting it on. This costume is intended for persons aged 13 and up. It will not activate when worn by anyone under the age of 13.
If you wish, you can customize your costume and your experience by coupling optional accessories which further alter your age, hair, height, and/or attitude. This costume is designed to be compatible with most legally sanctioned enchantments.
Please try our other specialized costumes, such as our popular MAID COSTUME!
I've been meaning to create more costumes like the maid costume for a long time. Last year
silver_fly sent me a commission they had gotten of a different character in that costume, and it reinvigorated me to move ahead with the next planned transformation, which was this schoolgirl concept.
If you know me you know I love hair and frilly dresses, so the end result of this costume is extremely self-indulgent. Like the maid costume, the final level of the schoolgirl costume takes things very far. I expect most people to prefer something in the middle range of levels.
LEVEL 1
LEVEL 2
LEVEL 3
LEVEL 4
LEVEL 5
INSTRUCTIONS (this page)
MAID COSTUME
Schoolgirl
This costume transforms the wearer’s physical appearance into a schoolgirl, with scalable ages and varieties of uniform. Unlike conventional costumes, these garments are programmed to transform themselves, as well as the body and mind of the wearer, in order to achieve a realistic disguise.
Out of the package, it resembles a casual school uniform exactly as shown in Level 1. Matching undergarments are also included. It is highly recommended the wearer use only materials from this specific costume and no other clothing of any kind. Foreign clothing will not transform with the wearer and may cause unexpected side effects.
Although designed primarily for female use, any human or humanoid can don the costume. The special fabric will stretch or shrink to fit any body size or type, as long as the wearer is bipedal and has no more than two arms and one head. Tails, wings, and other appendages may be accommodated, if not by the primary costume, than by one of its species-specific variants.
Upon donning the costume, the wearer will change into a female if they are not already female. (The costume does not change the species of the wearer.) Once the wearer is fully female, the costume will dynamically adjust itself to fit the wearer's body no matter her size. Finally, the costume will transform itself and the wearer into a schoolgirl of the desired level.
There are five levels to this costume, the first being the basic (default) costume. Subsequent levels expand upon this version and enhance the wearer’s physical and mental state, building toward the highest level, where the wearer virtually disappears beneath the stereotype's facade.
Levels can be adjusted by pressing a pen or other thin object against a specific box on the tag in the dress for five full seconds. The boxes are labeled with the following options:
Level 1
Level 2
Level 3
Level 4
Level 5
Demonstration Mode
Random Level
The costume can be set by anyone, not just the wearer.
Demonstration Mode is a preset series of transformations programmed to begin at Level 1 and move up one level every ten to sixty minutes. The amount of time between Levels is determined by how many seconds the Demonstration box is pressed beyond the initial 5 seconds. One second of pressing equals ten minutes of wear time. (Example: A setting of 30 minutes’ delay requires the box to be pressed for 8 seconds; 5 seconds to set the costume to Demo Mode plus an additional 3 to set the time.)
The costume’s effects last for as long as it is worn. The wearer must remove ALL parts of the costume. Once fully disrobed, the wearer will instantly return to their original state. If someone other than the wearer removes the final piece of the costume from the wearer, the wearer will NOT transform back immediately. How long the subject will remain in the female schoolgirl body type depends on the length of time the costume was worn and the level the costume was set to. (Longer wear time and higher levels constitute a longer lag period before the transformation reverses itself.) In most cases, the wearer’s mental state should restore itself faster than her physical form.
The following chart is a description of the costume’s levels and their effects. For the purposes of these directions, the wearer is referred to in the female gender, regardless of her original gender before donning the costume.
LEVEL 1
CLOTHING: The plainest of all costume types, for a universal appearance that won’t draw an unwanted amount of attention. It is tailored to modern casual dress code trends and emblazoned with the crest of a fictitious school. This is the costume’s base form, which it will default to once removed no matter what level it was set to.
BODY: The wearer’s body does not change from her original appearance, unless she was not already a female. (In the example image, our model was a female before donning the costume, and therefore has not physically changed in any way.)
MIND: The wearer's mind is given a slight increase to her general intelligence, providing even the least advantaged minds with a discrete but handy boost. Problem solving skills and the ability to draw connections between separate ideas are the most common mental talents that can be enhanced. The wearer's personality is not affected at this level. She behaves exactly as she normally would.
LEVEL 2
CLOTHING: The costume now appears as a formal school uniform, with the trappings of a stricter dress code that includes a pleated skirt, vest, and neckwear.
BODY: If the wearer is above the age of 13, she is reduced to a slightly younger age. This could be a difference of years or only a few months, depending on how old she is. Her hair will grow to shoulder length if it is not already as long originally.
MIND: The wearer experiences a noticeable increase to her intelligence and her ability to remember and recall information. Her attention span also improves slightly, by as much as ten seconds. Easily distracted persons will notice their newfound focus almost immediately. If the wearer was illiterate, she now has the ability to read and write in her primary language at the level of a ten-year-old. The wearer's ability to use the language improves overall, giving her a slight increase in vocabulary and grammar that may change her speech habits. She can suppress this subtle shift in attitude with a small amount of concentration, but a wearer who was already of at least average intelligence may not even notice she is any different. Her original personality remains dominant, although more rambunctious or impertinent individuals may find their attitude slightly tempered overall.
LEVEL 3
CLOTHING: The costume adds a jacket, fancy pleated skirt, thigh-high stockings and a headband to create the impression of an upper-class private institution.
BODY: If the wearer is above the age of 13, she is reduced to a moderately younger age. Her hair will grow to waist length if it is not already as long originally. The style of hair will tend toward a high-volume, wavy texture. If the wearer's hair is not originally brown, it will shift in hue to be closer to that color. Her skin becomes paler and unblemished, shedding any lines or spots.
MIND: The wearer's intelligence and memory are greatly enhanced. Brain teasers will present little challenge, although a wearer who was originally of average intelligence may still get stumped by a high level crossword puzzle. Her ability to focus is heightened, allowing her to concentrate on tasks she would normally find utterly boring. She becomes very proficient in speaking and writing her primary language, and gains a ten-year-old's grasp on any other languages she has previously been formally trained in. She develops a latent desire to educate herself on a topic whenever it is brought to her attention, even in idle conversation. She will instinctively take on any academic or career-oriented task assigned to her, such as reading a book, solving an equation, or sorting a stack of papers by category, although if she finds it too difficult, unnecessary or inappropriate, she will abandon her effort and do whatever she herself wants to do. When speaking she uses exact grammar and occasionally slips in an unnecessarily large word. All of these tendencies can be suppressed and the wearer’s original behavior completely maintained, but only through constant, deep concentration. At this level, even the most uncouth individuals will become noticeably calmer and rational if they don’t concentrate hard to push the obedient student tendencies aside.
LEVEL 4
CLOTHING: The costume now appears as a nineteenth-century dress with a modern Lolita twist. Large red bows and white lace and frills cap off the look.
BODY: If the wearer is above the age of 13, she is reduced to a young age very close to 13. Her hair turns a shade of brown, becomes extremely curly, and grows to knee length if it is not already as long originally.
MIND: The wearer's personality is heavily cloaked by that of a teenage schoolgirl from a strict institution. She becomes capable of understanding doctorate-level concepts in all areas, including but not limited to mathematics, science, history and art. She is well-mannered and addresses adults using their surname. (“Mr. Smith”, “Ms. Worth”) She rarely raises her voice above a standard volume. She tends to activities related to study and academic work. Extroverted wearers will find it harder to socialize. A wearer attending a frat party, for example, would become nervous and have difficulty enjoying herself. She follows all rules laid out for her by law or by adults in her vicinity, with few exceptions. She has little trouble breaking a directive if she finds it unfair or dangerous to her well-being. In most other situations, she must gather a significant amount of willpower to defy an order or break a rule. She is extremely knowledgeable in every language she had previous education in. She speaks using exact grammar and erudite vocabulary. Her penmanship, no matter how illegible before, is near-perfect and gains a fancy flair. She is quite patient and calm, unless a situation calls for alertness and immediate action, at which point she will call upon her enhanced memory and reasoning to resolve a situation. Although aspects of her original personality will filter into her new behavioral patterns, no amount of concentration can help her reassert her original self in full for longer than a few seconds.
LEVEL 5
CLOTHING: The costume's ultimate transformation is a large, finely tailored dress in the Victorian style, expressing the pure refined cuteness of a female schoolgirl from a bygone era. The wearer will experience mild discomfort due to the excessive weight and heat of the multiple layers. Mobility will also be severely restricted, forcing the wearer into small and delicate movements and encouraging them to stay still, preferably seated. This level is not recommended for anyone intending to utilize the costume for crowded and high-energy parties or outdoor activities.
BODY: The wearer regresses to the age of 13. Her hair curls itself into a massive floor-length array of tube-shaped curls. Bangs cover her entire face except for her eyes, nose and mouth. Her complexion pales drastically, giving the impression that she stays indoors most if not all of the time.
MIND: The wearer’s behavior is completely overwhelmed by that of a studied schoolgirl. She follows all instructions given to her by adults, drawing on her exceptional encyclopaedic knowledge. Her speech patterns are aggressively well-spoken and her manners are flawless. She would pass every test given to her with ease, often getting full marks except on the most advanced of subjects. (For example, string theory.) She will indulge in polite company when around friends but retreats into her introverted self when around strangers. If she is left alone with no directive, she will gravitate to nearby books and read them intently, or point herself to the nearest place of learning, be it a school or a library. Her handwriting is an extremely curly version of cursive and almost mechanically precise. She addresses everyone older than her by last name (“Mr. Smith”, “Ms. Worth”). She is the embodiment of the phrase “Children are to be seen and not heard.” Her voice is extremely quiet and sweet, and she only speaks when she has a serious need or when a response is expected from her. The only instances she would refuse an assignment are instructions that result in the breaking of an established law, even if the wearer would have originally had no problem breaking the law. She may appear robotic most of the time, but when she is happy she will express it with a mild but warm smile and, when she is most jubilant, gentle laughter.
At no point can the wearer resist the costume’s mind-altering effects, even though she will be conscious of everything she is doing. This level locks the outward behavior into an autopilot of sorts, completely suppressing the conscious mind of the wearer. This level should only be used by those who desire to completely lose themselves to this alternate personality. Unprepared and resistant minds may experience mental trauma following the use of this costume at this level for prolonged periods of time.
NOTE ON AGE REGRESSION: Age ranges in this costume are determined by the costume's level. If you wish to target a specific age range, the exact formula programmed into the age regression software is “13 + ((a-13) x p)” where a = “Wearer's original age” and p = “Percentage set by level”.
Level 2 = 75%
Level 3 = 50%
Level 4 = 25%
Level 5 = 0% (Age 13)
For example, a 33-year-old wearing this costume on Level 2 would be reduced to age 28. (13 + (20 x 75%)) If you have difficulty with this calculation, a person wearing this costume at Level 3 or above should be able to assist you.
CAUTION: Under the influence of this costume, it is possible the wearer will become unable to remove it of her own volition, especially when using the costume at higher levels. If such a circumstance arises, it is recommended that the wearer choose someone she trusts to monitor her at all times, and to step in and convince her to remove the costume if it becomes necessary.
NOTE: The primary and sole purpose of this costume is for the entertainment of the wearer and those around her. This costume cannot be forcibly placed upon an unwilling subject. While anyone can set the costume’s level, the costume will not activate if the wearer does not put on the dress portion of the costume entirely by herself. The costume is designed for ease of attachment. The wearer should not require any assistance when putting it on. This costume is intended for persons aged 13 and up. It will not activate when worn by anyone under the age of 13.
If you wish, you can customize your costume and your experience by coupling optional accessories which further alter your age, hair, height, and/or attitude. This costume is designed to be compatible with most legally sanctioned enchantments.
Please try our other specialized costumes, such as our popular MAID COSTUME!
I've been meaning to create more costumes like the maid costume for a long time. Last year

If you know me you know I love hair and frilly dresses, so the end result of this costume is extremely self-indulgent. Like the maid costume, the final level of the schoolgirl costume takes things very far. I expect most people to prefer something in the middle range of levels.
LEVEL 1
LEVEL 2
LEVEL 3
LEVEL 4
LEVEL 5
INSTRUCTIONS (this page)
MAID COSTUME
Category Artwork (Digital) / Transformation
Species Unspecified / Any
Size 1296 x 498px
File Size 465.9 kB
I love these costume series you've done. I wonder where you'll head next, especially since many the obvious choices don't lend themselves as well to the extreme lolita style you seem to like for the end stages, at least for most of the stereotypes that come to mind (nurse, teacher, catgirl, Japanese school outfit). A princess/noble or plain straight up lolita costume may fit your pattern though.
I'm not sure if you've ever fooled around with the kisekae character creator, but I went ahead and and made a rough recreation of your sequence in it as a test of how far I could push that engine with export code editing(And also I have no ability to draw whatsoever). Certain liberties had to be taken based mainly on limitations/lack of choices (as well as some minor changes based on personal preference) but I figure you'd be interested in at least taking a look at it.
http://oi58.tinypic.com/2hdbs6t.jpg
I'm hesitant to upload it to my gallery, as it's completely derivative and I'm unsure of the policy for uploading "automated art".
Also: Export code to recreate it in the kisekae program: http://pastebin.com/J5MX2Gwt
I'm not sure if you've ever fooled around with the kisekae character creator, but I went ahead and and made a rough recreation of your sequence in it as a test of how far I could push that engine with export code editing(And also I have no ability to draw whatsoever). Certain liberties had to be taken based mainly on limitations/lack of choices (as well as some minor changes based on personal preference) but I figure you'd be interested in at least taking a look at it.
http://oi58.tinypic.com/2hdbs6t.jpg
I'm hesitant to upload it to my gallery, as it's completely derivative and I'm unsure of the policy for uploading "automated art".
Also: Export code to recreate it in the kisekae program: http://pastebin.com/J5MX2Gwt
Wow, I'm impressed you were able to get so close to the actual look with that program. Thanks for sharing.
I've never used it myself. Occasionally I fiddle with deviantArt dress-up games, but that's more of a brainstorming/recreational thing.
There is definitely a tendency for me to try to "Lolita" things up but for future costumes, if the style doesn't somehow lend itself to the Lolita look I wouldn't try to force it in. I can see a nurse Lolita, maybe a catgirl Lolita, but a teacher Lolita would probably end up looking a lot like Schoolgirl Level 5 aged up to 35 years old. There are other ways of exaggerating a fashion style than piling on frills and bows. We'll have to see where the inspiration train takes things.
I've never used it myself. Occasionally I fiddle with deviantArt dress-up games, but that's more of a brainstorming/recreational thing.
There is definitely a tendency for me to try to "Lolita" things up but for future costumes, if the style doesn't somehow lend itself to the Lolita look I wouldn't try to force it in. I can see a nurse Lolita, maybe a catgirl Lolita, but a teacher Lolita would probably end up looking a lot like Schoolgirl Level 5 aged up to 35 years old. There are other ways of exaggerating a fashion style than piling on frills and bows. We'll have to see where the inspiration train takes things.
Three questions.
One, does Demonstration mode end at stage five, or revert to Stage one when 'over'? Say you set it for a half hour for each stage. After two and a half hours, is the wearer still in the Victorian dress (and mindset) or back to stage one?
Two, about the warning at higher stages not being able to summon the will to remove the dress? As a school girl, could you leave yourself 'written instructions from an adult' or have instructions couched as 'assignments'? Say at stage four or five (most likely to trip the warning AFAICT) would you follow them? Say a list of assignments "read, sort, and respond to all the mail on this desk" then an order to remove the dress? Or leave a schedule for a stage five experience that 'naturally' includes the removal for bathing or bed?
Three, any ideas and possible artwork for the accessories mentioned in the next to last paragraph?
One, does Demonstration mode end at stage five, or revert to Stage one when 'over'? Say you set it for a half hour for each stage. After two and a half hours, is the wearer still in the Victorian dress (and mindset) or back to stage one?
Two, about the warning at higher stages not being able to summon the will to remove the dress? As a school girl, could you leave yourself 'written instructions from an adult' or have instructions couched as 'assignments'? Say at stage four or five (most likely to trip the warning AFAICT) would you follow them? Say a list of assignments "read, sort, and respond to all the mail on this desk" then an order to remove the dress? Or leave a schedule for a stage five experience that 'naturally' includes the removal for bathing or bed?
Three, any ideas and possible artwork for the accessories mentioned in the next to last paragraph?
Demo mode does not change after hitting Level 5. I designed it half for actual demonstration purposes, and half for TF lovers who enjoy gradual changes, so there is not an automatic cut-off or reversion after going all the way through the levels. You slowly progress up to Level 5 and then stay there for as long as you wear it.
The suggestions you gave for removing the dress would most likely work. The costume personality would dutifully follow the instructions and would be bolstered to action by the underlying wearer personality, who would also want to follow the instructions and take off the costume.
Accessories I've thought up so far: Alternate school badges that would change your personality/appearance depending on the reputation of the school. ("Everyone who goes to Fictional University wears their hair in silly pigtails." "Everyone from Generic Community College is a chess pro.") A backpack or book bundle containing a journal that changes your age whenever you write a new number in it. Bows that change your dress/hair color. A library card that gives your schoolgirl persona a whole new identity, including name, background and interests. (You'd forget your real identity until taking the costume off.)
The suggestions you gave for removing the dress would most likely work. The costume personality would dutifully follow the instructions and would be bolstered to action by the underlying wearer personality, who would also want to follow the instructions and take off the costume.
Accessories I've thought up so far: Alternate school badges that would change your personality/appearance depending on the reputation of the school. ("Everyone who goes to Fictional University wears their hair in silly pigtails." "Everyone from Generic Community College is a chess pro.") A backpack or book bundle containing a journal that changes your age whenever you write a new number in it. Bows that change your dress/hair color. A library card that gives your schoolgirl persona a whole new identity, including name, background and interests. (You'd forget your real identity until taking the costume off.)
One typo in the description, when talking about taking off the dress, you refer to it as the "maid's dress"
Now onto the questions
Hmm, interesting potential for an 'accident' if the wearer is interested in trying the dress effects but assumes Demonstration mode will revert. For those that like the 'TG caught dressed' trope.
I had wondered if the shell personality would recognizes notes and such written before putting on the dress as from 'herself' and if not disregard them, at least not give them the priority of orders from a 'real' adult.
Other accessory ideas, on books. Perhaps a student manual/lady's etiquette (changes depending on level) manual with additional rules to allow personalization of the wearer's increased obedience, changed interests, and even knowledge? i.e. "this is not an appropriate subject for a good girl?" Similarly a diary that will nudge her 'in character' background knowledge? Things like writing in it that your safety person is a trusted family member or part of her school's staff? Depending on settings (and kinks of those involved) the school girl might not have permission to 'deface' these books, leaving them in control of someone else?
Also glasses, for those that like the Meganekko look. What effect could those have?
Taking off the dress, it was mentioned if someone undresses you, the physical and mental effects take time to wear off, based on duration and level used. Did you ever come up with a rough idea of how long, say after two hours exposure to each level? Or is it something other than a linear relationship in that case?
One other thought, the intelligence/memory boost might seem to be something people will try to use to improve their learning ability. Does the wearer retain the knowledge at least somewhat after the dress if taken off? Is their potential personality bleed through in general or when trying to access 'school girl' boosted learning?
For example, learning a foreign language, would your word choice, tone, or even personality be colored by the dress personality you learned it under?
Now onto the questions
Hmm, interesting potential for an 'accident' if the wearer is interested in trying the dress effects but assumes Demonstration mode will revert. For those that like the 'TG caught dressed' trope.
I had wondered if the shell personality would recognizes notes and such written before putting on the dress as from 'herself' and if not disregard them, at least not give them the priority of orders from a 'real' adult.
Other accessory ideas, on books. Perhaps a student manual/lady's etiquette (changes depending on level) manual with additional rules to allow personalization of the wearer's increased obedience, changed interests, and even knowledge? i.e. "this is not an appropriate subject for a good girl?" Similarly a diary that will nudge her 'in character' background knowledge? Things like writing in it that your safety person is a trusted family member or part of her school's staff? Depending on settings (and kinks of those involved) the school girl might not have permission to 'deface' these books, leaving them in control of someone else?
Also glasses, for those that like the Meganekko look. What effect could those have?
Taking off the dress, it was mentioned if someone undresses you, the physical and mental effects take time to wear off, based on duration and level used. Did you ever come up with a rough idea of how long, say after two hours exposure to each level? Or is it something other than a linear relationship in that case?
One other thought, the intelligence/memory boost might seem to be something people will try to use to improve their learning ability. Does the wearer retain the knowledge at least somewhat after the dress if taken off? Is their potential personality bleed through in general or when trying to access 'school girl' boosted learning?
For example, learning a foreign language, would your word choice, tone, or even personality be colored by the dress personality you learned it under?
Thanks, the typo is now fixed.
Whether the wearer was an adult before putting on the costume or not, I think she would recognize the note as being from herself and regard it as something important. Unlike the maid costume, the schoolgirl is not completely beholden to the will of others. She can act on her own accord if no one else has superseded her agency, or if she believes it is in her best interest. "Oh, I left this note for myself to take off the dress when I reached this point. If it was important enough for me to write down ahead of time, I should do it." In very rare cases, a wearer with strong willpower caught in a situation where she realizes it would be immediately and crucially beneficial to take off her costume, she could manage to do it on her own.
Glasses are a great idea. They could make the wearer extremely near/farsighted if she wasn't before? Could entice a fun situation where she loses her glasses and actually can't see. The glasses may also enchant her perception so she has even better eyesight than an average person, or even telescopic/microscopic/x-ray vision to aid in studies. (Telescopic for seeing far away blackboards, microscopic for biologists studying bacteria, x-ray for medical studies.)
I'm purposely leaving vague the duration of time it will take to return to normal if someone else removes the costume. Different people are going to have different preferences. It's up to you to decide what time frame works in what situation.
Any information given by the costume will erase itself once the costume enchantment has worn off. Any information the wearer hears or reads while in costume will only be partially retained depending on the wearer's natural memorization. This is specifically designed to prevent cheating. A wearer will need to learn the material for themselves the normal way, by reading books and taking classes while out of costume. Otherwise somebody wanting to ace chemistry could put this on, read every chemistry book, and remove it and then immediately go take their final exam with much of the knowledge still fresh. Now, the wearer's experiences while in the costume will not be forgotten, and they can still recall things they have heard or read, so it's possible there could be a little bit of transfer in regards to personality. ("I remember saying 'aren't' instead of 'ain't'...I kind of liked how that sounded so I will use 'aren't' from now on.") But unless they already had an eidetic memory before the costume, they wouldn't be able to retain more than a small amount of the information they learned.
Whether the wearer was an adult before putting on the costume or not, I think she would recognize the note as being from herself and regard it as something important. Unlike the maid costume, the schoolgirl is not completely beholden to the will of others. She can act on her own accord if no one else has superseded her agency, or if she believes it is in her best interest. "Oh, I left this note for myself to take off the dress when I reached this point. If it was important enough for me to write down ahead of time, I should do it." In very rare cases, a wearer with strong willpower caught in a situation where she realizes it would be immediately and crucially beneficial to take off her costume, she could manage to do it on her own.
Glasses are a great idea. They could make the wearer extremely near/farsighted if she wasn't before? Could entice a fun situation where she loses her glasses and actually can't see. The glasses may also enchant her perception so she has even better eyesight than an average person, or even telescopic/microscopic/x-ray vision to aid in studies. (Telescopic for seeing far away blackboards, microscopic for biologists studying bacteria, x-ray for medical studies.)
I'm purposely leaving vague the duration of time it will take to return to normal if someone else removes the costume. Different people are going to have different preferences. It's up to you to decide what time frame works in what situation.
Any information given by the costume will erase itself once the costume enchantment has worn off. Any information the wearer hears or reads while in costume will only be partially retained depending on the wearer's natural memorization. This is specifically designed to prevent cheating. A wearer will need to learn the material for themselves the normal way, by reading books and taking classes while out of costume. Otherwise somebody wanting to ace chemistry could put this on, read every chemistry book, and remove it and then immediately go take their final exam with much of the knowledge still fresh. Now, the wearer's experiences while in the costume will not be forgotten, and they can still recall things they have heard or read, so it's possible there could be a little bit of transfer in regards to personality. ("I remember saying 'aren't' instead of 'ain't'...I kind of liked how that sounded so I will use 'aren't' from now on.") But unless they already had an eidetic memory before the costume, they wouldn't be able to retain more than a small amount of the information they learned.
These are more leaning towards the kink aspects of this idea.
On the note idea, I guess it depends on how much the wearer trusts the person trying to contradict the note? And how much deep down they want to surrender to the mindset, they did put it on after all. (are you sure you wrote this note? That doesn't look like the gramer/vocabulary/penmanship you would use) Or if they are interested in working with the dress, less a passenger, and more a pilot forced to work through the autopilot? They can pick a general course, but the restrictions will determine if it's allowed, and the details if accepted?
On Glasses, depends if you want them to enhance, or limit, the wearer. On the limit idea, she needs to wear them to be able to understand written language? Or she can, but beyond a certain length/complexity starts producing headaches? Maybe blanks out the lenses or otherwise prevents her from reading 'inappropriate material? Enhance/protective (not wholly incompatible with the above) the reduce the strain of reading? A combination of reducing the physical effects, and enhancing text to be easier to read?
On academic uses, it is maybe able to help a user do homework or a paper, but then you can get into trouble if quizzed orally or having to take a test without it. I presume memories can carry over between uses. Things you do and learn are not forgotten, just for the most part beyond the user's ability to recall without the dress enhancing them?
As for future outfit ideas, would you consider a Governess (a potential companion outfit to this) to be a subset, and having the same issues you site for doing a teacher version?
On the note idea, I guess it depends on how much the wearer trusts the person trying to contradict the note? And how much deep down they want to surrender to the mindset, they did put it on after all. (are you sure you wrote this note? That doesn't look like the gramer/vocabulary/penmanship you would use) Or if they are interested in working with the dress, less a passenger, and more a pilot forced to work through the autopilot? They can pick a general course, but the restrictions will determine if it's allowed, and the details if accepted?
On Glasses, depends if you want them to enhance, or limit, the wearer. On the limit idea, she needs to wear them to be able to understand written language? Or she can, but beyond a certain length/complexity starts producing headaches? Maybe blanks out the lenses or otherwise prevents her from reading 'inappropriate material? Enhance/protective (not wholly incompatible with the above) the reduce the strain of reading? A combination of reducing the physical effects, and enhancing text to be easier to read?
On academic uses, it is maybe able to help a user do homework or a paper, but then you can get into trouble if quizzed orally or having to take a test without it. I presume memories can carry over between uses. Things you do and learn are not forgotten, just for the most part beyond the user's ability to recall without the dress enhancing them?
As for future outfit ideas, would you consider a Governess (a potential companion outfit to this) to be a subset, and having the same issues you site for doing a teacher version?
Lots of good stuff there.
The information the dress programs into the wearer will go away with each use but of course it will all come back the next time they wear it. Think of it as a secondary hard drive being disconnected and reconnected to a computer. It's just information, it's not memories. For a wearer to remember even a little bit, they have to actively use said information ("I need to solve for pi. I know somehow the exact equation to use." Later: "I remember using an equation...I think it was this one.") or read the information in a book ("I remember when I was in the costume I read a book on history that said the last Mount Fuji eruption was in 79 A.D. Or...was it Mount Vesuvius? I think it was Vesuvius.") Personal experiences written into the user's memory will be a lot easier to recall if they wear the dress again. ("What did I do after leaving the library?" Puts on costume. "I can recall that, after leaving the library, I walked three blocks to Corner Coffee and ordered a tall mocha frappuccino. The server's chief distinguishing physical attributes were brown hair and a mole on her left cheek.")
I would consider a governess idea, folded possibly into a teacher costume. It could progress from modern school teacher to university professor to governess.
The information the dress programs into the wearer will go away with each use but of course it will all come back the next time they wear it. Think of it as a secondary hard drive being disconnected and reconnected to a computer. It's just information, it's not memories. For a wearer to remember even a little bit, they have to actively use said information ("I need to solve for pi. I know somehow the exact equation to use." Later: "I remember using an equation...I think it was this one.") or read the information in a book ("I remember when I was in the costume I read a book on history that said the last Mount Fuji eruption was in 79 A.D. Or...was it Mount Vesuvius? I think it was Vesuvius.") Personal experiences written into the user's memory will be a lot easier to recall if they wear the dress again. ("What did I do after leaving the library?" Puts on costume. "I can recall that, after leaving the library, I walked three blocks to Corner Coffee and ordered a tall mocha frappuccino. The server's chief distinguishing physical attributes were brown hair and a mole on her left cheek.")
I would consider a governess idea, folded possibly into a teacher costume. It could progress from modern school teacher to university professor to governess.
i jsut oncorperated the school girl into SOHK 45 but asa military varient, http://www.furaffinity.net/view/19098970/ mainly the dressing and controsl were handed off to a field agent so its not something the wearer puts on intentially, but considering the Wearer is a barly sentient Rabbit girl who just turned an entire market squart into rabit girls and absorbed their manhood having her be lucid enough to interrogate was kinda important. Though durring the arc the main interrogator comented on a "professional series" of suits, I could totally see an entire line, and even preasures by some groups to use it. Like goverment magents putting on "the professional" so they act like proper, serious mimded, bissiness people/govt agents, or the Governess for a home teacher/babbysitter, or a Professor buying the suit for work to eaze his nerves as a new teacher. And then the black market military versions, i cant see Colbalt Ink making a sex slave or Bimbo but can you imagine a Hacked/military version wher the controls are handed off to a third party then they kidnape people putt them in the main suit at level 5 and sell them to whoever wants free labor?
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