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Jis rub it for a little bit :3
Category Flash / Vore
Species Unspecified / Any
Size 650 x 700px
File Size 76.1 kB
https://www.youtube.com/watch?v=QR0XXuRz6FA BEST, WOLF, EVAR
Really supper gotta love this, I'm trying to improve my animation commissions and I'm not really into actionscript, if you could ever give me some tips on how you add such cute little additions (hand rub, the movement stopping at belly, the smoothness of movement, the fuzzy texture under-hand and causing leg thump etc etc) I'd love to know =O
I do understand that trade secrets are a secret for a reason so no worries if you wanna keep it to yourself, still ThatProGuy to me either way c:
I do understand that trade secrets are a secret for a reason so no worries if you wanna keep it to yourself, still ThatProGuy to me either way c:
I don't mind givin out secrets like that, since it's pretty basic stuffs :D
For the hand movement, instead of just locking it to the mouse's coordinates, I smooth it by gettin the distance to the mouse and adding a fraction of that to the hand's x/y
//start
var legkick:Number = 0;
//adding the moving check function
hand.addEventListener(MouseEvent.MOUSE_MOVE, handmove);
function handupdate(e:MouseEvent):void {
if (legkick < 20) {legkick += 1.1};
//add a little to the leg kicking when the mouse is moving, up to 20
};
//adding the hand movement function
hand.addEventListener(Event.ENTER_FRAME, handupdate);
function handupdate(e:Event):void {
handling the leg kicking
if (legkick > 0) {legkick--};//take away one while the mouse isn't moving
if (legkick > 19) {leg.gotoAndPlay(80)};//whatever frame in the leg that the kickin's on
//Moving the hand
hand.x += (mouseX - hand.x) * .3;
hand.y += (mouseY - hand.y) * .3;
//the .3 is the speed of the hand, the lower it is, the faster the hand
//limiting it's movement on x/y
if (hand.x < 203) {hand.x = 203};
if (hand.x > 474) {hand.x = 474};
if (hand.y < 435) {hand.y = 435};
if (hand.y > 675) {hand.y = 675};
};
//end
PROOOOBABLY confusing if you don't know any actionscript xD
Also the fur movin under the hand is a little more complicated than this, pfff
For the hand movement, instead of just locking it to the mouse's coordinates, I smooth it by gettin the distance to the mouse and adding a fraction of that to the hand's x/y
//start
var legkick:Number = 0;
//adding the moving check function
hand.addEventListener(MouseEvent.MOUSE_MOVE, handmove);
function handupdate(e:MouseEvent):void {
if (legkick < 20) {legkick += 1.1};
//add a little to the leg kicking when the mouse is moving, up to 20
};
//adding the hand movement function
hand.addEventListener(Event.ENTER_FRAME, handupdate);
function handupdate(e:Event):void {
handling the leg kicking
if (legkick > 0) {legkick--};//take away one while the mouse isn't moving
if (legkick > 19) {leg.gotoAndPlay(80)};//whatever frame in the leg that the kickin's on
//Moving the hand
hand.x += (mouseX - hand.x) * .3;
hand.y += (mouseY - hand.y) * .3;
//the .3 is the speed of the hand, the lower it is, the faster the hand
//limiting it's movement on x/y
if (hand.x < 203) {hand.x = 203};
if (hand.x > 474) {hand.x = 474};
if (hand.y < 435) {hand.y = 435};
if (hand.y > 675) {hand.y = 675};
};
//end
PROOOOBABLY confusing if you don't know any actionscript xD
Also the fur movin under the hand is a little more complicated than this, pfff
Thanks very much but I can't even make a preloader so my knowledge is so low on coding in general that this happens;
http://i3.kym-cdn.com/photos/images.....07/034/445.gif
Will save for future reference anyway D,:
http://i3.kym-cdn.com/photos/images.....07/034/445.gif
Will save for future reference anyway D,:
Pfffahaha, that's genius xD
And a preloader's pretty easy, too, lookit this thing http://www.republicofcode.com/tutor...../as3preloader/
It explains it pretty well
And a preloader's pretty easy, too, lookit this thing http://www.republicofcode.com/tutor...../as3preloader/
It explains it pretty well
FA+

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