Trade with
Shintei
He tried to rape me but thanks my cunning (=lot of lucky) I distracted and hit him!
Now is a prisoner in my hands... or Paws?
Prequel: http://www.furaffinity.net/view/14876031/
ShinteiHe tried to rape me but thanks my cunning (=lot of lucky) I distracted and hit him!
Now is a prisoner in my hands... or Paws?
Prequel: http://www.furaffinity.net/view/14876031/
Category All / All
Species Unspecified / Any
Size 711 x 800px
File Size 2.3 MB
Listed in Folders
So much fuss over a game of tug-'o-war... gettin' a lot of use out of that rope, huh?
(Saw this on I<3critique... let's do dis.)
First thing that comes to mind: the figures are very dynamic: The stomp conveys palpable force, and you can really feel the resulting wince... effective body language on both sides.
The shading has a couple of incongruities: the transition from light to dark communicates the curvature of the surface: sharp curves have a sharp transition from light to dark, while gentle curves fade more gradually... all the shadows here fade from light to dark at the same rate, which implies that all the surfaces have a similar curvature, which looks inorganic. It also seems odd that the transition is a soft fade: considering all the scruff he has: chest, jaw, shoulders, it seems like the edge between light and dark would be similarly scruffy and ragged. I suppose it could be that his coat is mostly sleek, and he has a few particularly scruffy patches, so maybe I'm just reading it wrong.
The direction of the lighting is confused in a few places: the tail has a highlight on the underside, which doesn't seem to match the rest of the figure... I suppose the lightsource could be directly to the right, but in that case his left arm... (his left, that is: the arm on the right side of the image), would be casting a shadow on his torso, and his leg would be casting a shadow on his tail. His upraised leg has a shadow along the top and underside... this could only happen if there were a light source very close to it... like, just a couple of inches away. There's a patch of shadow on his middle finger, and a spot of light on the top of his index finger, and I can't quite tell how those are being formed.
it's also worth noting that you bothered to fully flesh out the background, with patches of shadow on the ground that lends a lot of depth, and intermittent cloud cover... you could have just filled those with a field of solid colour, but you went ahead and took the time to fill it in with something: kudos for that. Nice mise en scene, or "sense of place," as it were. This, in addition to the to the amount of work put into the lighting (confused or not, you put put significant effort into the rendering) shows due diligence on your part.
Whoop: just noticed in the high res version, there's a few stray gray pixels around the tip of his horn... a minor quibble, really. Was this shrunk down from a larger size? Sometimes the separate layers aren't scaled down in synch, they have to be flattened then scaled down... I'm rambling now, tho, sorry. X3
tl;dr:
Strengths: effective body language/facial expressions, Mise-en-scène, due diligence.
shortcomings: moderate lighting inconsistencies, constant penumbra widths.
PS: it looks like there are spaces in "it' s" and "what' s" that shouldn't be there.
Anyway: nice work, hope this helps some. X3
(Saw this on I<3critique... let's do dis.)
First thing that comes to mind: the figures are very dynamic: The stomp conveys palpable force, and you can really feel the resulting wince... effective body language on both sides.
The shading has a couple of incongruities: the transition from light to dark communicates the curvature of the surface: sharp curves have a sharp transition from light to dark, while gentle curves fade more gradually... all the shadows here fade from light to dark at the same rate, which implies that all the surfaces have a similar curvature, which looks inorganic. It also seems odd that the transition is a soft fade: considering all the scruff he has: chest, jaw, shoulders, it seems like the edge between light and dark would be similarly scruffy and ragged. I suppose it could be that his coat is mostly sleek, and he has a few particularly scruffy patches, so maybe I'm just reading it wrong.
The direction of the lighting is confused in a few places: the tail has a highlight on the underside, which doesn't seem to match the rest of the figure... I suppose the lightsource could be directly to the right, but in that case his left arm... (his left, that is: the arm on the right side of the image), would be casting a shadow on his torso, and his leg would be casting a shadow on his tail. His upraised leg has a shadow along the top and underside... this could only happen if there were a light source very close to it... like, just a couple of inches away. There's a patch of shadow on his middle finger, and a spot of light on the top of his index finger, and I can't quite tell how those are being formed.
it's also worth noting that you bothered to fully flesh out the background, with patches of shadow on the ground that lends a lot of depth, and intermittent cloud cover... you could have just filled those with a field of solid colour, but you went ahead and took the time to fill it in with something: kudos for that. Nice mise en scene, or "sense of place," as it were. This, in addition to the to the amount of work put into the lighting (confused or not, you put put significant effort into the rendering) shows due diligence on your part.
Whoop: just noticed in the high res version, there's a few stray gray pixels around the tip of his horn... a minor quibble, really. Was this shrunk down from a larger size? Sometimes the separate layers aren't scaled down in synch, they have to be flattened then scaled down... I'm rambling now, tho, sorry. X3
tl;dr:
Strengths: effective body language/facial expressions, Mise-en-scène, due diligence.
shortcomings: moderate lighting inconsistencies, constant penumbra widths.
PS: it looks like there are spaces in "it' s" and "what' s" that shouldn't be there.
Anyway: nice work, hope this helps some. X3
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