
My part of a trade with
Tanio
He drew me my belly icon :3
The dinosaur was posed in Daz, the rest was done in Lightwave. I made the throat since the original model does not have an extended throat like this. The trick was rendering the lights. Im still new at Lightwave's lights and rendering, and the render engine has an insane number of buttons to control the lights, camera quality, and output. It was a little daunting trying to figure out what buttons did what.
The dino is from www.daz3d.com
The throat was made by me in Lightwave.
The sky was made in Photoshop.
For my full list of models, see here: http://www.furaffinity.net/journal/6997394/

He drew me my belly icon :3
The dinosaur was posed in Daz, the rest was done in Lightwave. I made the throat since the original model does not have an extended throat like this. The trick was rendering the lights. Im still new at Lightwave's lights and rendering, and the render engine has an insane number of buttons to control the lights, camera quality, and output. It was a little daunting trying to figure out what buttons did what.
The dino is from www.daz3d.com
The throat was made by me in Lightwave.
The sky was made in Photoshop.
For my full list of models, see here: http://www.furaffinity.net/journal/6997394/
Category Artwork (Digital) / Vore
Species Dinosaur
Size 1280 x 960px
File Size 343.4 kB
Oooh great! Now we can get more unique things, and you've expanded the collection of things you can do <3
Rheee, Lightwave's on sale right now, well cross-grade sale anyway. Take a screenshot of an existing 3D or 2D program you own, and it's like $690 instead of the $1,000 it usually is. I've got just enough to cover that but... Honesty, I don't know. I already do little enough with Cinema 4D, Zbrush, and Vue - no need to add another program I'll never use to that list :B
Eee, lots of buttons yes. That's one upside to unbiased engines like iRay and Indigo - the only button you have is "Render" XD
(Well nah, they have more but there's not much in the way of customizing and tweaking. The upside is the results are spectacular and highly realistic, the downside is the sheer amount of TIME it takes to render. Maxwell is anoher - not a lot of Render Options, but the results are spectuacular. And slow.
Rheee, Lightwave's on sale right now, well cross-grade sale anyway. Take a screenshot of an existing 3D or 2D program you own, and it's like $690 instead of the $1,000 it usually is. I've got just enough to cover that but... Honesty, I don't know. I already do little enough with Cinema 4D, Zbrush, and Vue - no need to add another program I'll never use to that list :B
Eee, lots of buttons yes. That's one upside to unbiased engines like iRay and Indigo - the only button you have is "Render" XD
(Well nah, they have more but there's not much in the way of customizing and tweaking. The upside is the results are spectacular and highly realistic, the downside is the sheer amount of TIME it takes to render. Maxwell is anoher - not a lot of Render Options, but the results are spectuacular. And slow.
I knows :3 Ive been pretty proud of myself with some of these models. Im still happy with that telephone pole.
Id love to buy the full version of Lightwave. I don't have the money though, Im a couple hundred short :(
The educational does have all the features, its not watered down, but I cant sell the models I make in it. If I wanted to make that game assignment for school a reality, I would need to rebuild everything in either another program or buy Lightwave.
The program is quite nice. I recommend it for modelling things. Its one of the easier programs to get into and learn. I have been able to set up waving flags, shattering windows, dropping coins, and drooping wires pretty quickly.
Try the trial. You cant really do much in it (There's a polygon limit of like 400 or something. Go over and it stops working). But even with that limit you can try a lot of the dynamics and tutorials.
Id love to buy the full version of Lightwave. I don't have the money though, Im a couple hundred short :(
The educational does have all the features, its not watered down, but I cant sell the models I make in it. If I wanted to make that game assignment for school a reality, I would need to rebuild everything in either another program or buy Lightwave.
The program is quite nice. I recommend it for modelling things. Its one of the easier programs to get into and learn. I have been able to set up waving flags, shattering windows, dropping coins, and drooping wires pretty quickly.
Try the trial. You cant really do much in it (There's a polygon limit of like 400 or something. Go over and it stops working). But even with that limit you can try a lot of the dynamics and tutorials.
Cinema 4D was pretty easy for me to get into. Interface especially - you wouldn't expect it to be too difficult with how neatly it presents itself. Bonus that even expert long-time users recommend everyone to make use of: Right click on anything and you can pull up the Help entry on that subject. Don't know what a Dynamics option does, right click that option and read what it does! Very cool and helpful.
Right now the problem isn't how easy or difficult a program is, it's my not being lazy and near lack of dedication :B
Ya, it's pretty cool how it's got high-end modeling and really great physics (Bullet is an amazing physics engine; though LW is missing a few dynamics features C4D has - though whether or not they're of value is another matter. Simulating papers blowing in the wind, etc) and for a third of the price of C4D Studio and a sixth of the price of Maya Unlimited. Very good deal right there.
Cinema 4D R13's modeling tools are a bit limited in some areas, very far behind programs like Modo and Lightwave. R16's modeling tools are nothing short of amazing though.
But yeah, I just don't think I'd be able to bring myself to actually do anything with it, tutorials or not v_v
Pretty much given up on 3D.
Right now the problem isn't how easy or difficult a program is, it's my not being lazy and near lack of dedication :B
Ya, it's pretty cool how it's got high-end modeling and really great physics (Bullet is an amazing physics engine; though LW is missing a few dynamics features C4D has - though whether or not they're of value is another matter. Simulating papers blowing in the wind, etc) and for a third of the price of C4D Studio and a sixth of the price of Maya Unlimited. Very good deal right there.
Cinema 4D R13's modeling tools are a bit limited in some areas, very far behind programs like Modo and Lightwave. R16's modeling tools are nothing short of amazing though.
But yeah, I just don't think I'd be able to bring myself to actually do anything with it, tutorials or not v_v
Pretty much given up on 3D.
I still think you just need to find something in 3D that interests you. Maybe animations, or model building. I actually really liked the sci fi hall you had going, and Im sure it would sell on Renderocity. Even if you just made the base geometry and didn't add textures, models like that would sell.
Right now Im using the bullet dynamics in Lightwave to make a broken window prop. Im shattering a 'window', then Ill render out an opacity map and applying that to a low poly plane. My 3D class taught me how to make textures by building the object in high detail and then turn that into texture maps. I didn't know you could do that until now.
Right now Im using the bullet dynamics in Lightwave to make a broken window prop. Im shattering a 'window', then Ill render out an opacity map and applying that to a low poly plane. My 3D class taught me how to make textures by building the object in high detail and then turn that into texture maps. I didn't know you could do that until now.
There's plenty that interests me. I just never put in the time. v_v
"Hmm I've got lots of free time right now... I could open up Zbrush, draw a bit, or do some tutorials... ... ... *opens up and plays Battlefront 2 instead*"
Animation, as awesome as it looks, I just have zero patience for - let along waiting for it to all render. As for that hall, I'd have to get it "Poser Ready" which is something I can't do.
Hmmm, planning on doing something like this are you? ;P
"Hmm I've got lots of free time right now... I could open up Zbrush, draw a bit, or do some tutorials... ... ... *opens up and plays Battlefront 2 instead*"
Animation, as awesome as it looks, I just have zero patience for - let along waiting for it to all render. As for that hall, I'd have to get it "Poser Ready" which is something I can't do.
Hmmm, planning on doing something like this are you? ;P
Im sure there's a tutorial on making something 'Poser ready'. I think its just making it fit with the file structure. Ive done that before, its not too hard.
The game Im making is a fighting game (its played very similar to Battlefront actually), so I need some broken glass on the streets and stuff. Though I can do that; its actually quite easy in Lightwave. Because the game is all concept, Ill be making some beauty renders in Vue as well.
I do want to use Lightwave's dynamics for vore stuff though. I just watched a video on how to make deformations on a soft body using bullet dynamics.
The game Im making is a fighting game (its played very similar to Battlefront actually), so I need some broken glass on the streets and stuff. Though I can do that; its actually quite easy in Lightwave. Because the game is all concept, Ill be making some beauty renders in Vue as well.
I do want to use Lightwave's dynamics for vore stuff though. I just watched a video on how to make deformations on a soft body using bullet dynamics.
Ooh cool, T-rex belly wiggles then :D
Or even throat wiggles xD
Or even throat wiggles xD
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