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Oh dear, it looks like our goodra doesn't have much of any room left... they're struggling just to stay in one piece for any longer. They're sure fighting it, though...
...let's keep going, shall we?
Ah, the obligatory "on the brink of bursting" part. This is my own favourite, really - those last few instants where someone's passed the point of no return and can't do anything but grit their teeth and/or cry out as they're pushed past their limit. ...sounds kind of like an orgasm, doesn't it? That's what it is to me, really.
On that same subject, while it does make for a nice effect, especially with how the character being inflated it overwhelmed by their own sheer size, I'm always hesitant to show an inflated belly being pressed against like this. If they're supposed to be at their limit, they'd be entirely taut - no room left for leaving impressions by pressing on it. Regardless, though, the belly didn't look right if it wasn't pressed a bit against the goodra's leg, and I do like the idea of their belly starting to press against their face, muffling them a bit. Double-edged sword, I guess, but I think it worked out here.
Well, feedback is a wonderful thing. It's nice to know whether or not I achieved the effect I was going for (in this case, the usual "absolutely full" idea) so that I can know what to try to improve on. More feedback from you guys means better art :U
Oh dear, it looks like our goodra doesn't have much of any room left... they're struggling just to stay in one piece for any longer. They're sure fighting it, though...
...let's keep going, shall we?
Ah, the obligatory "on the brink of bursting" part. This is my own favourite, really - those last few instants where someone's passed the point of no return and can't do anything but grit their teeth and/or cry out as they're pushed past their limit. ...sounds kind of like an orgasm, doesn't it? That's what it is to me, really.
On that same subject, while it does make for a nice effect, especially with how the character being inflated it overwhelmed by their own sheer size, I'm always hesitant to show an inflated belly being pressed against like this. If they're supposed to be at their limit, they'd be entirely taut - no room left for leaving impressions by pressing on it. Regardless, though, the belly didn't look right if it wasn't pressed a bit against the goodra's leg, and I do like the idea of their belly starting to press against their face, muffling them a bit. Double-edged sword, I guess, but I think it worked out here.
Well, feedback is a wonderful thing. It's nice to know whether or not I achieved the effect I was going for (in this case, the usual "absolutely full" idea) so that I can know what to try to improve on. More feedback from you guys means better art :U
Category Artwork (Digital) / Inflation
Species Pokemon
Size 1295 x 975px
File Size 452.5 kB
Looks great! I especially like the taut curve of the belly, with the stretch marks towards the center making a good focal point. One thing you could do to further emphasize the roundness, though, is play with the shadows! I put my shadows on their own layer and draw them with 50% opacity. I then go back and play with the opacity until the darkest place in the pic is near black, while leaving the brightest white. Having that full range of brightnesses will add a TON of depth to the pic! (As long as you don't go crazy with too much light or dark. It's a balancing game!)
Applying super dark shadows along objects that are touching and opposite the light (such as between the body and the floor it's against, for instance) will also add a great sense of weight, making it look like the two surfaces are really pressed against one another, and there's no light shining from behind. Again, used sparingly, it makes a great way to add that 3D sense to a picture without changing the lineart a whole lot!
Hope I've been of some help to ya, and keep up the great work!
Applying super dark shadows along objects that are touching and opposite the light (such as between the body and the floor it's against, for instance) will also add a great sense of weight, making it look like the two surfaces are really pressed against one another, and there's no light shining from behind. Again, used sparingly, it makes a great way to add that 3D sense to a picture without changing the lineart a whole lot!
Hope I've been of some help to ya, and keep up the great work!
Heh, many thanks. I've been wanting to further improve my shading, but I've been at kind of a loss. For the most part, I've only been drawing a catchlight without any highlight while shading, but I knew I'd end up drawing actual lighting at some point along the line. I currently keep my shadows at 20% opacity, although I'll experiment with making it harsher like you had mentioned. I'll probably experiment with using different shades of grey for shading instead of making it all pure black so that I can manipulate the depth a bit more easily, too (for example, I'd keep the shading on the goodra's belly as-is and use a darker shade for its back). I don't like shadows approaching pitch black, but a wider range would have plenty of use, I'm sure.
The idea of using shadows to give a sense of weight never occurred to me at all, though. I'll try to remember to try that out the next chance I get - it sounds really useful.
Once again, thanks. I adore getting comments like these :U
The idea of using shadows to give a sense of weight never occurred to me at all, though. I'll try to remember to try that out the next chance I get - it sounds really useful.
Once again, thanks. I adore getting comments like these :U
Ye did a fine job explainin' why Ol'Squeaks loves this kind of deal, especially this sort of stage ere :)
Somethin' about gritted teeth, supportin' arms to hold up the body, loomin' belly an tightenin' hide...
These be the things private dreams be made of, at least fer The Capn' XD
Somethin' about gritted teeth, supportin' arms to hold up the body, loomin' belly an tightenin' hide...
These be the things private dreams be made of, at least fer The Capn' XD
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