Since my friend https://www.weasyl.com/submissions/teknicolortiger is leaving the site, and it'll be a while before I finish the next draft of dreamcatcher, I figure there's no harm in temporarily uploading the art I've commissioned for it here.
Dreamcatcher is a long term project to write a brand new type of tabletop/online RPG. It's both a setting and mechanics system, but really it's a new paradigm I'm particularly proud of. It's finished it's first draft, and found a second draft of the mechanics, but the book itself requires a total overhaul to get it close to the design goals I'm looking for.
This will be taken down along with all Dreamcatcher works once I get closer to launching the book.
This is an illustration of one of the Greater Kami, of whom a player may bargain for a contract.
Below is the current information on the contract from my first draft of the book:
Raven -
To many he is the wise one, and to others he is the trickster. Never as great as his brother Coyote, nonetheless he found followers in his name. He is known to bargain, taking knowledge in exchange for gifts, but his gifts are always double edged and his words are riddles. He may appear in dreams to lead, to help or just to steal, preferring to do as little work as necessary. He also likes eyeballs.
Contracts with this elusive trickster are difficult, for he rarely wishes to share his precious knowledge, preferring to award more directly, but those who manage to convince him to take them on may find it equally troublesome, for Raven appears to be a magnet for everything that goes wrong, and maybe he had a reason for taking the contract.
Signing the Contract Grants:
Trouble seems to find the character no matter what they do, increasing the likelihood of generally bad things happening to them. Most notably inside Dreamtime, Umbra tends to be more prevalent around, while outside antagonistic Kami often show up in Wilds. Worst of all, inside settlements, the character tend to draw husks of the smarter kind that find ways through the cities defenses.
At the same time Raven’s tendency to draw trouble also means he’s prepared, adding the player’s luck stat as a bonus to Initiative, and the character’s spirit is added to their maximum Avoidance.
+3 Weaving to Balance, as its hard to throw off Raven even when presented with daunting tasks and the player may choose three skills to reduce the Fraying of those skills by 1 to a minimum of 1, these skills may be adjusted by visiting Raven in the Dreamtime during a Long Rest and delivering him a tale of his own accomplishments, where he excels in the skills to be selected. This action consumes the entire Long Rest period.
The greater bond grants:
Grants an increase equal to the character’s spirit to maximum Mental Fortitude, for Raven is both crafty and wise, and increases the Mental Fortitude Recharge by 1, and the player’s connection to Raven’s craftiness will help escape the most troubling situation.
Raven’s pride means that he is quick to boast, and when using deceit or storytelling to talk about the character’s deeds or raven’s the Force and Weaving of all rolls are increased by the character’s Luck.
Skilled (Deceit)
Raven's black feather's tend to appear in many locations around the character's various body parts in any shape they take, and hair, scales or feathers will always be black as night.
The greatest bond grants:
May call upon Raven for a favor once per Long Rest as a Major Action, and he shall appear if it suits him and grant varying requests. His favors may include removing frayed conditions from the contract holder or his allies, accomplishing a skill requested of him. He’s quite powerful in some, but if he’s no good at the skill you request he’ll try anyway and never admit a fault. He may also answer other requests at his whim. His fickleness however means nothing may happen at all.
Raven’s obsession with shiny things means he rewards you for collecfting them. When using Sleight of Hand you get +3 Weaving, and may also trade stolen items of value to the original owner with Raven for more favors on summoning him. When you summon him you may trade non catcher stolen items for additional favor.
Focused (Sleight of Hand)
Raven's wings adorn the default shape of the character, fully feathered, or replace the arms, but they are not necessarily functional. Raven's pride means the character is equally proud of their feathers.
Joining a contract -
It starts with a dream, whether a variety of black birds, or a lone raven finding their way into the player’s subconscious. Then the tendency to see them in Reality and Wilds. A plague of black birds, or a hellish raven keep you company in Penumbra.
The character’s reaction to Raven’s presence determines whether he decides to offer a contract or a gift, a gift being his primary offer in trade for wisdom or knowledge he does not have. He plays a game of challenge with the character, which they may approach as a solo encounter and if they succeed he will offer them the choice, and if they fail his flock will abandon them. Accepting the gift grants temporary boons, but the contract may be far more valuable. Definitely, far more dangerous.
Breaking a contract -
Raven no longer wishes to help those who no longer honor his bargain, and does nothing to assist them as Raven’s tendency to draw trouble continues to plague the former contract holder. Maybe that will teach them a lesson.
Raven has also been known to flake out on his end of the bargain, simply one day not showing up when he is called. At which time the contract is broken. The character’s plumage grows in more fully, adjusting their default shape towards Raven’s, especially that stunning beak, and that plumage never seems to go away. His ego seems to transfer over, small parts of his personality infecting the former contract holder turned Raven. They now have a strong desire to collect shiny things, and if they gain one, they may grant their own boons now to their allies. When presented a shiny thing they may remove a frayed condition from an ally once per short rest, or if they acquire one through sleight of hand they may remove their own.
Dreamcatcher is a long term project to write a brand new type of tabletop/online RPG. It's both a setting and mechanics system, but really it's a new paradigm I'm particularly proud of. It's finished it's first draft, and found a second draft of the mechanics, but the book itself requires a total overhaul to get it close to the design goals I'm looking for.
This will be taken down along with all Dreamcatcher works once I get closer to launching the book.
This is an illustration of one of the Greater Kami, of whom a player may bargain for a contract.
Below is the current information on the contract from my first draft of the book:
Raven -
To many he is the wise one, and to others he is the trickster. Never as great as his brother Coyote, nonetheless he found followers in his name. He is known to bargain, taking knowledge in exchange for gifts, but his gifts are always double edged and his words are riddles. He may appear in dreams to lead, to help or just to steal, preferring to do as little work as necessary. He also likes eyeballs.
Contracts with this elusive trickster are difficult, for he rarely wishes to share his precious knowledge, preferring to award more directly, but those who manage to convince him to take them on may find it equally troublesome, for Raven appears to be a magnet for everything that goes wrong, and maybe he had a reason for taking the contract.
Signing the Contract Grants:
Trouble seems to find the character no matter what they do, increasing the likelihood of generally bad things happening to them. Most notably inside Dreamtime, Umbra tends to be more prevalent around, while outside antagonistic Kami often show up in Wilds. Worst of all, inside settlements, the character tend to draw husks of the smarter kind that find ways through the cities defenses.
At the same time Raven’s tendency to draw trouble also means he’s prepared, adding the player’s luck stat as a bonus to Initiative, and the character’s spirit is added to their maximum Avoidance.
+3 Weaving to Balance, as its hard to throw off Raven even when presented with daunting tasks and the player may choose three skills to reduce the Fraying of those skills by 1 to a minimum of 1, these skills may be adjusted by visiting Raven in the Dreamtime during a Long Rest and delivering him a tale of his own accomplishments, where he excels in the skills to be selected. This action consumes the entire Long Rest period.
The greater bond grants:
Grants an increase equal to the character’s spirit to maximum Mental Fortitude, for Raven is both crafty and wise, and increases the Mental Fortitude Recharge by 1, and the player’s connection to Raven’s craftiness will help escape the most troubling situation.
Raven’s pride means that he is quick to boast, and when using deceit or storytelling to talk about the character’s deeds or raven’s the Force and Weaving of all rolls are increased by the character’s Luck.
Skilled (Deceit)
Raven's black feather's tend to appear in many locations around the character's various body parts in any shape they take, and hair, scales or feathers will always be black as night.
The greatest bond grants:
May call upon Raven for a favor once per Long Rest as a Major Action, and he shall appear if it suits him and grant varying requests. His favors may include removing frayed conditions from the contract holder or his allies, accomplishing a skill requested of him. He’s quite powerful in some, but if he’s no good at the skill you request he’ll try anyway and never admit a fault. He may also answer other requests at his whim. His fickleness however means nothing may happen at all.
Raven’s obsession with shiny things means he rewards you for collecfting them. When using Sleight of Hand you get +3 Weaving, and may also trade stolen items of value to the original owner with Raven for more favors on summoning him. When you summon him you may trade non catcher stolen items for additional favor.
Focused (Sleight of Hand)
Raven's wings adorn the default shape of the character, fully feathered, or replace the arms, but they are not necessarily functional. Raven's pride means the character is equally proud of their feathers.
Joining a contract -
It starts with a dream, whether a variety of black birds, or a lone raven finding their way into the player’s subconscious. Then the tendency to see them in Reality and Wilds. A plague of black birds, or a hellish raven keep you company in Penumbra.
The character’s reaction to Raven’s presence determines whether he decides to offer a contract or a gift, a gift being his primary offer in trade for wisdom or knowledge he does not have. He plays a game of challenge with the character, which they may approach as a solo encounter and if they succeed he will offer them the choice, and if they fail his flock will abandon them. Accepting the gift grants temporary boons, but the contract may be far more valuable. Definitely, far more dangerous.
Breaking a contract -
Raven no longer wishes to help those who no longer honor his bargain, and does nothing to assist them as Raven’s tendency to draw trouble continues to plague the former contract holder. Maybe that will teach them a lesson.
Raven has also been known to flake out on his end of the bargain, simply one day not showing up when he is called. At which time the contract is broken. The character’s plumage grows in more fully, adjusting their default shape towards Raven’s, especially that stunning beak, and that plumage never seems to go away. His ego seems to transfer over, small parts of his personality infecting the former contract holder turned Raven. They now have a strong desire to collect shiny things, and if they gain one, they may grant their own boons now to their allies. When presented a shiny thing they may remove a frayed condition from an ally once per short rest, or if they acquire one through sleight of hand they may remove their own.
Category Artwork (Digital) / Fantasy
Species Corvid
Size 816 x 1075px
File Size 937.8 kB
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