
Good evening, my subjects...
And EVOLVE is about to unlock fennec-time. I am super excited, are you? Sadly I'll only be able to play a few hours before monster-hunting in dreamland (sadly those stats don't get saved), but it should be fun after the months of cruel teasing by those meanies at 2K Games! Meanness inflicted on your poor lil overlord by letting him play the Evolve alpha and beta and then shutting the game off for months!
SO WHAT'S SO GOOD ABOUT THIS GAME??
Where do I begin?
* BALANCE - At first glance the most obvious plus is the graphics, but after several hours of playing, the graphics just aid in the immersion, and the thing that really sticks out is that the asymmetrical gameplay still strikes an incredible balance.
* GAMEPLAY - Tight and responsive controls. Although that's hardly a feat for a modern AAA+ FPS. Evolve does a good job of making the controls transparent between the user and the game. Other gameplay-related pluses would be the very different classes, and how they were clearly well-considered and designed to be played differently. Each has very specific strengths, and even the guns and tools for each class are useful, original, and advance the character's role. The addition of fantastic character mobility: humans in the form of jetpacks (which are tons of fun!) and the monster(s) in the form of powerful lunging and climbing abilities, it gives map traversal more of a "parkour" feeling, with the monster trying to get some distance so he can grab a snack, and the humans trying to catch up.
* GRAPHICS & ART - Ok, ok I had to say it. The graphics are among the best of any game. Levels are interesting. Character designs are interesting. Monsters are VERY interesting.
* INTUITIVE - So... the very-first game I played I wasn't useful (due to my framerate being about 2 fps. I had to turn down some settings), but the first game that I was able to control, I was also able to contribute. The controls, weapons, and tools are very intuitive, and the details are covered in helpful (and gorgeously rendered) instructional videos prior to using each class for the first time. The result is a great "easy-to-use, difficult-to-master" dynamic for each class and tool-weapon.
* ORIGINALITY - yeah its like Predator-Prey Tag, if you ever played that as a kid. And while I'm sure someone sometime has made a digital multiplayer game out of it, its never been so high-profile with space technology and Cthulu monsters. Everyone else is doing L4D clones for their co-op multiplayer games, and I need to give Evolve props for really doing something new.
* ADDICTIVE - Tons of fun and keeps you coming back.
* SINGLE PLAYER? - Rumor has it that there will be a single-player campaign. Even though I will probably spend more of my time in multiplayer, I look forward to single player to see if there's a story. The beta had single player, but it was mostly just tutorials on the classes. I hope that there is more depth in the final version!
* AUDIENCE(?) - This is maybe less of a plus for the game as a plus for the people who play it, but... I haven't had any jerks sabotage the game or otherwise be total butts in alpha or beta. Maybe that will change for general-release, but I hope not.
IS THERE ANYTHING BAD ABOUT IT?
Yes, of course. Nothing is perfect.
* THE CHASE - You end up spending a lot of time just running. At first this is kinda fun, but after awhile it gets monotonous. You will spend about 80% of your game time just running. While parkour-y jetpack running is fun, even that gets tiresome after a few games, and you end up craving the action more and more.
* BEING THE MONSTER IS LONELY - while it seems like a great selling point (everybody fantasizes about being a huge powerful pseudo-god Cthulu monster, right?), its hard to feel good about all the other players ganging up on you, using their numerous abilities to slow you down and otherwise nerf your monster-powers to make you easier to kill. The result is that being the monster is frustrating and lonely, and I don't think I'm the only one who feels this way: In the games that I played, everybody set Monster as their least-favorite class, and so everybody eventually ended up playing Monster.
* DAISY AND DETECTORS - There's one class who's job it is to find the monster and "trap" it so the other humans can injure it. One hunter is able to put up motion sensors, but they seem like they're one-time-use. Not terribly useful. Daisy is a little better (she's a dog-thing that tracks the monster's scent) especially useful due to her healing ability. However, she's really REALLY slow compared to the monster, and so the tactic of "following daisy" usually doesn't work out so well. And yet - you inevitably end up following the Hunter and their tracking method, because nobody else has an effective one.
* 3RD PARTY DRM - I didn't have to sign up during alpha, but when I got closed beta access, I had to create an account in order to play. The account signup was very buggy, but with some persistence, was able to register. So far they've not sent me any ads or anything.
* WILDLIFE - the animals and carnivorous plants in this game take away quite a bit from the enjoyment. Its hard enough to track the Monster long enough to catch him a few times before level3 without getting trapped by carnivorous plants, eaten by crocodiles, and otherwise interrupted by giant... things. I can't help but conclude that this game would have been better with strictly herbavorial wildlife for the monster to eat and to occasionally attract the attention of humans, but all the others kinda clutter up the experience. I can see that maybe they're trying to break up the tracking monotony, and perhaps it would have succeeded - if only for the fact that as soon as you have one of these encounters, all you want to do is get away because the monster is evolving! If fighting animals did more good than just a one-off powerup, maybe this game mechanic wouldn't feel quite as useless.
CONCLUSION
The negatives are all rather-minor petty annoyances, vastly overshadowed by the incredible positives of this game. I highly recommend it.
Thanks for reading!
Artwork by the amazing
Brindle
Etheras the Fennec is © www.etheras.com
This image is a cosplay of Val. Val is most-likely © 2K Games
Do you enjoy seeing Etheras depicted by Brindle? Here are a few more images that she's done of Etheras in the past: IceHeart, Selfie, The Birth of Etheras, EasterBunny Etheras
Want to see more artwork of Etheras in video game cosplay? Here are some of the games Etheras has dressed-up for:
Evolve (yes: more Val)
Borderlands, Deus Ex, Bioshock Infinite, Starcraft, Fallout, Borderlands (again), Mass Effect
Repost Authorization Rating: LIMITED
LIMITATION: Furry sites only please!
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... before reposting.
And EVOLVE is about to unlock fennec-time. I am super excited, are you? Sadly I'll only be able to play a few hours before monster-hunting in dreamland (sadly those stats don't get saved), but it should be fun after the months of cruel teasing by those meanies at 2K Games! Meanness inflicted on your poor lil overlord by letting him play the Evolve alpha and beta and then shutting the game off for months!
SO WHAT'S SO GOOD ABOUT THIS GAME??
Where do I begin?
* BALANCE - At first glance the most obvious plus is the graphics, but after several hours of playing, the graphics just aid in the immersion, and the thing that really sticks out is that the asymmetrical gameplay still strikes an incredible balance.
* GAMEPLAY - Tight and responsive controls. Although that's hardly a feat for a modern AAA+ FPS. Evolve does a good job of making the controls transparent between the user and the game. Other gameplay-related pluses would be the very different classes, and how they were clearly well-considered and designed to be played differently. Each has very specific strengths, and even the guns and tools for each class are useful, original, and advance the character's role. The addition of fantastic character mobility: humans in the form of jetpacks (which are tons of fun!) and the monster(s) in the form of powerful lunging and climbing abilities, it gives map traversal more of a "parkour" feeling, with the monster trying to get some distance so he can grab a snack, and the humans trying to catch up.
* GRAPHICS & ART - Ok, ok I had to say it. The graphics are among the best of any game. Levels are interesting. Character designs are interesting. Monsters are VERY interesting.
* INTUITIVE - So... the very-first game I played I wasn't useful (due to my framerate being about 2 fps. I had to turn down some settings), but the first game that I was able to control, I was also able to contribute. The controls, weapons, and tools are very intuitive, and the details are covered in helpful (and gorgeously rendered) instructional videos prior to using each class for the first time. The result is a great "easy-to-use, difficult-to-master" dynamic for each class and tool-weapon.
* ORIGINALITY - yeah its like Predator-Prey Tag, if you ever played that as a kid. And while I'm sure someone sometime has made a digital multiplayer game out of it, its never been so high-profile with space technology and Cthulu monsters. Everyone else is doing L4D clones for their co-op multiplayer games, and I need to give Evolve props for really doing something new.
* ADDICTIVE - Tons of fun and keeps you coming back.
* SINGLE PLAYER? - Rumor has it that there will be a single-player campaign. Even though I will probably spend more of my time in multiplayer, I look forward to single player to see if there's a story. The beta had single player, but it was mostly just tutorials on the classes. I hope that there is more depth in the final version!
* AUDIENCE(?) - This is maybe less of a plus for the game as a plus for the people who play it, but... I haven't had any jerks sabotage the game or otherwise be total butts in alpha or beta. Maybe that will change for general-release, but I hope not.
IS THERE ANYTHING BAD ABOUT IT?
Yes, of course. Nothing is perfect.
* THE CHASE - You end up spending a lot of time just running. At first this is kinda fun, but after awhile it gets monotonous. You will spend about 80% of your game time just running. While parkour-y jetpack running is fun, even that gets tiresome after a few games, and you end up craving the action more and more.
* BEING THE MONSTER IS LONELY - while it seems like a great selling point (everybody fantasizes about being a huge powerful pseudo-god Cthulu monster, right?), its hard to feel good about all the other players ganging up on you, using their numerous abilities to slow you down and otherwise nerf your monster-powers to make you easier to kill. The result is that being the monster is frustrating and lonely, and I don't think I'm the only one who feels this way: In the games that I played, everybody set Monster as their least-favorite class, and so everybody eventually ended up playing Monster.
* DAISY AND DETECTORS - There's one class who's job it is to find the monster and "trap" it so the other humans can injure it. One hunter is able to put up motion sensors, but they seem like they're one-time-use. Not terribly useful. Daisy is a little better (she's a dog-thing that tracks the monster's scent) especially useful due to her healing ability. However, she's really REALLY slow compared to the monster, and so the tactic of "following daisy" usually doesn't work out so well. And yet - you inevitably end up following the Hunter and their tracking method, because nobody else has an effective one.
* 3RD PARTY DRM - I didn't have to sign up during alpha, but when I got closed beta access, I had to create an account in order to play. The account signup was very buggy, but with some persistence, was able to register. So far they've not sent me any ads or anything.
* WILDLIFE - the animals and carnivorous plants in this game take away quite a bit from the enjoyment. Its hard enough to track the Monster long enough to catch him a few times before level3 without getting trapped by carnivorous plants, eaten by crocodiles, and otherwise interrupted by giant... things. I can't help but conclude that this game would have been better with strictly herbavorial wildlife for the monster to eat and to occasionally attract the attention of humans, but all the others kinda clutter up the experience. I can see that maybe they're trying to break up the tracking monotony, and perhaps it would have succeeded - if only for the fact that as soon as you have one of these encounters, all you want to do is get away because the monster is evolving! If fighting animals did more good than just a one-off powerup, maybe this game mechanic wouldn't feel quite as useless.
CONCLUSION
The negatives are all rather-minor petty annoyances, vastly overshadowed by the incredible positives of this game. I highly recommend it.
Thanks for reading!
Artwork by the amazing

Etheras the Fennec is © www.etheras.com
This image is a cosplay of Val. Val is most-likely © 2K Games
Do you enjoy seeing Etheras depicted by Brindle? Here are a few more images that she's done of Etheras in the past: IceHeart, Selfie, The Birth of Etheras, EasterBunny Etheras
Want to see more artwork of Etheras in video game cosplay? Here are some of the games Etheras has dressed-up for:
Evolve (yes: more Val)
Borderlands, Deus Ex, Bioshock Infinite, Starcraft, Fallout, Borderlands (again), Mass Effect
Repost Authorization Rating: LIMITED
LIMITATION: Furry sites only please!
Dunno what that means? Please be sure to read this:
http://www.sofurry.com/view/365517
... before reposting.
Category Artwork (Digital) / Fanart
Species Vulpine (Other)
Size 989 x 1280px
File Size 197.4 kB
Actually I like all the tier1 hunters except the Tracker. Tracker is too much responsibility... everyone is relying on you to put down that dome at the right time. You get a bad tracker, the game's over before it starts. I also am not a huge fan of how easy it is to break her harpoon traps (what's the point?)
I like the other 3 about equally. Val is fun because you get to hang back a lot, but she's also a bit of a target, and you have to swoop in to save people sometimes. Assault is fun for when you're a bit bleary from playing for hours and can't think tactically anymore. Mostly he's about accuracy and knowing when to deploy shields, and otherwise trying to get the monster to attack him. And then support is fun because he's a bit like a medic except he doesn't ever have to swoop in. Just boosting bonuses to people while cloaking and dropping bombs. He's really (IMHO) the one who can hang back the most. Probably the best noob character, and I'm not great at multiplayer FPS, so I tend to have him either in position 2 in my list most games, with Val and Assault-guy swapping in and out of position 1.
I like the other 3 about equally. Val is fun because you get to hang back a lot, but she's also a bit of a target, and you have to swoop in to save people sometimes. Assault is fun for when you're a bit bleary from playing for hours and can't think tactically anymore. Mostly he's about accuracy and knowing when to deploy shields, and otherwise trying to get the monster to attack him. And then support is fun because he's a bit like a medic except he doesn't ever have to swoop in. Just boosting bonuses to people while cloaking and dropping bombs. He's really (IMHO) the one who can hang back the most. Probably the best noob character, and I'm not great at multiplayer FPS, so I tend to have him either in position 2 in my list most games, with Val and Assault-guy swapping in and out of position 1.
The gameplay for this looks awesome, but the amount of stuff thats already locked behind DLC is a bit of a let down for me, specifically the price.
Is it worth it with the base hunters/monsters? Cause right now my wallet is telling me to wait for the inevitable "Rerelease all DLC included game of the century edition"
Is it worth it with the base hunters/monsters? Cause right now my wallet is telling me to wait for the inevitable "Rerelease all DLC included game of the century edition"
That's a personal decision you'll have to make. On the one hand, playing without all the add-ons is probably almost as fun (extra characters/items need to be unlocked anyway). But on the other hand, if you're like me, you'll wonder about all the cool gizmos you aren't unlocking, and the knowledge that there could be more will affect your enjoyment.
I don't fault them for day-1 DLC. What they have built has gotten a lot more attention than I think they expected. Delivering more content to enrich the experience for their players is always nice, and generating more content is not free. As a game developer (hobbyist), I know where they're coming from, and I personally prefer having a richer game and having to pay a little extra, than a game that gets no updates with fewer characters (etc).
I don't fault them for day-1 DLC. What they have built has gotten a lot more attention than I think they expected. Delivering more content to enrich the experience for their players is always nice, and generating more content is not free. As a game developer (hobbyist), I know where they're coming from, and I personally prefer having a richer game and having to pay a little extra, than a game that gets no updates with fewer characters (etc).
So I recently upgraded my computer, and am running the game at default specs. But when I was playing the alpha, I was on my old 4-year-old gaming rig, which was only mid-range back when I purchased it, and although I did have to turn down a few settings, Evolve still ran beautifully. Its a beautiful game whether you're playing with all the settings turned up or not. You can probably play it on most PCs purchased within the past few years.
Heee! My current everything-rig just turned 8 years old. I originally had mid-tier GPU in SLI (it was a cute idea back then, power bill be damned) in it when I built it but upgraded to a single mid-tier GPU 4 years in, which got me a little further, but it's become fairly useless the last few years for new titles and I've just lived with it and played mainly indie and older games. I've got a few uninstalled games I've amassed during steam or gog sales. I was going to get the fastest processor available for the socket a while back since I had a mid-tier CPU initially, but ended up saying "meh" since it was a lost cause.
Now everything is useless, except I'll probably reuse the soundcard, yay! The new build is arriving piecemeal, and I hope I can make everything play nicely since I'm going to try making BIOS recognize an SSD in the M.2 slot as bootable so I'm not hindered by the limitations of SATA III (doing that with M.2 on most mobos is still kinda dodgy). It is both fun, intimidating, and frustrating to learn of all the new tech since the last build.
Honestly, the thing that draws me in most is immersive soundtracks and audio environment because it just saturates you, but I run my audio through an 80lb integrated amplifier and a pair of Focal loudspeakers so I might be a tad spoiled. When you're just soaked in sound and it isn't little computer speakers, it's absolutely wonderful
Now everything is useless, except I'll probably reuse the soundcard, yay! The new build is arriving piecemeal, and I hope I can make everything play nicely since I'm going to try making BIOS recognize an SSD in the M.2 slot as bootable so I'm not hindered by the limitations of SATA III (doing that with M.2 on most mobos is still kinda dodgy). It is both fun, intimidating, and frustrating to learn of all the new tech since the last build.
Honestly, the thing that draws me in most is immersive soundtracks and audio environment because it just saturates you, but I run my audio through an 80lb integrated amplifier and a pair of Focal loudspeakers so I might be a tad spoiled. When you're just soaked in sound and it isn't little computer speakers, it's absolutely wonderful
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