A short time ago I found a bunch of links to room escape games, those Flash-based point-and-click puzzle games where you're trapped in a room and have to figure how to get out. Some of them are fun, but sometimes they're frustratingly hard for all the wrong reasons.
Category All / Comics
Species Unspecified / Any
Size 800 x 1094px
File Size 90.8 kB
Weird. I played Escape the Phone Booth a week ago and I had trouble figuring out what directions I can face. If there were arrows then I would've had less trouble.
Anyway, it's pretty good as a quick sketch. If you want your lines straighter however, then draw a little slower. Helped me a lot in art class. XD
Anyway, it's pretty good as a quick sketch. If you want your lines straighter however, then draw a little slower. Helped me a lot in art class. XD
I wanted it to look like that. Trust me, if I wanted those lines to be straight, they'd be ramrod straight.
There was one game I played, called Posttraumatism, that has arrows, but they suck. They keep disappearing when I try to click on them, and they don't actually indicate all the possible directions I can go in and look in, which caused me to miss several important items and areas, even with a walkthrough, and I got so frustrated I didn't even finish.
There was one game I played, called Posttraumatism, that has arrows, but they suck. They keep disappearing when I try to click on them, and they don't actually indicate all the possible directions I can go in and look in, which caused me to miss several important items and areas, even with a walkthrough, and I got so frustrated I didn't even finish.
"Most of your average adventure game experience [is] spent carting a truckload of miscelaneous knick-knacks around patiently rubbing them all one by one against everything else in the hope of hopping onto the train of logic unique to the game's designer. For every decent adventure game like Monkey Island or Grim Fandango, there [are] five excess baggage-fests driven by moon logic." - Ben "Yahtzee" Croshaw
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