
(Copy+Pasted from the DA submission, lolz)
HEY GUYS. REMEMBER JENNA? YOU KNOW, JENNA, THE PUNKY WHITE-FRONTED BROWN LEMUR GIRL? Yeah, I didn't think anyone would remember her. BUT ANYWAY, I NEED YOUR HELP!
See her legs? THEY LOOK LIKE FAIL. If you know about anatomies, please redline them for me!
If you people don't know anything about anatomies, then you can still help in 3 ways! All of which involve some sort of coloring, but 1 also involves some clothes designing.
1: I'm not totally set on her hair. The one bottom headshot has my original idea for her hair, but I'd like to see some other variations to see what I like best before I color the other 2 pics. I want to keep the pink streak on the bangs and the pink tinges on the back... Pigtail.. Thingies. But the rest is up to you. Should her hair be solid pink? Keep it white? Keep it black? Make it blue? Black with white streaks? Add some hair clips! Whatever you want- Show my any or all of your ideas!
2: Same as above, only with her clothes instead of hair. xD
3: SHOES AND LEG STUFF. She needs something on her legs, but I don't know what. Right now she has striped knee-high socks and some kind of boots or something. I like the idea of her having boots, but I don't have any idea as to what they should look like. Get as creative as you want, add a bunch of craziness. Just make sure it looks nice and punky!
4 (lolwhut): If you want, you can also color her guitar. I don't really have a set color scheme for it and I'm open to suggestions. 8D
AND HEY, WHO KNOWS. If I like your ideas, I might draw something for you! :D HELP A SISTA' OUT.
For anyone curious about her markings (coloring her body isn't really part of the assignment, but apparently some people walt to color the whole pic... So, just in case)- The bottom headshot shows them. Her markings are totally natural to the animal she's based off of- a female White-Fronted Brown Lemur. Her face is dark gray, and it's slightly (not too noticeably) darker around the outside of her face, including the ears. There is a lighter (actually noticeable) spot on each corner of her mouth.
Dorsal side (The back side of her body, including the outside area of her limbs) is grayish-brown. Upper ventral side (chest area and the inside of her neck+arms) is light gray- about the same color as the spots on her mouth- While the lower ventral (from about her armpits down- Her belly and inside of legs) is cream-brown colored. Here's another photo
Her tail is slightly darker brown than her dorsal side, and fades to dark gray (about the color of her face) about halfway down. If you'd like, you could always add some pink streaks or tinges to her tail. (:
Palms of her hands and feet are dark gray, maybe with slight pink (FLESHY-COLORED PINK. Not like she colored them or anything) tinges in the more sensitive areas- Fingertips, base of fingers and bottom of palm. If that's too complicated then don't worry about it. (:
LONG DESCRIPTION, AGH.
Jenna and artwork ©
Zahzu- Eden Wolke, '08
P.S. The checkered armband isn't an official part of the design. If you color her, feel free to remove it because I'm pretty sure I hate it.
+ LOL I TOTALLY DESTROYED THE PIC WHEN I INKED IT. My hand isn't steady enough for traditional inking. :'C IGNORE THE HORRIBLY DEFORMED NOSEEEEEE.
HEY GUYS. REMEMBER JENNA? YOU KNOW, JENNA, THE PUNKY WHITE-FRONTED BROWN LEMUR GIRL? Yeah, I didn't think anyone would remember her. BUT ANYWAY, I NEED YOUR HELP!
See her legs? THEY LOOK LIKE FAIL. If you know about anatomies, please redline them for me!
If you people don't know anything about anatomies, then you can still help in 3 ways! All of which involve some sort of coloring, but 1 also involves some clothes designing.
1: I'm not totally set on her hair. The one bottom headshot has my original idea for her hair, but I'd like to see some other variations to see what I like best before I color the other 2 pics. I want to keep the pink streak on the bangs and the pink tinges on the back... Pigtail.. Thingies. But the rest is up to you. Should her hair be solid pink? Keep it white? Keep it black? Make it blue? Black with white streaks? Add some hair clips! Whatever you want- Show my any or all of your ideas!
2: Same as above, only with her clothes instead of hair. xD
3: SHOES AND LEG STUFF. She needs something on her legs, but I don't know what. Right now she has striped knee-high socks and some kind of boots or something. I like the idea of her having boots, but I don't have any idea as to what they should look like. Get as creative as you want, add a bunch of craziness. Just make sure it looks nice and punky!
4 (lolwhut): If you want, you can also color her guitar. I don't really have a set color scheme for it and I'm open to suggestions. 8D
AND HEY, WHO KNOWS. If I like your ideas, I might draw something for you! :D HELP A SISTA' OUT.
For anyone curious about her markings (coloring her body isn't really part of the assignment, but apparently some people walt to color the whole pic... So, just in case)- The bottom headshot shows them. Her markings are totally natural to the animal she's based off of- a female White-Fronted Brown Lemur. Her face is dark gray, and it's slightly (not too noticeably) darker around the outside of her face, including the ears. There is a lighter (actually noticeable) spot on each corner of her mouth.
Dorsal side (The back side of her body, including the outside area of her limbs) is grayish-brown. Upper ventral side (chest area and the inside of her neck+arms) is light gray- about the same color as the spots on her mouth- While the lower ventral (from about her armpits down- Her belly and inside of legs) is cream-brown colored. Here's another photo
Her tail is slightly darker brown than her dorsal side, and fades to dark gray (about the color of her face) about halfway down. If you'd like, you could always add some pink streaks or tinges to her tail. (:
Palms of her hands and feet are dark gray, maybe with slight pink (FLESHY-COLORED PINK. Not like she colored them or anything) tinges in the more sensitive areas- Fingertips, base of fingers and bottom of palm. If that's too complicated then don't worry about it. (:
LONG DESCRIPTION, AGH.
Jenna and artwork ©

P.S. The checkered armband isn't an official part of the design. If you color her, feel free to remove it because I'm pretty sure I hate it.
+ LOL I TOTALLY DESTROYED THE PIC WHEN I INKED IT. My hand isn't steady enough for traditional inking. :'C IGNORE THE HORRIBLY DEFORMED NOSEEEEEE.
Category Artwork (Traditional) / General Furry Art
Species Monkey
Size 627 x 874px
File Size 977.4 kB
Listed in Folders
OOOkay... I gave it a go... I know my way around MSPaint but it's not the most accurate program, so... I'll explain some things, but don't consider these red-lines to be perfect representations of how you need to draw your lines... More like a guide.
http://i145.photobucket.com/albums/.....mecolortai.png
First of off... The shoulders are separate from the ribcage... not in it... from angles that aren't straight on, the shoulders and ribcage overlap each other but yeah... keep them separated... and pretty much all I tried to do here was just draw them a bit wider.
Secondly... her left (our right) arm was just about right... The proportions were good enough and I pretty much just adjusted the upper part of the arm based on the new positioning of the shoulder. You might want to consider drawing more obvious musculature on the inside of the arm where you can kinda see I drew the red line out farther than your original line... while the musculature on the outsides aren't necessary as pronounced.
The proportions on the other arm were much more dismal however. I got laze with the red-lines to be honest... but basically much too short and the angle at which she was holding the guitar looked very unnatural and uncomfortable, of not impossible to bend the wrist like that. I basically, just bent the elbow and straightened out the path between the forearm and wrist, and lengthened the arm a bit.
A good basis for proportions on the lengths of the arms (which can vary a bit of course) is this: you should put your hands down on your sides and the tips of your fingers will be around the middle of your thigh.
Next is the breasts. You did alright I suppose... but the curvature looked off to me with how you drew the clothing. It doesn't hurt to draw too big circles... and notice how they overlap a bit here too. Considering that in tight shirts the boobs like to press against each other like that I drew the circles closer together and in the the over-lapped areas you should consider how the boobs would be affected by that... Also, you drew one line for the cleavage showing... which makes reasonably no sense... The top of the boobs inevitable like this " Y " if they were pressed together like that. Also... the little sideways parenthesis you put under the boobs on the shirt is off in my opinion and should be over more. Finally... yay bewbs! \o/
After that is the hips. Hips start much higher on the female anatomy than the males, pretty much directly under the rib cage, and sure women have wider hips on the whole but that's not the defining aspect here. At angles such as you drew her and how the weight is being distributed... pretty much the left side just follows a smooth curve all the way down to the leg. On the other side there will be more curves, more scrunching of anatomy, and more things to define. At the bottom of the ribs you'll see a sudden change in direction as the structure of the ribs is no longer there to support its shape and form. so... you get a meatier area and that is typically the small of the back... from there on things will continually get wider until you get to the beginning of the legs. Also from the angle you'll see some of the edges of the bum, and that inevitable makes things smother around the hips area (because you aren't seeing all of the hips) from this point of view.
From the legs down I did a decent job on the red lines and you can pretty much just look at what I did for the musculature and such and directly learn. The areas around the kneecaps are the trickiest to get to look right. I'd say that for this... the "fattest" or "thickest" part of the lower leg starts much higher on the outside of the leg than on the inside. On the inside part there is a little bump or something around the kneecap area and then the muscles on the lower calf become make it pop out again before tapering down to the ankles...
http://i145.photobucket.com/albums/.....mecolortai.png
First of off... The shoulders are separate from the ribcage... not in it... from angles that aren't straight on, the shoulders and ribcage overlap each other but yeah... keep them separated... and pretty much all I tried to do here was just draw them a bit wider.
Secondly... her left (our right) arm was just about right... The proportions were good enough and I pretty much just adjusted the upper part of the arm based on the new positioning of the shoulder. You might want to consider drawing more obvious musculature on the inside of the arm where you can kinda see I drew the red line out farther than your original line... while the musculature on the outsides aren't necessary as pronounced.
The proportions on the other arm were much more dismal however. I got laze with the red-lines to be honest... but basically much too short and the angle at which she was holding the guitar looked very unnatural and uncomfortable, of not impossible to bend the wrist like that. I basically, just bent the elbow and straightened out the path between the forearm and wrist, and lengthened the arm a bit.
A good basis for proportions on the lengths of the arms (which can vary a bit of course) is this: you should put your hands down on your sides and the tips of your fingers will be around the middle of your thigh.
Next is the breasts. You did alright I suppose... but the curvature looked off to me with how you drew the clothing. It doesn't hurt to draw too big circles... and notice how they overlap a bit here too. Considering that in tight shirts the boobs like to press against each other like that I drew the circles closer together and in the the over-lapped areas you should consider how the boobs would be affected by that... Also, you drew one line for the cleavage showing... which makes reasonably no sense... The top of the boobs inevitable like this " Y " if they were pressed together like that. Also... the little sideways parenthesis you put under the boobs on the shirt is off in my opinion and should be over more. Finally... yay bewbs! \o/
After that is the hips. Hips start much higher on the female anatomy than the males, pretty much directly under the rib cage, and sure women have wider hips on the whole but that's not the defining aspect here. At angles such as you drew her and how the weight is being distributed... pretty much the left side just follows a smooth curve all the way down to the leg. On the other side there will be more curves, more scrunching of anatomy, and more things to define. At the bottom of the ribs you'll see a sudden change in direction as the structure of the ribs is no longer there to support its shape and form. so... you get a meatier area and that is typically the small of the back... from there on things will continually get wider until you get to the beginning of the legs. Also from the angle you'll see some of the edges of the bum, and that inevitable makes things smother around the hips area (because you aren't seeing all of the hips) from this point of view.
From the legs down I did a decent job on the red lines and you can pretty much just look at what I did for the musculature and such and directly learn. The areas around the kneecaps are the trickiest to get to look right. I'd say that for this... the "fattest" or "thickest" part of the lower leg starts much higher on the outside of the leg than on the inside. On the inside part there is a little bump or something around the kneecap area and then the muscles on the lower calf become make it pop out again before tapering down to the ankles...
Ahhh, thanks a lot! :D MSPaint is a fine program, don't worry about it- I just needed some kind of general idea of how to fix these things. It's like... I KNOW that there is a lot wrong with it, I just can't imagine how to fix them- Even with a written critique. I have to have some kind of visual example. So thank you!
I HAVE NO CONCEPT OF RIBCAGE. OR ANY ASPECT OF HUMAN SKELETON. But at least now I know what shape I need to draw!
Woo! At least I got one part fairly right. Musculature... Yeah, I've been thinking a lot about that, recently. How to shape the arms and all that. I've given it a few tries in sketches, I just never like how it looks. I just had no idea what I was doing, really. x) This gives me a much better idea!
YES. GOD, I NOTICED THAT, AGH. I hate that arm. I was going to use the excuse "SHE'S BENDING IT AWAY FROM YOU" but that doesn't quite work, ahahaaaaa... I would've just redrawn it, but I didn't notice the horribleness until I had already sketched the guitar and I didn't want to have to re-do it. Guitars... Not my forte! But laziness is my forte. xD
I actually knew that method! I just don't use it like I should, AHAHAHA. I remembered it with her left hand, but the other one I didn't even think about. 8D
I never use shapes in my art- They just throw me off. I've tried it many a time, and I'll get into the habit of it, but somehow I always drift back to my usual style without even realizing it. I guess I should try using circles with the bust, since I have such trouble with it, I just hate drawing the stupid things. But... Her shirt isn't supposed to be very tight... D: I've got shirts like hers, and MY boobs don't press together from them... I suppose hers are a bit bigger, but eh.
BLASPHEMY! I DISAGREE! I HATE BOOBS SO MUCH. Nothing but pains in the ass- in art and in real life. *stabs* >O
AH but she doesn't have totally human anatomy. Although she's probably a lot more human-shaped than a lot of my characters, she's still got lemur mixed in there. Namely that certain areas are longer- Her torso is longer, as are her hands and legs, than that of a normal person. I actually drew her legs too short, hah. xD I do know what you mean about the scrunching and stretching, though! It's another case of I was TRYING to do that, but I sucked too much to actually do it. I really just don't know much about anatomy, so all this really helps! :) I'll try to make the shapes and such more like how you've suggested it. It's too late for this picture, but with future pieces!
Ohhh, I see! Yeah, this definitely outlines things a lot better. I think the kneecaps themselves will probably be the hardest part for me (always have been), especially now that I know more accurately what the calf muscles should look like. And those thighs, too- I had no idea what I was doing there. xD
Thank you thank you once again for all the help! I really only learn about anatomy by looking at others' art, but that doesn't always teach me what I need to know- It's such a big help to get direct advice on my own artwork!
I HAVE NO CONCEPT OF RIBCAGE. OR ANY ASPECT OF HUMAN SKELETON. But at least now I know what shape I need to draw!
Woo! At least I got one part fairly right. Musculature... Yeah, I've been thinking a lot about that, recently. How to shape the arms and all that. I've given it a few tries in sketches, I just never like how it looks. I just had no idea what I was doing, really. x) This gives me a much better idea!
YES. GOD, I NOTICED THAT, AGH. I hate that arm. I was going to use the excuse "SHE'S BENDING IT AWAY FROM YOU" but that doesn't quite work, ahahaaaaa... I would've just redrawn it, but I didn't notice the horribleness until I had already sketched the guitar and I didn't want to have to re-do it. Guitars... Not my forte! But laziness is my forte. xD
I actually knew that method! I just don't use it like I should, AHAHAHA. I remembered it with her left hand, but the other one I didn't even think about. 8D
I never use shapes in my art- They just throw me off. I've tried it many a time, and I'll get into the habit of it, but somehow I always drift back to my usual style without even realizing it. I guess I should try using circles with the bust, since I have such trouble with it, I just hate drawing the stupid things. But... Her shirt isn't supposed to be very tight... D: I've got shirts like hers, and MY boobs don't press together from them... I suppose hers are a bit bigger, but eh.
BLASPHEMY! I DISAGREE! I HATE BOOBS SO MUCH. Nothing but pains in the ass- in art and in real life. *stabs* >O
AH but she doesn't have totally human anatomy. Although she's probably a lot more human-shaped than a lot of my characters, she's still got lemur mixed in there. Namely that certain areas are longer- Her torso is longer, as are her hands and legs, than that of a normal person. I actually drew her legs too short, hah. xD I do know what you mean about the scrunching and stretching, though! It's another case of I was TRYING to do that, but I sucked too much to actually do it. I really just don't know much about anatomy, so all this really helps! :) I'll try to make the shapes and such more like how you've suggested it. It's too late for this picture, but with future pieces!
Ohhh, I see! Yeah, this definitely outlines things a lot better. I think the kneecaps themselves will probably be the hardest part for me (always have been), especially now that I know more accurately what the calf muscles should look like. And those thighs, too- I had no idea what I was doing there. xD
Thank you thank you once again for all the help! I really only learn about anatomy by looking at others' art, but that doesn't always teach me what I need to know- It's such a big help to get direct advice on my own artwork!
Sometimes you are pretty awesome, and I love your style, but this wasn't in your typical style so I tried to help where I could.
Glad I could help you on the arms but believe me it's not always so easy. You did a pretty alright job to be honest, except on her right arm, and that was mostly just the length of it. I'd also advise you to really work on maybe posing in a mirror to get a good idea how the body flows and lala... Like the whole thing with the wrist was very impossible in real life. Find a prop and study how your hand raps around it and such. If you're not sure how something should look... try hard to find out.
And yeah man, when you have your nose deep in the artwork, you miss those minor errors.. and for some reason it's hard to spot mistakes on traditional work in person... but then you scan it and flatten it out on a computer screen... things be come very obvious and objective. One thing I do all the time for the works I care about is scan the WIPs and looks for mistakes, it realllllly helps, more so than any other method I've used to look at my work objectively.
True true... it depends on the size of the boobs... but bases on the one line of cleavage you drew... I was able to determine the size of them.. :| And, you did kinda draw them large. And bewbs aren't so bad really. It's just on of those feminine differences I appreciate, as for size it doesn't matter a all to me. :\ But, I'd hate having big boobs.
I noticed that actually... how she was more human shaped than others... so I just kinda went with it. As much as your mom and dad might disapprove... it's not such a terrible idea to look at naked people for these things. If you are uncomfortable with that... look at your own naked body... :| But, that only gives you the idea of one body type. :\ I'm telling you though, drawing out the skeleton a bit will make your work improve loads... I used to be just like you... I tried to do a skeleton, and it didn't work so I reverted... but you gotta stick with it. It's especially valuable when you want to draw your character in unique poses or interacting with other characters or objects in my opinion. You don't even have to get too complicated about it, but still plan it out a bit, like anything else, you need a framework to build on.
Legs are tough for me too... knees scare me even more... so I can relate.
I'm glad I can help... and try not to learn to religiously from other's works, since you'll learn their mistakes too. The only try teacher is real life... you have to know the rules before you can break them, they say. The trick is to create "functional" anatomy.
Glad I could help you on the arms but believe me it's not always so easy. You did a pretty alright job to be honest, except on her right arm, and that was mostly just the length of it. I'd also advise you to really work on maybe posing in a mirror to get a good idea how the body flows and lala... Like the whole thing with the wrist was very impossible in real life. Find a prop and study how your hand raps around it and such. If you're not sure how something should look... try hard to find out.
And yeah man, when you have your nose deep in the artwork, you miss those minor errors.. and for some reason it's hard to spot mistakes on traditional work in person... but then you scan it and flatten it out on a computer screen... things be come very obvious and objective. One thing I do all the time for the works I care about is scan the WIPs and looks for mistakes, it realllllly helps, more so than any other method I've used to look at my work objectively.
True true... it depends on the size of the boobs... but bases on the one line of cleavage you drew... I was able to determine the size of them.. :| And, you did kinda draw them large. And bewbs aren't so bad really. It's just on of those feminine differences I appreciate, as for size it doesn't matter a all to me. :\ But, I'd hate having big boobs.
I noticed that actually... how she was more human shaped than others... so I just kinda went with it. As much as your mom and dad might disapprove... it's not such a terrible idea to look at naked people for these things. If you are uncomfortable with that... look at your own naked body... :| But, that only gives you the idea of one body type. :\ I'm telling you though, drawing out the skeleton a bit will make your work improve loads... I used to be just like you... I tried to do a skeleton, and it didn't work so I reverted... but you gotta stick with it. It's especially valuable when you want to draw your character in unique poses or interacting with other characters or objects in my opinion. You don't even have to get too complicated about it, but still plan it out a bit, like anything else, you need a framework to build on.
Legs are tough for me too... knees scare me even more... so I can relate.
I'm glad I can help... and try not to learn to religiously from other's works, since you'll learn their mistakes too. The only try teacher is real life... you have to know the rules before you can break them, they say. The trick is to create "functional" anatomy.
Yeah, I branched away from my usual style and tried a more human-like shape. =P Anyway, like I said, I really appreciate all your help!
I wouldn't say it's IMPOSSIBLE. I just did it to see how possible it would be. x) It was possible, but it certainly wasn't very comfortable, so I doubt she would really keep it like that for very long, haha.
That's a good idea! I should've done that- I scanned this when it was just a WIP, but I never actually looked at the scan.
A method I've learned about scanned artwork- If you mirror-flip the pic, it looks COMPLETELY different and (for me, anyway) it makes the mistakes even easier to see. Since it's not how you're used to looking at it, it seems like a totally different picture, so those errors register for me right away. I just don't think about checking for errors very often. I just sketch for the heck of it and rarely finish things, so I guess it just doesn't seem like something I need to do. But I guess random sketching won't help me improve much, will it? :/
Ahhh. Well I don't really know how bigger boobs would work, so I didn't even think about it. xD As much as I hate to say it, I'll probably have to practice drawing them. >:[
Well of course YOU appreciate them- You aren't the one with 2 heavy tumors dangling off your chest. You just get to admire them when we go jogging.
Nah, I'm not really that shallow. xO They just bother me. I'll never understand the chicks who go out and get implants.
I even hate looking at my OWN body. I have pulled up a sleeve to study my arm shape and whatnot (like what I mentioned before, about how I'd noticed the lack of muscles in my art. I just didn't know how to put it down on paper), but eh. It just seems awkward. xD I'll have to try to study actual figures sometime, though.
Aaaand I'll try to get back into skeletons. I've kept in the mindset that I always reverted back because I apparently wasn't meant to use them... But that was stupid of me to think, I guess. x) I remember back a year or 2 ago when I'd tried using skeletons- I could draw different poses a lot easier than I do now... I remember drawing dragons and stuff that had a lot more personality in the poses than the stuff I do now. After I added on to the skeletons, they looked horrible, but I was a kid back then.
Yet another thing I'll have to try! I'll probably do a lot of sketching tonight, hah.
Good advice! I'll keep that in mind! Oh, and I don't learn just religiously from other artists, hah. I just tend to pick things up from them. I get most of it from studying real life- Especially when I work with the lemurs. I'd pick up their feet or hands to see how the fingers/toes worked and gripped, move them around to watch how the legs worked and what all the features looked like in different positions, etc. For a long time I've worked that into my art, but recently I've been drawing more humans and human-like anthros... I also had some stupid furries bitch at me because I drew a lot of my lemurs with real lemur features (although stylized), AND THEY THOUGHT LEMURS WAS CATS OMG WHY DO THE FEET LOOK LIKE HANDS LOL.
FURFAGS. WHYYYYYY?
I wouldn't say it's IMPOSSIBLE. I just did it to see how possible it would be. x) It was possible, but it certainly wasn't very comfortable, so I doubt she would really keep it like that for very long, haha.
That's a good idea! I should've done that- I scanned this when it was just a WIP, but I never actually looked at the scan.
A method I've learned about scanned artwork- If you mirror-flip the pic, it looks COMPLETELY different and (for me, anyway) it makes the mistakes even easier to see. Since it's not how you're used to looking at it, it seems like a totally different picture, so those errors register for me right away. I just don't think about checking for errors very often. I just sketch for the heck of it and rarely finish things, so I guess it just doesn't seem like something I need to do. But I guess random sketching won't help me improve much, will it? :/
Ahhh. Well I don't really know how bigger boobs would work, so I didn't even think about it. xD As much as I hate to say it, I'll probably have to practice drawing them. >:[
Well of course YOU appreciate them- You aren't the one with 2 heavy tumors dangling off your chest. You just get to admire them when we go jogging.
Nah, I'm not really that shallow. xO They just bother me. I'll never understand the chicks who go out and get implants.
I even hate looking at my OWN body. I have pulled up a sleeve to study my arm shape and whatnot (like what I mentioned before, about how I'd noticed the lack of muscles in my art. I just didn't know how to put it down on paper), but eh. It just seems awkward. xD I'll have to try to study actual figures sometime, though.
Aaaand I'll try to get back into skeletons. I've kept in the mindset that I always reverted back because I apparently wasn't meant to use them... But that was stupid of me to think, I guess. x) I remember back a year or 2 ago when I'd tried using skeletons- I could draw different poses a lot easier than I do now... I remember drawing dragons and stuff that had a lot more personality in the poses than the stuff I do now. After I added on to the skeletons, they looked horrible, but I was a kid back then.
Yet another thing I'll have to try! I'll probably do a lot of sketching tonight, hah.
Good advice! I'll keep that in mind! Oh, and I don't learn just religiously from other artists, hah. I just tend to pick things up from them. I get most of it from studying real life- Especially when I work with the lemurs. I'd pick up their feet or hands to see how the fingers/toes worked and gripped, move them around to watch how the legs worked and what all the features looked like in different positions, etc. For a long time I've worked that into my art, but recently I've been drawing more humans and human-like anthros... I also had some stupid furries bitch at me because I drew a lot of my lemurs with real lemur features (although stylized), AND THEY THOUGHT LEMURS WAS CATS OMG WHY DO THE FEET LOOK LIKE HANDS LOL.
FURFAGS. WHYYYYYY?
I'm glad I can help ya. You're a smart, fine person, and I'm proud to know you.
ITS TTLY IMPOSSIBL STFU i KNO ANAOTMIES!!!!!111 >:C I know I was exaggerating a bit... but even still try it out yourself if you can... the wrist oddly enough doesn't want to bend upwards like that, but it can reasonably go the other direction. It's odd.
That's another thing too... flipping. I've done that by rotating the paper too... it's sort of the same concept. Sketching is just fine though, the problem is... if you repeat your mistakes too much they become habitual and very difficult to break. I don't actually draw as much as I just study art and such. My method isn't great for the person who wants to make a buck off their works and have lots of art to show... but it's good if you want to make improvements over every one of your images... it's a quality over quantity thing.
It took men forever to break down and look at nudes... but it's really... completely necessary... and any artschool you go to will enforce this. You might as well get comfortable with the idea as soon as you can. Get comfortable with standing in front of a mirror in your underwear first... and then you can kinda just work from there... Only recently am I becoming comfortable enough to even draw nudity in my work. Yanno, I figure I see and look and legitimately enjoy enough things about it... I might as well not be a hypocrite.
Implants are fuckin fail... I enjoy all looks that are natural... and my sense of beauty has nothing to do with artificial enhancers. Eventually, ad an artist, I learned to appreciate pretty much everything I see, so long as it remains truthful.
What you need to do is study some male anatomy... Unfortunately, many females are very rotund or at least not very tones and beefy... so you'll really miss out on all the musculature... I see this problem with all artist... even with my own works. You tend to style your sense of anatomy after your own. My girls tend to look rather masculine... and it's natural that may happen... you may have to look at some topless men sometime... D:
But I honestly, can stress more the importance of maybe laying down at least a little bit of a skeleton in your work. Just to begin with... eventually you can move away from it some more and warp it to your liking and maybe not even really have to draw it out that much at all. But, for people who are still really learning... it's a must... but I do kinda agree with you... that it can make your work stagnant... and it's a real problem in my own work... but... oh well. Just don't let yourself get stuck in a "style"... use the skeleton and such for study drawing... that's the best... and then try and work it into your style more so than you try and work your style around the studies.
Oh yeah... I nit pick things I like from other artists all the time too... and I'm glad you can draw more animalistic features on your anthros too... but eventually you're gonna have to know how to draw a real human too.. haha... Just, my advice... practice as many different things as can and pick your blend for the works you want to be personal. I'd also, sadly advice you not to draw the same things too many times in a row either... The best thing you can do for your art and improvement is diversify it a bit (and I'm not saying I'm the best at this myself, but I always try to put at least one original element into my works when I can).
ITS TTLY IMPOSSIBL STFU i KNO ANAOTMIES!!!!!111 >:C I know I was exaggerating a bit... but even still try it out yourself if you can... the wrist oddly enough doesn't want to bend upwards like that, but it can reasonably go the other direction. It's odd.
That's another thing too... flipping. I've done that by rotating the paper too... it's sort of the same concept. Sketching is just fine though, the problem is... if you repeat your mistakes too much they become habitual and very difficult to break. I don't actually draw as much as I just study art and such. My method isn't great for the person who wants to make a buck off their works and have lots of art to show... but it's good if you want to make improvements over every one of your images... it's a quality over quantity thing.
It took men forever to break down and look at nudes... but it's really... completely necessary... and any artschool you go to will enforce this. You might as well get comfortable with the idea as soon as you can. Get comfortable with standing in front of a mirror in your underwear first... and then you can kinda just work from there... Only recently am I becoming comfortable enough to even draw nudity in my work. Yanno, I figure I see and look and legitimately enjoy enough things about it... I might as well not be a hypocrite.
Implants are fuckin fail... I enjoy all looks that are natural... and my sense of beauty has nothing to do with artificial enhancers. Eventually, ad an artist, I learned to appreciate pretty much everything I see, so long as it remains truthful.
What you need to do is study some male anatomy... Unfortunately, many females are very rotund or at least not very tones and beefy... so you'll really miss out on all the musculature... I see this problem with all artist... even with my own works. You tend to style your sense of anatomy after your own. My girls tend to look rather masculine... and it's natural that may happen... you may have to look at some topless men sometime... D:
But I honestly, can stress more the importance of maybe laying down at least a little bit of a skeleton in your work. Just to begin with... eventually you can move away from it some more and warp it to your liking and maybe not even really have to draw it out that much at all. But, for people who are still really learning... it's a must... but I do kinda agree with you... that it can make your work stagnant... and it's a real problem in my own work... but... oh well. Just don't let yourself get stuck in a "style"... use the skeleton and such for study drawing... that's the best... and then try and work it into your style more so than you try and work your style around the studies.
Oh yeah... I nit pick things I like from other artists all the time too... and I'm glad you can draw more animalistic features on your anthros too... but eventually you're gonna have to know how to draw a real human too.. haha... Just, my advice... practice as many different things as can and pick your blend for the works you want to be personal. I'd also, sadly advice you not to draw the same things too many times in a row either... The best thing you can do for your art and improvement is diversify it a bit (and I'm not saying I'm the best at this myself, but I always try to put at least one original element into my works when I can).
You're too nice to me!
I'Z NOT QUESTIONINK UR ANATOMIES SKILLZ!!@1!! But I just did it myself. With my own arm and hand. I can do it. D: Like I said, it isn't COMFORTABLE- it kind of hurts- so I wouldn't hold such a pose for very long... But I am able to move my wrist upward like that. Maybe I'm just flexible? I can do a lot of weird stuff with my fingers/hands/feet- Some double joints and whatnot.
Ahhh, yesyes. That's what I was saying with the sketching- It probably doesn't do me a whole lot of good... It helps me develop my style and I get general practice, but I don't learn how to fix all those flaws. Then again, I'm still improving- I can look at sketches from just a week or 2 ago and the mistakes make me cringe. Things that I've improved on in that short amount of time just by sketching the same thing and trying different metods of drawing it all the time.
I'm sure I'll get used to it, eventually. x) I'll try to study things a bit more, either on myself or photos or whatever.
IMPLANTSSSSSS. Eugh. The majority of men hate them, so why do women get them? The human population is generally lacking in common sense, though.
I really DO need to study male anatomy- I know it! I draw all my male characters extra stylized, just because I feel like I can have a bit more freedom with them since they don't have all the NECESSARY TO BE SEXY curves to them. I like to go crazy with them. But I really have noticed that I have no clue how to draw a more realistically-figured guy. Just noodley boneless ones. xD; I'll probably try to practice male anatomy soon. I've got so many male characters that it's really important to learn that as soon as possible.
Last night I did a few sketches using shapes as skeletons... I didn't have any references or anything (I sketch in bed before I go to sleep), and they turned out god-awful. But at least I can clearly see the awfulness, so I know stuff is wrong and I can try to fix it the next time. The skeletons might help a bit... It's hard to tell, since I'm still not completely used to them. x)
I don't HAVE to learn how to draw humans. I could easily continue drawing just animals- That's what I've been doing forever, and I've gotten plenty of work drawing animals.... It'd just be a wise idea to learn how to draw humans. xD I like drawing them, anyway- As a kid I was afraid of it because they seemed so complicated compared to animals. It's a much less scary thought now, though, and I've come to enjoy it. They're difficult, but interesting. I'll definitely start working more with them and hopefully I can figure this whole 'anatomies' thing out soon. :P
I've been diversifying it, like you suggested! I've been drawing a lot of weird stuff recently that I usually never draw. Actually, I haven't even drawn a cartoony lemur in nearly a week. x)
I'Z NOT QUESTIONINK UR ANATOMIES SKILLZ!!@1!! But I just did it myself. With my own arm and hand. I can do it. D: Like I said, it isn't COMFORTABLE- it kind of hurts- so I wouldn't hold such a pose for very long... But I am able to move my wrist upward like that. Maybe I'm just flexible? I can do a lot of weird stuff with my fingers/hands/feet- Some double joints and whatnot.
Ahhh, yesyes. That's what I was saying with the sketching- It probably doesn't do me a whole lot of good... It helps me develop my style and I get general practice, but I don't learn how to fix all those flaws. Then again, I'm still improving- I can look at sketches from just a week or 2 ago and the mistakes make me cringe. Things that I've improved on in that short amount of time just by sketching the same thing and trying different metods of drawing it all the time.
I'm sure I'll get used to it, eventually. x) I'll try to study things a bit more, either on myself or photos or whatever.
IMPLANTSSSSSS. Eugh. The majority of men hate them, so why do women get them? The human population is generally lacking in common sense, though.
I really DO need to study male anatomy- I know it! I draw all my male characters extra stylized, just because I feel like I can have a bit more freedom with them since they don't have all the NECESSARY TO BE SEXY curves to them. I like to go crazy with them. But I really have noticed that I have no clue how to draw a more realistically-figured guy. Just noodley boneless ones. xD; I'll probably try to practice male anatomy soon. I've got so many male characters that it's really important to learn that as soon as possible.
Last night I did a few sketches using shapes as skeletons... I didn't have any references or anything (I sketch in bed before I go to sleep), and they turned out god-awful. But at least I can clearly see the awfulness, so I know stuff is wrong and I can try to fix it the next time. The skeletons might help a bit... It's hard to tell, since I'm still not completely used to them. x)
I don't HAVE to learn how to draw humans. I could easily continue drawing just animals- That's what I've been doing forever, and I've gotten plenty of work drawing animals.... It'd just be a wise idea to learn how to draw humans. xD I like drawing them, anyway- As a kid I was afraid of it because they seemed so complicated compared to animals. It's a much less scary thought now, though, and I've come to enjoy it. They're difficult, but interesting. I'll definitely start working more with them and hopefully I can figure this whole 'anatomies' thing out soon. :P
I've been diversifying it, like you suggested! I've been drawing a lot of weird stuff recently that I usually never draw. Actually, I haven't even drawn a cartoony lemur in nearly a week. x)
I guess you are indeed more flexible than I am. I couldn't really do it. :C I'm pretty rubbery too, but I guess you are just speshul.
The thing is... I love your style, and I think it's pretty solid. Ultimately though, it'll just be good for artistically to try new things and really go at art from different perspectives... I'm actually rather limited too, so I'm trying to take my own advice on all this too. Don't be afraid to sketch... but you really need to be able to develop a critical eye on your work, and figure out what needs to be changed (for you) early on before it gets too ingrained into your psyche. Old habits die hard.
NAKED TIEM! I WANT PIX! dfffff
Some women get implants because they can't stand the idea of never having size D breasts... so artificial breasts are better than small breasts to them. But, I think it turned perfectly fine breasts into lumps of shit.
http://www.furaffinity.net/view/1598044/ #8 just for you... study well. :>
See, the thing about that is... you may not need a skeleton for your style. I'm not discrediting the idea of it and I'm not trying to force it on you if you feel it limits what you want to see in your artwork, in many cases that would be very wrong. But, for other things, more so with extremely realistic anatomy, there is a foundation to it and I'd find it to be a little more advisable to put some circles down. Honestly, they are meant to be a guide... not a science... put it down to plan things out a bit, but don't get hung up on the skeleton honestly. Trust me though... it'll take some time to get used to them... especially since you are kind of grounded in your own style. I suffer the same barriers in other areas... having variety in your art is very hard and the mark of an expert.
YUSH U DO! LURN DEM H00YMUNZ GOOT!! Okaaaay, ffffffffff... you don't have to learn them... you don't have to learn anything. But, as a well-rounded artist it'd do you some good to know a bit about it. Especially since you draw anthros and their anatomy is close enough to human's in order to give it some consideration I believe. Believe it or not, I suck at drawing animals... so in the opposite way, it's something I could really work on. But yeah... I started off drawing animals and sunsets too... and I wanted to draw humans so I started off with anime. haha.
I'm glad to hear about the diversity... haha... but don't completely stop with the cartoon lemurs plz. :3
The thing is... I love your style, and I think it's pretty solid. Ultimately though, it'll just be good for artistically to try new things and really go at art from different perspectives... I'm actually rather limited too, so I'm trying to take my own advice on all this too. Don't be afraid to sketch... but you really need to be able to develop a critical eye on your work, and figure out what needs to be changed (for you) early on before it gets too ingrained into your psyche. Old habits die hard.
NAKED TIEM! I WANT PIX! dfffff
Some women get implants because they can't stand the idea of never having size D breasts... so artificial breasts are better than small breasts to them. But, I think it turned perfectly fine breasts into lumps of shit.
http://www.furaffinity.net/view/1598044/ #8 just for you... study well. :>
See, the thing about that is... you may not need a skeleton for your style. I'm not discrediting the idea of it and I'm not trying to force it on you if you feel it limits what you want to see in your artwork, in many cases that would be very wrong. But, for other things, more so with extremely realistic anatomy, there is a foundation to it and I'd find it to be a little more advisable to put some circles down. Honestly, they are meant to be a guide... not a science... put it down to plan things out a bit, but don't get hung up on the skeleton honestly. Trust me though... it'll take some time to get used to them... especially since you are kind of grounded in your own style. I suffer the same barriers in other areas... having variety in your art is very hard and the mark of an expert.
YUSH U DO! LURN DEM H00YMUNZ GOOT!! Okaaaay, ffffffffff... you don't have to learn them... you don't have to learn anything. But, as a well-rounded artist it'd do you some good to know a bit about it. Especially since you draw anthros and their anatomy is close enough to human's in order to give it some consideration I believe. Believe it or not, I suck at drawing animals... so in the opposite way, it's something I could really work on. But yeah... I started off drawing animals and sunsets too... and I wanted to draw humans so I started off with anime. haha.
I'm glad to hear about the diversity... haha... but don't completely stop with the cartoon lemurs plz. :3
Aww. :C I GUESS I'M WEIRD. Well, I know I'm weird, but still. XD
I guess that's true- Trying some different types of art is probably a good idea. I did some cartoony sketches today and it helped me out a lot- Drawing with all the skeletons and the failed attempts at realistic anatomy was stressing me out. When I'm drawing something that is supposed to look slightly realistic, all the errors look really noticeable... As opposed to my cartoony stuff where I draw just for fun and I could give a rat's ass if it was correct or not. xD My cartoons, like a lot of other cartoons, have no bone structure- just how I like it. Makes for much more fun pics.
XD
I know why they get them, ffffffffffff. I just don't understand it. I wouldn't want huge boobs. :C
I AM NOT ALLOWED TO VIEW THIS IMAGE. I R CHILDS.
Ah, as I said (er, typed) just a second ago, I've only been using the skeletons in my realism attempts. :) It REALLY REALLY helps- I see what you meant! With my cartoony stuff I'm not sure if it'll do me a whole lot of good- It'll just add stress to pics that are supposed to be relaxing... But with pics that actually have some kind of anatomy it's a huuuuuuge help! I'm sure my attempts still suck, but it's helping! xD
I was just giving you a hard timeeee. I'M ANNOYING LIKE THAT, GSFGDS-
I know I don't have to learn them, but it is good to learn, and I do want to learn it. Moreso to help with my anthro stuff, since I rarely draw realistic-style humans (I find humans ugly in realistic art), but I'm sure it'd also help with my cartoon people. Don't worry- I'm working on it, I'm working on it!
I drew cartoon lemurs today- ALL IS NOT LOST!
I guess that's true- Trying some different types of art is probably a good idea. I did some cartoony sketches today and it helped me out a lot- Drawing with all the skeletons and the failed attempts at realistic anatomy was stressing me out. When I'm drawing something that is supposed to look slightly realistic, all the errors look really noticeable... As opposed to my cartoony stuff where I draw just for fun and I could give a rat's ass if it was correct or not. xD My cartoons, like a lot of other cartoons, have no bone structure- just how I like it. Makes for much more fun pics.
XD
I know why they get them, ffffffffffff. I just don't understand it. I wouldn't want huge boobs. :C
I AM NOT ALLOWED TO VIEW THIS IMAGE. I R CHILDS.
Ah, as I said (er, typed) just a second ago, I've only been using the skeletons in my realism attempts. :) It REALLY REALLY helps- I see what you meant! With my cartoony stuff I'm not sure if it'll do me a whole lot of good- It'll just add stress to pics that are supposed to be relaxing... But with pics that actually have some kind of anatomy it's a huuuuuuge help! I'm sure my attempts still suck, but it's helping! xD
I was just giving you a hard timeeee. I'M ANNOYING LIKE THAT, GSFGDS-
I know I don't have to learn them, but it is good to learn, and I do want to learn it. Moreso to help with my anthro stuff, since I rarely draw realistic-style humans (I find humans ugly in realistic art), but I'm sure it'd also help with my cartoon people. Don't worry- I'm working on it, I'm working on it!
I drew cartoon lemurs today- ALL IS NOT LOST!
Well... eeehhhhhhhhh... I've heard some things about that... I wouldn't say a lot of cartoons have no bone structure... Expecially not animations at least, since it's pretty essential at times for fluid and practical movements... Infact there was a movie once I saw where they kinda overlayed real-life anatomies over cartoons and it was pretty incredible how they matched up..... But, you'll get there...
HAHAHAHA... OOoooh man... I hate to do this becuase it kinda ruins the majority of the meme's joke, but I'll grab that indevidual image and photobucket it for you. I think you could handle the fur faggotree in it this once though ahhaha. I think for a second you need to drop the mature filter and see this I think. I realllly do. :3 It's pretty classic. http://i145.photobucket.com/albums/.....tor/img066.jpg ZAAAAAAAHZUUUUUUUUUUUUUUUUUU!
aawwwww... humans are pretty... :3 Eventually as you grow as an artist and get more exposed... I have a feeling you will come to appreciate this things in life moreso than you'll ever want to dislike it. It just happens... as you get older, that's the best I can do to explain it.
HAHAHAHA... OOoooh man... I hate to do this becuase it kinda ruins the majority of the meme's joke, but I'll grab that indevidual image and photobucket it for you. I think you could handle the fur faggotree in it this once though ahhaha. I think for a second you need to drop the mature filter and see this I think. I realllly do. :3 It's pretty classic. http://i145.photobucket.com/albums/.....tor/img066.jpg ZAAAAAAAHZUUUUUUUUUUUUUUUUUU!
aawwwww... humans are pretty... :3 Eventually as you grow as an artist and get more exposed... I have a feeling you will come to appreciate this things in life moreso than you'll ever want to dislike it. It just happens... as you get older, that's the best I can do to explain it.
WELL OK. Not a LOT. xD Just a lot of the shows I watch frequently- Invader Zim, Flapjack, etc. On Flapjack the arms move like noodles and the bodies are far from realistic. At least, not with the main characters- Some of the minor 'normal' people are overly detailed and realistic to the point of creepiness. Butttttt with the main characters, there's no realistic anatomy to be seen.
HAHAHAA, NICE. XD Oh god, the face, hahahaha! I would say it's SUPER SAIYAN ZAHZU, but the hair isn't spiky and gravity-defying enough. LOOK AT THOSE MUSCLES. I NEVER KNEW SHE WAS SO RIPPED.
Ah, I'm sure I may come to appreciate it... A lot of things I'd previously disliked, I now love. So maybe someday I can appreciate the horrible ugliness of a realistically-drawn human face.
HAHAHAA, NICE. XD Oh god, the face, hahahaha! I would say it's SUPER SAIYAN ZAHZU, but the hair isn't spiky and gravity-defying enough. LOOK AT THOSE MUSCLES. I NEVER KNEW SHE WAS SO RIPPED.
Ah, I'm sure I may come to appreciate it... A lot of things I'd previously disliked, I now love. So maybe someday I can appreciate the horrible ugliness of a realistically-drawn human face.
I know... funny I was thinking of flapjack too... They do some pretty funny stuff on that show. And yeah yeah... there are some kinda sorta exceptions, but I bet those animators know a thing or two about anatomies still! >:}
Now remember those muscles. SRS BSSNSS!!
HAHA... fear and respect it... That's the way to go. I'm petrified of drawing faces... but the face can be pretty amazing in its complexity... and subtlety.
Now remember those muscles. SRS BSSNSS!!
HAHA... fear and respect it... That's the way to go. I'm petrified of drawing faces... but the face can be pretty amazing in its complexity... and subtlety.
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