
How do you console a child who knows they are about to die?
How can you tell a little kid everything is going to be okay after they witnessed their parents die in a horrific accident?
How do you explain to a six year old that they only have three months to live, when they hardly even understand the concept of death?
Neither of the other two physician serpents ever have to face these kinds of dilemmas in their days of practicing medicine, but the uncreatively named "Milo" (He was too fond of his species' name to be called anything different) here is always the one who ends up picking up the pieces of his poor patients' minds before and/or after the other two are done treating them.
While Eve remedies illnesses with her herbs and potion concoctions and Dr. Raleon takes care of the more seriously ill patients under the knife, Milo must nurture the broken traumatized spirits of those brought to the Daycare Infirmary.
Being the most charismatic of the three serpents in charge of the medical establishment makes this job a little easier, but there is never any simple procedural solution he can follow.
A patient is poisoned? Eve gives an antidote.
A patient has a laceration caused by being impaled by chunks of sharp wooden debris that also punctured an artery? Dr. Raleon preps them for surgery.
But if a cubone has lost the will to live or do anything in life after personally witnessing his mother and only family member get brutally mutilated by a gang of Rocket thugs who decide to quell their boredom by seeing how many baseball bat strikes to the head can crack open a Marowak skull like a juicy overripe melon... what remedy fixes that?... Milo can't directly answer that question, but he would be more than happy to show you how.
More info on the physician serpents here: http://www.furaffinity.net/view/9910910/
How can you tell a little kid everything is going to be okay after they witnessed their parents die in a horrific accident?
How do you explain to a six year old that they only have three months to live, when they hardly even understand the concept of death?
Neither of the other two physician serpents ever have to face these kinds of dilemmas in their days of practicing medicine, but the uncreatively named "Milo" (He was too fond of his species' name to be called anything different) here is always the one who ends up picking up the pieces of his poor patients' minds before and/or after the other two are done treating them.
While Eve remedies illnesses with her herbs and potion concoctions and Dr. Raleon takes care of the more seriously ill patients under the knife, Milo must nurture the broken traumatized spirits of those brought to the Daycare Infirmary.
Being the most charismatic of the three serpents in charge of the medical establishment makes this job a little easier, but there is never any simple procedural solution he can follow.
A patient is poisoned? Eve gives an antidote.
A patient has a laceration caused by being impaled by chunks of sharp wooden debris that also punctured an artery? Dr. Raleon preps them for surgery.
But if a cubone has lost the will to live or do anything in life after personally witnessing his mother and only family member get brutally mutilated by a gang of Rocket thugs who decide to quell their boredom by seeing how many baseball bat strikes to the head can crack open a Marowak skull like a juicy overripe melon... what remedy fixes that?... Milo can't directly answer that question, but he would be more than happy to show you how.
More info on the physician serpents here: http://www.furaffinity.net/view/9910910/
Category Artwork (Digital) / Pokemon
Species Pokemon
Size 2861 x 1681px
File Size 3.78 MB
Listed in Folders
Seraph can track down anyone, no matter who they are and where they are, He is capable of executions, he's no grim reaper. he is an angel-based character that is guided by the good side of things, even if he must kill to achieve such a goal. he hates evil and those three rockets had best watch their step, and their lives.
not really... I said they don't let her stay around with smaller patients ALONE when she is on an empty stomach. When she treats patients, she's either assigned a pokemon that isn't on her "preferred prey" list, or she is supervised, or they make sure she ate a hefty lunch ahead of time, or any combination of those three.
Ah, that would explain it then, it's just with the few image's she's been in haven't exactly painted her in a very caring light, so I read that wrongly as a result, though the fact she requires that in order to deal with patients doesn't exactly embolden her image either.
But I apologize for taking it out of context, my bad.
But I apologize for taking it out of context, my bad.
Well yeah... Eve still has a strong feral instinct from living most of her life in an unforgiving jungle. She can still act civilized when dealing with domestic pokemon, but the other two serpents simply put those precautions in place just to be on the safe side... thankfully there has been no incident yet since there are plenty of vermin and unwanted wild intruders invading onto the daycare property for her to hunt.
I never understood the appeal of FNAF.... I mean all you do is sit in a chair, shine flashlights, open/close doors, and look at cameras. That's some incredibly monotonous gameplay there.... and the scare tactics are laughably cliche. Boogeymonster jumps out of the darkness in a big loud flashy display to frighten you and then its game over. A Jack-in-the-box would be just as frightening as that.
Yes, it's cliché in every which way, and the gameplay is minimalistic, but it's very intensive to sit in that chair. It's not just about the gameplay and the jumpscares: It's the flawless atmosphere, the smallest sound makes you jump at shadows, whether or not there's actually anything there.
It's not so much a jack-in-the-box as it is a realistic portrayal of being alone in the forest, preyed on by rabid animals... It's that same feeling: You're utterly defenceless, except for a limited amount of isolation, and if you overextend it you'll get torn apart...
True horror doesn't have to be terribly imaginative: It just needs to place us in an uncomfortable situation, limit our defence and put us up against an unusual opponent. I don't know about you, but I'm absolutely terrified by those robot-dolls... and I don't even know why!
But what I do know is that I can hardly even watch those games without working up a cold sweat... let alone play them...
But still, horror is subjective, so I understand (and envy) if that stuff doesn't creep you out. It makes me scream though...
It's not so much a jack-in-the-box as it is a realistic portrayal of being alone in the forest, preyed on by rabid animals... It's that same feeling: You're utterly defenceless, except for a limited amount of isolation, and if you overextend it you'll get torn apart...
True horror doesn't have to be terribly imaginative: It just needs to place us in an uncomfortable situation, limit our defence and put us up against an unusual opponent. I don't know about you, but I'm absolutely terrified by those robot-dolls... and I don't even know why!
But what I do know is that I can hardly even watch those games without working up a cold sweat... let alone play them...
But still, horror is subjective, so I understand (and envy) if that stuff doesn't creep you out. It makes me scream though...
yeah... that style of horror doesn't really creep me out at all. I watch all those let's play vids and tried my hand at a few rounds.... it just didn't find it interesting. the last scary game I remember playing that actually creeped me out was Dead Space 1 (before they turned it into an action/shooty game instead of a survival one). You have a lot more to worry about. Your ammunition is extremely limited, you have to aim your precious bullets very carefully otherwise your shots are wasted, which is hard when you're trembling. you are forced to explore extremely dangerous environments with little to go by, the odds always seem to be against you... and monsters that always seem to mutate and become deadlier the moment you figure out a solution that works.
Well... DS1 sounds a bit like FNAF 2, with there being a whole lot going on at once, even though you can't move about. The stress of trying to keep a lookout for the animatronics, whilst also not wasting battery on your flashlight or forgetting about the music box... Not to mention, no doors... O_O
Although frankly, DS1 sounds like an early Resident Evil-game in space, with an emphasis on accuracy under stress... *sigh* So many horror games only become more and more action-orientated these days. It's like the guys at Honest Trailers said about FNAF: "So dive into a low-budget game that delivers more horror than the last three RE-games combined." There's a fine balance between being utterly defenceless, and just being shoved into a violent shooter/hack-n-slash game. That's what I like about FNAF: It's simple horror at its best. And there's so much lore involved in it if you care to look past the surface. It's a bit like Dark Souls took the Action RPG genre back to its roots...
But yeah, it's a matter of taste as well. I mean, I'm intrigued by FNAF, but I don't really care for the Dead Space series. It sounds interesting, but not on that same level somehow... We're all different! That's one thing that's certain about furries, we're all different. :D
Although frankly, DS1 sounds like an early Resident Evil-game in space, with an emphasis on accuracy under stress... *sigh* So many horror games only become more and more action-orientated these days. It's like the guys at Honest Trailers said about FNAF: "So dive into a low-budget game that delivers more horror than the last three RE-games combined." There's a fine balance between being utterly defenceless, and just being shoved into a violent shooter/hack-n-slash game. That's what I like about FNAF: It's simple horror at its best. And there's so much lore involved in it if you care to look past the surface. It's a bit like Dark Souls took the Action RPG genre back to its roots...
But yeah, it's a matter of taste as well. I mean, I'm intrigued by FNAF, but I don't really care for the Dead Space series. It sounds interesting, but not on that same level somehow... We're all different! That's one thing that's certain about furries, we're all different. :D
while I can't say I've had much experience in the profession of being a therapist, having had to help others dealing with tragic events...
I can share some empathy if nothing else with Milo if not also sympathy, cause that's a far from easy job, and to be 'successful' has quite a degree of subjectivity. Sure there's some obvious objectiveness, but,one can only try to do so much with someone who's damaged so badly, in some cases, well beyond repair.
I have a lot of feels right now, not to mention in regard to Team Rocket members who decided to kill that cubone's mom...
My response would be something...direct, ranging from a slegehammer, to something that can 'project' 12 gauge slugs at 480 rounds per minute. I know that's a bit violent to say but, apart from being fiction, I do have little tollerance for people who do henious crap just because they can. It can be discussed they can be taught a lesson they can live to tell others, but in other cases, they may be more useful as meat to scavengers. But that's just my two cents.
Rambling aside, as always, a very well done piece to say the least.
I can share some empathy if nothing else with Milo if not also sympathy, cause that's a far from easy job, and to be 'successful' has quite a degree of subjectivity. Sure there's some obvious objectiveness, but,one can only try to do so much with someone who's damaged so badly, in some cases, well beyond repair.
I have a lot of feels right now, not to mention in regard to Team Rocket members who decided to kill that cubone's mom...
My response would be something...direct, ranging from a slegehammer, to something that can 'project' 12 gauge slugs at 480 rounds per minute. I know that's a bit violent to say but, apart from being fiction, I do have little tollerance for people who do henious crap just because they can. It can be discussed they can be taught a lesson they can live to tell others, but in other cases, they may be more useful as meat to scavengers. But that's just my two cents.
Rambling aside, as always, a very well done piece to say the least.
Yeah, I know that in some sense of game 'logic' they'll be existing for quite a while (then again RL animal abuse isn't going to be going away anytime soon), that being said, it could be me, but that kind of brutality is something that can't ever sit well with me. Ironic given again my response to such brutality would be my own dose of brutality.
Rambling aside, if something is able to get me this riled up, even with my unfamilarity to the pokemon world outside the first few seasons of the anime, someone must be doing something right. Then again maybe I'm a bit too sensitive.
Rambling aside, if something is able to get me this riled up, even with my unfamilarity to the pokemon world outside the first few seasons of the anime, someone must be doing something right. Then again maybe I'm a bit too sensitive.
Dat description... so beautiful and so full of feeling... that caught me off guard, deep stuff and pretty lovely writing. Yeah, easily the most difficult job and extremely worthy of respect, the stories man... gotta symphatize with that milotic and the poor poor cubone. Pretty amazing color and shading all around.
Really beautiful piece.
Really beautiful piece.
All three serpents face very serious tasks in their line of work, Milo's is just the most difficult to directly work out. And they all find their own ways to cope with the stress. Eve entertains herself with hunting, Dr. Raleon organizes all the surgical equipment and keeps the OR in top condition between operations, and Milo likes to tend to the newly hatched baby pokemon in the nurseries for the daycare customers who drop off their pokemon to breed.
well with the three serpents, they could form the medical symbol: http://img1.123freevectors.com/wp-c.....e-vector-l.png
as shown here: http://www.furaffinity.net/view/9910910/
as shown here: http://www.furaffinity.net/view/9910910/
For some reason, I imagine Milo as the kind of therapist that won't necessarily tell patients it will be okay, nor will she say the opposite, but does tell them they have strength to persevere; they only need to discover it over an indefinite length of time. Trauma won't leave the mind, but catharsis can be achieved over it.
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