Female Tokushi Wildehond Lineup
Here is the final lineup of the Tokushi Wildehonds (Wild dogs) :D.
There is 10 colors to chose from, and each come with extras like a choice of both flexy tail or sculpted, moving ears that you can set and save positions to, facial expressions including eyebrow movements, open, tongue out, snarl and more. Also includes wagging tail, our special animated hands (and yes like the griffin with the ability to flip the “bird” :P ) and more :D
They are very near complete now, so we will be announcing the release party soon! Where as usual there will be live DJ’s, the chance to win a free wild dog, and of course, an excuse to party!. Hope to see you there!
Tokushi is © Myself and
racush
Concepts/design and texturing by
dirtiran
Sculpts and scripting by
racush
There is 10 colors to chose from, and each come with extras like a choice of both flexy tail or sculpted, moving ears that you can set and save positions to, facial expressions including eyebrow movements, open, tongue out, snarl and more. Also includes wagging tail, our special animated hands (and yes like the griffin with the ability to flip the “bird” :P ) and more :D
They are very near complete now, so we will be announcing the release party soon! Where as usual there will be live DJ’s, the chance to win a free wild dog, and of course, an excuse to party!. Hope to see you there!
Tokushi is © Myself and
racushConcepts/design and texturing by
dirtiranSculpts and scripting by
racushCategory Artwork (Digital) / All
Species Dog (Other)
Size 1300 x 590px
File Size 396.9 kB
\o/ also in response to Lepricon I use maya for the sol reason that LL supported that software package from the start thus the export is much simpler than some plus maya is a powerful tool to boot, If i had it my way though i would have stuck with softimage xsi as its been the app i've developed 3d art with for other past projects for many years but it lacks the support for generating the sculpt maps SL needs.
FA+


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