Untextured Tokushi Dragons
Here is our Western dragon all ready to be textured, Im loving how this one is turning out! The closeups here are of the male. Differences between the male and female are - The males have 4 large horns, while the female (pictured flying) only has two, Males have a "beard" of spikes, larger nose scale.
Dragons will have flicking tongues, our usual moving fingers, Animated wings in flight, and open and closed function and more!
There is no set date for release yet, but keep an eye out, it shouldn't be too long!
Designed (and soon to be) Textured by K.Pearce
Sculpted and scripted by
racush
Dragons will have flicking tongues, our usual moving fingers, Animated wings in flight, and open and closed function and more!
There is no set date for release yet, but keep an eye out, it shouldn't be too long!
Designed (and soon to be) Textured by K.Pearce
Sculpted and scripted by
racushCategory Other / All
Species Western Dragon
Size 815 x 815px
File Size 161.4 kB
Yea we have, we decided against it for a few reasons. The changing from closed to open state takes for ever for the prims to arrange themselves (ive seen a few cases where people used that method and they were very slow, Even more so in a lagged down sim), and also yea, it makes customization really hard for allot of people so it just doesn't seem practical to me just for a few ARC points XD
I always thought SL reduced textures larger than 1024 to 512, but I thought wrong. The Northstar huskie's HEAD is 2048x2048. @_@
So yeah, on any av I make (I'm working on a M-O avatar ATM, just gotta texture/script) I don't plan on using anything larger than 512x512, and I try to keep anything I make as low-prim as possible. I just wish SL allowed for custom bump-map images, that COULD help reduce prim requirements a little in some scenarios.
So yeah, on any av I make (I'm working on a M-O avatar ATM, just gotta texture/script) I don't plan on using anything larger than 512x512, and I try to keep anything I make as low-prim as possible. I just wish SL allowed for custom bump-map images, that COULD help reduce prim requirements a little in some scenarios.
Heh. very well then. Should I decide to come back on SL sometime (Laptop sucks too bad to play it) I'll be sure to be making my way to where this is sold (when it is) and acquire it, or, if I have the funding, perhaps apply for a custom creation, should you be avalible during that time.
FA+

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