![Click to change the View [WIP] Fender jazz bass WIP](http://d.furaffinity.net/art/zexidous/1423643268/1423643268.zexidous_fender_jazz_bass_wip.jpg)
So tired.
Anyway, a WIP of what I was working on.
Sorry for delay. Lag, tired, was doing stuff.
Now going to bed. Hope to be finished tomorrow.
I included the list to the right so you can see all the parts i made.
I really went all out on this model and it has quite a bit of detail to it.
I really hope you all will like the final render.
Anyway, a WIP of what I was working on.
Sorry for delay. Lag, tired, was doing stuff.
Now going to bed. Hope to be finished tomorrow.
I included the list to the right so you can see all the parts i made.
I really went all out on this model and it has quite a bit of detail to it.
I really hope you all will like the final render.
Category Artwork (Traditional) / Miscellaneous
Species Unspecified / Any
Size 1193 x 709px
File Size 144.3 kB
The two big tips on the guitar?
Because it was a complex shape, I used an nGon, highlighted an edge, used cut (or just a number on the keypad to cut into that amount of sections, usually 2 or 3 sections), and move the vertices in place. I could have used a cube too.
And because it was an nGon, which is flat, I had to extrude the back of it to make it 3d, which gave me the guitar body. I used a bevel around the edges since the guitar is beveled.
Oh, and a really important thing I did, I am almost always in orthographic mode. You can switch between orthographic and perspective (default) with the letter o. Orthographic really helps me to line things up to the reference image.
It makes it a lot more accurate. If I tried that in perspective, it would not at all come out right, especially because, being a perspective camera, the object in relation to the reference image would change every time you move the camera.
Because it was a complex shape, I used an nGon, highlighted an edge, used cut (or just a number on the keypad to cut into that amount of sections, usually 2 or 3 sections), and move the vertices in place. I could have used a cube too.
And because it was an nGon, which is flat, I had to extrude the back of it to make it 3d, which gave me the guitar body. I used a bevel around the edges since the guitar is beveled.
Oh, and a really important thing I did, I am almost always in orthographic mode. You can switch between orthographic and perspective (default) with the letter o. Orthographic really helps me to line things up to the reference image.
It makes it a lot more accurate. If I tried that in perspective, it would not at all come out right, especially because, being a perspective camera, the object in relation to the reference image would change every time you move the camera.
When I tried wings I found it incredibly awkward and slow to use compared to blender, but I started on blender so that's probably why, lol.
I even prefer blender over using 3ds Max XD
If I had to get a sunburst one I'd want it with a black pickguard or that dark red pickguard with that "texture" on it. (I have no idea what it's called)
but yes, totally black. either that or totally white with either a white or a black pickguard (for either). That's what I'd prefer.
Also, judging by the wireframe there's some contours on the body that you forgot, but it still looks rather good actually.
I even prefer blender over using 3ds Max XD
If I had to get a sunburst one I'd want it with a black pickguard or that dark red pickguard with that "texture" on it. (I have no idea what it's called)
but yes, totally black. either that or totally white with either a white or a black pickguard (for either). That's what I'd prefer.
Also, judging by the wireframe there's some contours on the body that you forgot, but it still looks rather good actually.
Ah, makes sense. Heh, I've seen 3ds Max's interface. It looks more confusing then Blender to be honest.
Ah nice. I do hope you're able to get it one day. Sounds and looks nice a nice bass to have.
Yeah, I just wanted a quick bevel, so there's only one instead of the usual 2 or even 4 that I do. I'll finish that before I texture and render. I also forgot to model the back of the neck, lol. So it's just a plank with a headstock. No back bevel yet.
Ah nice. I do hope you're able to get it one day. Sounds and looks nice a nice bass to have.
Yeah, I just wanted a quick bevel, so there's only one instead of the usual 2 or even 4 that I do. I'll finish that before I texture and render. I also forgot to model the back of the neck, lol. So it's just a plank with a headstock. No back bevel yet.
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