
...Really? Did he really just say that? I know I shouldn't say anything as the DM, but, really? I really shouldn't be telling my players what to do, as I really don't want them to think I'm railroading them, but at the same time I really don't want to have them end in a situation where the only logical resolution without deus ex machina is a TPK. Maybe if I give them a look that says strongly enough "you are about to have this adventure end with the train flying off the tracks and flipping several times leaving no survivors", it'll put a little 'voice of consciousness' into the campaign in the vein of common sense and they'll rethink without me having to actually say anything. Because I really, really don't want them to follow through with the words that just came out of his mouth.
Anyone familiar with roleplaying games, on either side, has likely seen or expressed this look at least once in their gaming days. The look of utter disbelief that the words that came out of someone's mouth were uttered with the belief that they were logical when just an iota of thought would prove otherwise. That moment when the DM doesn't want to tell their players what to do but knows that what was just suggested would be disastrous and completely derail everything that had led up to that point, or simply end in a Total Party Kill without divine intervention. And all you can really do is hope the fellow players talk some sense into the individual or they take that moment to think and realize their plan has more holes in logic than a strainer.
Or, scariest of all, when the other players rally to the idea, and you just hope that a stern look or exasperated sigh will dissuade them before it all comes crashing down. I for one may fudge a bit if one dies completely un-heroically because chance decided to up and screw them, but if the risks were there and accepted, or you throw common sense to the wind, than the dice and logic will be your fate with little sympathy, for good or ill.
Isaac Evans belongs to me.
Original art created by
Strype (original not yet posted)
Anyone familiar with roleplaying games, on either side, has likely seen or expressed this look at least once in their gaming days. The look of utter disbelief that the words that came out of someone's mouth were uttered with the belief that they were logical when just an iota of thought would prove otherwise. That moment when the DM doesn't want to tell their players what to do but knows that what was just suggested would be disastrous and completely derail everything that had led up to that point, or simply end in a Total Party Kill without divine intervention. And all you can really do is hope the fellow players talk some sense into the individual or they take that moment to think and realize their plan has more holes in logic than a strainer.
Or, scariest of all, when the other players rally to the idea, and you just hope that a stern look or exasperated sigh will dissuade them before it all comes crashing down. I for one may fudge a bit if one dies completely un-heroically because chance decided to up and screw them, but if the risks were there and accepted, or you throw common sense to the wind, than the dice and logic will be your fate with little sympathy, for good or ill.
Isaac Evans belongs to me.
Original art created by

Category Artwork (Digital) / All
Species Ocelot
Size 521 x 850px
File Size 395.2 kB
I've ended up causing that look from DMs more than I've ended up giving it, largely because I keep expecting any plans I make to be thrown out the window and instead just roll dice on random plot tables to see what happens next. In particular: "I shove my cookie into his mouth!" ruined the storyline of an entire 6 month campaign within the first ten minutes of play, as my plan enabled us to take out an otherwise unstoppable epic boss fight that was supposed to be a recurring villain. Suddenly the poor guy had to throw out all of his notes and make up entirely new scenarios just to keep a story going.
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