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Well, the season is unfortunately a little overtaken by the later Christmas Holiday, among other things, but ah well, hopefully the day itself will bring something out. Didn't quite meet the quota I was expecting, personally, but I guess times is hard.
Anyway, early Happy Halloween! This year's submission reflects one of the great horror series to come out on Earth...
SILENT HILL
I admit, I wasn't much too keen on horror games, but I gave the series a shot way back...unfortunately, I didn't have the first one at the time...but managed to find Silent Hill 2. This one, many have referred to as being the best in the series. The themes of Silent Hill are supposedly handled really well for the journey of James Sunderland looking for his dead wife.
The experience was scarey, shocking, tensive, but amazing. Stories pitched into one another as we see, not the origins of Silent Hill, but the effect and lure that this cursed town has.
It brings in people, drawing out their inner fears, past conflicts, and purposely forgotten memories and twists them into creating these monstrosities and mind-bending places to put them in.
Silent Hill takes your darkness and borrows it to mold a hellish journey that will either make you face the conflict, and come out better for it, or you die.
...or aliens come and abduct you and have birthday parties with your once-again-off-again-god-of-a-daughter. Ha!
Anyway, the series is cool. It's had some ups and downs, but what series doesn't. The core of what makes Silent Hill good is mostly emphasized in the second game, and I was glad it was the first one I played. Drew me in.
Now? I have and beaten 1,2,3,4, Origins, Shattered Memories, and Homecoming. Not Downpour yet, but hopeful for the future, despite it's bad reviews.
This series goes on par with the Resident Evil series, but there are differences. If you want a game focused on the characters facing something real, focusing on a task of stopping something, go for Resident Evil. If you want a surreal game focused on characters dealing with their own inner struggle birthed to a nightmare...go for Silent Hill.
It's a mix up between reality and nightmare. Resident Evil is more combative horror while Silent Hill is psychological. Overall, they are both great series to go for.
But Silent Hill...
In the first one, we are introduced to the town for the first time and learn the starting history of why the town is this place that's haunted by creatures of gore and hate.
In the second, we see how the town's lingering curse draws out inner turmoil of several characters and molds a nightmare to fit their experience. The town itself is like a character. An orchestrator that uses what you hide and make you confront it.
The third is some-what a sequel to the first one, following a girl on a journey of self-discovery that comes to a head with remnants of a mysterious Order that wishes to manipulator her.
The fourth is...a little different. It makes sense they add the sub "THE ROOM" in it, separating it from the original three. There's some first-person perspective in the safe(or is it?) "room" which is essentially your save point. Instead of a character's own inner world becoming a nightmare, your facing someone else's, trapped in their goal to bring out something horrible...
Origins is what you expect, the origin of Silent Hill. More to the point, how the framework of how things lead up to the original Silent Hill plot. There is a mixture of setting the framework along with the main character's personal struggle (like in 2), which is interesting.
Homecoming was the first PS3 edition, and shared the personal struggle like in 2. A soldier comes home to find that his brother is missing, and aims to find him. But, things in town, Sheperd's Glenn, are not quite right. The characters you meet all have something to hide, and you slowly unravel what it is...with dangerous results.
Shattered Memories was an interesting split. There's no combat, and only a few bits where your actually in danger. This experiment brings forward one of the aspects that make Silent Hill great, the atmosphere. Looking for the main character's daughter, you go through a deserted town full of ghosts from the past and messages from the people you never find. It's creepy, but safe...but for your first time, you never know....
I've been playing 1,3, and Homecoming for my work up to this. Dropping into the holo-deck, I grabbed a few items from a few other Silent Hills and are about to drop into the Otherworld...the place where everything is a nightmare.....
I'll be fine, I got the special weapons ha! Wonder how the Heather Beam works with me hmm...
Anyway! For an early way, Happy Halloween everybody!
Anyway, early Happy Halloween! This year's submission reflects one of the great horror series to come out on Earth...
SILENT HILL
I admit, I wasn't much too keen on horror games, but I gave the series a shot way back...unfortunately, I didn't have the first one at the time...but managed to find Silent Hill 2. This one, many have referred to as being the best in the series. The themes of Silent Hill are supposedly handled really well for the journey of James Sunderland looking for his dead wife.
The experience was scarey, shocking, tensive, but amazing. Stories pitched into one another as we see, not the origins of Silent Hill, but the effect and lure that this cursed town has.
It brings in people, drawing out their inner fears, past conflicts, and purposely forgotten memories and twists them into creating these monstrosities and mind-bending places to put them in.
Silent Hill takes your darkness and borrows it to mold a hellish journey that will either make you face the conflict, and come out better for it, or you die.
...or aliens come and abduct you and have birthday parties with your once-again-off-again-god-of-a-daughter. Ha!
Anyway, the series is cool. It's had some ups and downs, but what series doesn't. The core of what makes Silent Hill good is mostly emphasized in the second game, and I was glad it was the first one I played. Drew me in.
Now? I have and beaten 1,2,3,4, Origins, Shattered Memories, and Homecoming. Not Downpour yet, but hopeful for the future, despite it's bad reviews.
This series goes on par with the Resident Evil series, but there are differences. If you want a game focused on the characters facing something real, focusing on a task of stopping something, go for Resident Evil. If you want a surreal game focused on characters dealing with their own inner struggle birthed to a nightmare...go for Silent Hill.
It's a mix up between reality and nightmare. Resident Evil is more combative horror while Silent Hill is psychological. Overall, they are both great series to go for.
But Silent Hill...
In the first one, we are introduced to the town for the first time and learn the starting history of why the town is this place that's haunted by creatures of gore and hate.
In the second, we see how the town's lingering curse draws out inner turmoil of several characters and molds a nightmare to fit their experience. The town itself is like a character. An orchestrator that uses what you hide and make you confront it.
The third is some-what a sequel to the first one, following a girl on a journey of self-discovery that comes to a head with remnants of a mysterious Order that wishes to manipulator her.
The fourth is...a little different. It makes sense they add the sub "THE ROOM" in it, separating it from the original three. There's some first-person perspective in the safe(or is it?) "room" which is essentially your save point. Instead of a character's own inner world becoming a nightmare, your facing someone else's, trapped in their goal to bring out something horrible...
Origins is what you expect, the origin of Silent Hill. More to the point, how the framework of how things lead up to the original Silent Hill plot. There is a mixture of setting the framework along with the main character's personal struggle (like in 2), which is interesting.
Homecoming was the first PS3 edition, and shared the personal struggle like in 2. A soldier comes home to find that his brother is missing, and aims to find him. But, things in town, Sheperd's Glenn, are not quite right. The characters you meet all have something to hide, and you slowly unravel what it is...with dangerous results.
Shattered Memories was an interesting split. There's no combat, and only a few bits where your actually in danger. This experiment brings forward one of the aspects that make Silent Hill great, the atmosphere. Looking for the main character's daughter, you go through a deserted town full of ghosts from the past and messages from the people you never find. It's creepy, but safe...but for your first time, you never know....
I've been playing 1,3, and Homecoming for my work up to this. Dropping into the holo-deck, I grabbed a few items from a few other Silent Hills and are about to drop into the Otherworld...the place where everything is a nightmare.....
I'll be fine, I got the special weapons ha! Wonder how the Heather Beam works with me hmm...
Anyway! For an early way, Happy Halloween everybody!
Category Flash / Comics
Species Unspecified / Any
Size 600 x 550px
File Size 6.9 MB
Oh yes, Silent Hills, forgot to mention that. I was really surprised when that guy from the Walking Dead was in the actual trailer and being part of it
I've seen a few vids of Downpour LPs, but not enough to judge it yet
By 3, they probably helped master their own designs of what to put in Silent Hill, technology probably helped catch up. Those guys? Oh yeah, hammer hands...
I've seen a few vids of Downpour LPs, but not enough to judge it yet
By 3, they probably helped master their own designs of what to put in Silent Hill, technology probably helped catch up. Those guys? Oh yeah, hammer hands...
The Room was a change from the medium, but interesting. Neat save room feature, with the apartment, and the fact that your in someone else's nightmare. Not to mention, I think, it's the first Silent Hill that you can have an "ally" who can fight with you.
Oh yeah the demo...surprised people can finish that with some of the stuff you'd have to do
Oh yeah the demo...surprised people can finish that with some of the stuff you'd have to do
That it does. But regardless, if ya want the good ending, you still gotta be fast Do find that it's a bit annoying that you'd have to use candles to heal that ally, while they are certainly more useful at your apartment for the...ahem...later half.
I think I remember...ahhh right the spears I think...oui...and with he last boss warping around so much, and with that gun...ouch...
I think I remember...ahhh right the spears I think...oui...and with he last boss warping around so much, and with that gun...ouch...
You mean the sword I'm holding? Technically, they say there's enough of the more dangerous ghosts, that that's what you should use them on. But yeah, the fact that they can chase you around is freaky....
Homecoming's a fair enough edition. I'd recommend. Recently replayed...also the series debut on PS3.
Origin is actually not bad for a handheld edition. It's got a different combat system (LOTS of melee weapons, but they have durability), but the story is good for telling what happened before the original Silent hill.
Homecoming's a fair enough edition. I'd recommend. Recently replayed...also the series debut on PS3.
Origin is actually not bad for a handheld edition. It's got a different combat system (LOTS of melee weapons, but they have durability), but the story is good for telling what happened before the original Silent hill.
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