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Walkcycle Commission for Arokh3
Walkcycle Commission for
Arokh3 :)
Experimenting with digitgrade legs and extra tails X) a premiere...

Experimenting with digitgrade legs and extra tails X) a premiere...
Category Flash / All
Species Unspecified / Any
Size 1200 x 800px
File Size 5.16 MB
Listed in Folders
Amazing modeling and animations as usuial. This is pro level stuff here.
...But I do have a question/criticism: In the walk cycle her ankle strikes me as being almost completely rigid in its movement. As if the leg is a solid unbending limb from below the knee to the toes. There is very slight bending of the ankle, but so little it looks slightly unrealistic. It's like she's walking in invisible high-heeled shoes that prevent the ankle from compressing and springing back when the foot hits the ground and weight is transferred to it. Try walking on your toes and notice how there is quite a bit of spring coming from your ankle.
Granted, different bone structure here from a creature that does not exist so there is no natural baseline to base movements of. I guess I'm just asking if you tried incorporating more movement in the ankles, and if you did, how did it look?
...But I do have a question/criticism: In the walk cycle her ankle strikes me as being almost completely rigid in its movement. As if the leg is a solid unbending limb from below the knee to the toes. There is very slight bending of the ankle, but so little it looks slightly unrealistic. It's like she's walking in invisible high-heeled shoes that prevent the ankle from compressing and springing back when the foot hits the ground and weight is transferred to it. Try walking on your toes and notice how there is quite a bit of spring coming from your ankle.
Granted, different bone structure here from a creature that does not exist so there is no natural baseline to base movements of. I guess I'm just asking if you tried incorporating more movement in the ankles, and if you did, how did it look?
doing digitigrade walsk is always interesting. The suggestions i would make in the future is to increase the stride length just a little and take up the extra action/length with more flex in the ankle. More hip roll would help smooth it out, make a bit less "start and stop', and bringing the feet slmost on a line with hiproll and twist helping on the cross over. The aliens from Kamino, from Star wars, Attack of the Clones, have an extreme example of this walk cycle.
Very nice work! There's always a slightly over-critical eye when viewing realistically rendered fantasy biology, but this take begins to look normal very quickly. :)
If I was going to be critical, I'd say the ankle motion is still a bit too stiff however. It might be worth experimenting with a hunched run or sprint animation where digitgrade legs would be the most useful and see the most exteme positions.
I don't know if it'll be any help, but on paper at least this digitgrade leg movement seemed plausibly realistic: http://twokinds.deviantart.com/art/.....uide-439423997
If I was going to be critical, I'd say the ankle motion is still a bit too stiff however. It might be worth experimenting with a hunched run or sprint animation where digitgrade legs would be the most useful and see the most exteme positions.
I don't know if it'll be any help, but on paper at least this digitgrade leg movement seemed plausibly realistic: http://twokinds.deviantart.com/art/.....uide-439423997
Wow! You're clearly a beast to make characters and animations in 3D! O.O
Is that an internal Cinema 4D render or another rendering engine you used?
Also, just by curiosity, did you add furs everywhere or does some parts of the furs made with texture?
I learn how to use Blender but I don't know if we can make a fur effects with texture and if that's a good idea. ^^'
Is that an internal Cinema 4D render or another rendering engine you used?
Also, just by curiosity, did you add furs everywhere or does some parts of the furs made with texture?
I learn how to use Blender but I don't know if we can make a fur effects with texture and if that's a good idea. ^^'
WOW! So, no texture for furs! ^^
Well, that's quite AMAZING! I tryed and will probably continue to try to make my dragoness and why not other dragons in 3D with Blender. I already have the rig ready (or almost at least, just few details to add), but that's especially modelling and texturing (and eventually skinning) which is a problem for me! XD
So, I know how hard it is to do something in 3D and what you did is far far from a just a test or an unfinished project. It's absolutely wonderful! I love it! *purrs*
Well, that's quite AMAZING! I tryed and will probably continue to try to make my dragoness and why not other dragons in 3D with Blender. I already have the rig ready (or almost at least, just few details to add), but that's especially modelling and texturing (and eventually skinning) which is a problem for me! XD
So, I know how hard it is to do something in 3D and what you did is far far from a just a test or an unfinished project. It's absolutely wonderful! I love it! *purrs*
Nicely done, but you still have the sole pad backwards. Also a digitigrade animals paw is hinged, not stiffly attached to the leg. The paw should bend backwards as it is lifted off the ground and then brought pad side down during the forward swing leveling out just before touching the ground again. Watch how a big cat walks.
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