anachronicrodent has a problem with how wererats are typically depicted - in particular they tend to be... smallIn fact, in D&D, you get SMALLER if you turn into a wererat!
Now, take a real-life wererat - one that clearly towers over most humans - and tell HIM that wererats are small creatures. Ballsy guy, that.
Category Artwork (Digital) / Muscle
Species Rat
Size 1280 x 1280px
File Size 136.9 kB
the size of your average lycanthrope is determined i coreleation to the size class of its counterpart in nature, a were rat is small because a rat is small a wolf is a mid sized lycanthrope, and then you have the realy towering things like were tigers and such classified as large, in some rules ive heard they can give giants a run for the money, well the smaller giantkin anyway.
but I'm not talking about GM discretion, I'm talking about the written rule. if you have a GM that is ok with you playing a medium sized were rat, or a small sized werewolf, that's great - but by the WRITTEN RULES wererats are small, werewolves are medium, werebears are large, and for an added dose of stupidity: creatures more than 1 size category larger or smaller than the lycanthrope that attacks it, it is COMPLETELY IMMUNE TO IT'S LYCANTHROPY.
I dunno if there are other systems that, by their written rule, handle werecreatures better, but D&D and Pathfinder do not.
I dunno if there are other systems that, by their written rule, handle werecreatures better, but D&D and Pathfinder do not.
In Werewolf:Apocalypse, Wererats are bigger than the human form, but they're by far the smaller of the hybrid forms(in that game you have 5 shapes from Human to whole Rat) and the weakest in physical terms, with only the werecrows being slightly better.
They make it with a lot of illness attacks.
They make it with a lot of illness attacks.
Well, technically they only grow about a foot larger than normal. Ratkin really only get 3 forms, with the Glabro and Hispo equivalents gained depending on what breed you were born and if you get that gift. That and the Ratkin have constantly gotten the shaft. The end times the extent of what they got was a line in the countdown timer on WW's webpage, and a cybernetic infused ratkin that joins the Glasswalkers in the Apocalypse book. Ignored basically all the fluff in their book, and the bits on how they were waiting for the chaos they would cause in the end times in cities, nothing on the curse on the Garou proclaimed at the field of nettles with the dying breath of the last ratkin bard.
Then you had the W20 and the changing breed books where half their gifts were given to the garou and other Fera at lower levels, and even more of their fluff and nuances boiled down to the view of what The Rat Race Twitchers are like. The Bastet get the majority of the love.
That and I can never find anyone that runs cWoD stuff that allows ratkin as playable :( and my local group only knows nWoD.
Then you had the W20 and the changing breed books where half their gifts were given to the garou and other Fera at lower levels, and even more of their fluff and nuances boiled down to the view of what The Rat Race Twitchers are like. The Bastet get the majority of the love.
That and I can never find anyone that runs cWoD stuff that allows ratkin as playable :( and my local group only knows nWoD.
Thats the bit that bothered me the most with the newest edition. While ratkin don't exactly play well with others, it says that some often tend to hire themselves out as mercenaries. The newest edition doesn't bring that up at all, and in doing so makes them even less appealing to allow them in with everything else.
Funny enough to add to the weirdness, wererats actually aren’t the smallest in that game. Werefoxes as the smallest and weakest in their hybrid form. Were spiders have a form that can be twice as big as a werebear. It’s like you’re making them all arbitrary sizes anyway, why not have the war forms all be big hulking monsters around the same size. They still all have unique gifts, weaknesses, and cultures to differentiate them.
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