
And this one I also forgot about. We have this school project that's about augmented reality, and.... I needed to make some models for it, and so here I present some of them, starting from the top:
1) Gae Bolg, a spear from Fate/Extra
http://img2.wikia.nocookie.net/__cb.....olgEXTRA01.png
2) A weird rounded cube that rotates, with a blue crystal inside it.
3) A piece of candy
4) A coin
5) A closed chest
6) Same chest, at the end of the animation
1) Gae Bolg, a spear from Fate/Extra
http://img2.wikia.nocookie.net/__cb.....olgEXTRA01.png
2) A weird rounded cube that rotates, with a blue crystal inside it.
3) A piece of candy
4) A coin
5) A closed chest
6) Same chest, at the end of the animation
Category Artwork (Digital) / Miscellaneous
Species Unspecified / Any
Size 1000 x 1200px
File Size 101.8 kB
Listed in Folders
Yes it does, I ... had a lot of work on it and at some point I figured there was no point to make more details.
Also that cube is made of 2 parts, the outer shell spins at different speeds across the 3 axis, and the center always is static, which makes for an interesting effect.
Also that cube is made of 2 parts, the outer shell spins at different speeds across the 3 axis, and the center always is static, which makes for an interesting effect.
Calling it "programming" is a bit much said. I just made an animation. I set myself a span of like... 360 frames, and on the final frame, I ordered different rotations depending on the axis:
X: 360
Y: 720
Z: 1080
This way this thing makes rotations across all sides and returns to its default position in the end, although that was slightly tricky as animations like this are non-linear by default, that means that there's an acceleration effect, while this certainly needed a linear movement at a constant speed. I got it to work, but I can't help but be slightly irritated that in this case, things are like this, but in Adobe Premiere, where I'd prefer things to be non-linear, linear is the default
X: 360
Y: 720
Z: 1080
This way this thing makes rotations across all sides and returns to its default position in the end, although that was slightly tricky as animations like this are non-linear by default, that means that there's an acceleration effect, while this certainly needed a linear movement at a constant speed. I got it to work, but I can't help but be slightly irritated that in this case, things are like this, but in Adobe Premiere, where I'd prefer things to be non-linear, linear is the default
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