FNAF OC.
(Used a bio template for written bit below by hammyhammy22 on Deviantart)
Name(s): Dinky when originally at the first freddy fazbears pizza (est 1970) But renamed Dreamy donkey when introduced into the new freddy fazbears (est 1987).
Species modeled after: donkey.
Duration of service (age): in both incarnations: four years. (Three years as dinky and then one as dreamy until the bite of ‘87 closed the diner down)
Height: 6ft
Fur colour: pink and white (has since faded to a dull pink and light grey on the original animatronic)
Eye colour: blue.
Reason for decommission: dinky was brought in after it was decided that a new character was needed alongside the original four. He was made to be a welcomed: he stood at the cashiers desk near the front door and was programmed to welcome patrons. He was never a memorable character and was decommissioned after it was decided that the children had little interest in him other than tugging at him. The cashiers also reported the wiring would register their movements and cause him to speak very loudly while they were trying to take payments from patrons-a very annoying quality which meant they were glad to see him go. As he had grown old over his three years he was turned off and left in storage.
Brought back into service?: yes. In 1987 he was brought back for a different purpose, a story telling robot. He was designed to bring a bit of calm into the gaggle of over excited children, he would be sat in his corner surrounded by bean bags and would tell a (usually rhyming) story at pre decided intervals. Like Foxy’s pirate cove he was a show piece- every other hour an announcement would come on over the loud speakers that his story telling time was about to begin and mostly just the younger kids would sit down to listen. He was renamed Dreamy and remodelled, but his animatronics were not changed- so even though he never moved from his seat atop his chair (when the show ended he would ‘go to sleep’) he still did have the capacity to move as he once did. When this diner closed down however he was put out of commission for definite, as ‘Dreamy’s story time’ never really caught on.
Function in the Pizzeria: a welcomer at first and then a story teller.
Ability level: low ability to recognise faces, low mobility and relied mostly on pre programmed sounds. Unable to communicate as freddy, Chika and Bonnie did he was a much simpler animatronic more for show than anything else.
Programmed personality: a happy if slow character, his voice based on a stereotypical cowboy/hillbilly with a soft and slow Texan accent.
Personal audio: A few original greetings: “Well hi there, welcome to Freddy Fazbears! I sure hope you’re ready for some fun!” “Hello, it’s nice to see you friends!” In his Dreamy incarnation he would tell stories including jack and the bean stalk and other classic nursery rhymes and fairy tales.
Toy Design: brighter and more vibrant, swapping his necktie for a bow tie to fit in with the other fazbear animatronics. Also gained rosy checks.
Unique skeletal features/Ai features: much more talkative than the other animatronics but sadly lacking conversation able ability as he has no sound recognition, only motion. Was given a wider range of head and hand motion as these were all that moved most of the time.
Quirks: audio problems were commonplace with this animatronic, it was reported that in the weeks leading up until the 1987 closure the Dreamy donkey would say some pretty strange things- staff said it was just the memory card glitching out and spewing random noise that could be interpreted as words but some patrons swore blind he’d said something strange to their children….
Passive/Aggressive:
FNaF: passive mostly, seems to get more ‘curious’ as the night goes on until reaching the security guard fairly late on.
FNaF2: aggressive. Will start to come for the guard if another animatronic is spotted near Dreamy’s story corner- the motion sensors seem to wake him up.
Hours most active:
FNaF: the last two hours.
FNaF2: any time another animatronic is spotted near his story corner he will become active, but is quicker at getting to the guard in the last three hours if woken.
Nights most active:
FNaF: passive action (staring at cameras and such) is equal in all nights but aggressive action is seen more often in the last two nights.
FNaF2: nights three onwards.
Starting location:
FNaF: near entrance.
FNaF2: Dreamy’s story corner.
Programmed route of the restaurant:
FNaF: will usually first be spotted in camera 1b or 7 and will make way down through 1c and 6 and then either will loop or will enter one of the corridors leading to guard.
FNaF2: first spotted in cam 11 as that is closest to story corner and then with a speed dependant on what night it is will move from there to cam 10, cam 7 and then straight down to the guard. He may also mill around in 11 or ten when not going in for attack.
Mechanics:
FNaF: wanders for a few hours giving guard a few close scrapes (getting too close for comfort or in kitchen) then will begin to try to get in. When foiled he will go back to start. Wander time is shorter in later nights and hours,
FNaF2: when another animatronic shows up for a length of Time in cam 11 he will slowly wake up. In easier/earlier nights he will wander and mill around before making his way to the guard in a fairly straight line. The flashlight light will stun him and he does not use vents.
Audio cues:
FNaF: a very distorted and broken “welcome!” Or a hideously distorted audio that is supposed to be a greeting but is too distorted to make out (this may play very faintly from him, unlike mangles ear shattering noise) will play from the kitchen at times if he enters.
FNaF2: a distorted ‘waking up sound’ ( he used to yawn and stretch before reading stories when working) like a groan will signify he is awake and a tiny chuckle will mean he is on his way.
Attack screen:
FNaF: one hand round guards neck the other reaching down to grab as well as his jaw flaps and grins. Will say “well hello there!” Extremely distortedly.
FNaF2: appears and screams extremely loudly while lunging.
“Interaction” with the other Animatronics:
FNaF: as he wasn’t programmed to be with the others he will ignore them.
FNaF2: if one stays in front of story corner for too long he will be woken up.
FNaF 4th/5th Night glitching: May be seen in starting camera standing as if waving to camera (as he may have waved to patrons in the day) with jaw flapping as if he is trying to say a greeting.
Trivia:
It was gossip among former workers after the 87 shut down that Dreamy’s vocal systems were sold on to a theme park owner who used them in his own animatronic but this was never confirmed. His wide hooves made him hard for children to push over a deliberate design as he was not a walking character and would be in the line of fire as kids entered.
The supposed reports from Dreamy’s story corner audio glitches were: “Time to sleep, children, time to sleep…” Followed by a silence with the mouth still moving as if speaking. And a guttural screeching mess that one mother interpreted as ‘satanic mumbling’. The latter incident seems to be purely a mothers over active mind though.
As he was packed away and turned off, one of the maintenance men swore blind the robot system said ‘goodbye’ This too was dismissed as at the time the other animatronics were also showing ‘strange behavior’ and staff believed it to be the man simply trying to get in on the gossip of malfunctions and ‘haunting’.
Any critique on the character welcome :3
(Used a bio template for written bit below by hammyhammy22 on Deviantart)
Name(s): Dinky when originally at the first freddy fazbears pizza (est 1970) But renamed Dreamy donkey when introduced into the new freddy fazbears (est 1987).
Species modeled after: donkey.
Duration of service (age): in both incarnations: four years. (Three years as dinky and then one as dreamy until the bite of ‘87 closed the diner down)
Height: 6ft
Fur colour: pink and white (has since faded to a dull pink and light grey on the original animatronic)
Eye colour: blue.
Reason for decommission: dinky was brought in after it was decided that a new character was needed alongside the original four. He was made to be a welcomed: he stood at the cashiers desk near the front door and was programmed to welcome patrons. He was never a memorable character and was decommissioned after it was decided that the children had little interest in him other than tugging at him. The cashiers also reported the wiring would register their movements and cause him to speak very loudly while they were trying to take payments from patrons-a very annoying quality which meant they were glad to see him go. As he had grown old over his three years he was turned off and left in storage.
Brought back into service?: yes. In 1987 he was brought back for a different purpose, a story telling robot. He was designed to bring a bit of calm into the gaggle of over excited children, he would be sat in his corner surrounded by bean bags and would tell a (usually rhyming) story at pre decided intervals. Like Foxy’s pirate cove he was a show piece- every other hour an announcement would come on over the loud speakers that his story telling time was about to begin and mostly just the younger kids would sit down to listen. He was renamed Dreamy and remodelled, but his animatronics were not changed- so even though he never moved from his seat atop his chair (when the show ended he would ‘go to sleep’) he still did have the capacity to move as he once did. When this diner closed down however he was put out of commission for definite, as ‘Dreamy’s story time’ never really caught on.
Function in the Pizzeria: a welcomer at first and then a story teller.
Ability level: low ability to recognise faces, low mobility and relied mostly on pre programmed sounds. Unable to communicate as freddy, Chika and Bonnie did he was a much simpler animatronic more for show than anything else.
Programmed personality: a happy if slow character, his voice based on a stereotypical cowboy/hillbilly with a soft and slow Texan accent.
Personal audio: A few original greetings: “Well hi there, welcome to Freddy Fazbears! I sure hope you’re ready for some fun!” “Hello, it’s nice to see you friends!” In his Dreamy incarnation he would tell stories including jack and the bean stalk and other classic nursery rhymes and fairy tales.
Toy Design: brighter and more vibrant, swapping his necktie for a bow tie to fit in with the other fazbear animatronics. Also gained rosy checks.
Unique skeletal features/Ai features: much more talkative than the other animatronics but sadly lacking conversation able ability as he has no sound recognition, only motion. Was given a wider range of head and hand motion as these were all that moved most of the time.
Quirks: audio problems were commonplace with this animatronic, it was reported that in the weeks leading up until the 1987 closure the Dreamy donkey would say some pretty strange things- staff said it was just the memory card glitching out and spewing random noise that could be interpreted as words but some patrons swore blind he’d said something strange to their children….
Passive/Aggressive:
FNaF: passive mostly, seems to get more ‘curious’ as the night goes on until reaching the security guard fairly late on.
FNaF2: aggressive. Will start to come for the guard if another animatronic is spotted near Dreamy’s story corner- the motion sensors seem to wake him up.
Hours most active:
FNaF: the last two hours.
FNaF2: any time another animatronic is spotted near his story corner he will become active, but is quicker at getting to the guard in the last three hours if woken.
Nights most active:
FNaF: passive action (staring at cameras and such) is equal in all nights but aggressive action is seen more often in the last two nights.
FNaF2: nights three onwards.
Starting location:
FNaF: near entrance.
FNaF2: Dreamy’s story corner.
Programmed route of the restaurant:
FNaF: will usually first be spotted in camera 1b or 7 and will make way down through 1c and 6 and then either will loop or will enter one of the corridors leading to guard.
FNaF2: first spotted in cam 11 as that is closest to story corner and then with a speed dependant on what night it is will move from there to cam 10, cam 7 and then straight down to the guard. He may also mill around in 11 or ten when not going in for attack.
Mechanics:
FNaF: wanders for a few hours giving guard a few close scrapes (getting too close for comfort or in kitchen) then will begin to try to get in. When foiled he will go back to start. Wander time is shorter in later nights and hours,
FNaF2: when another animatronic shows up for a length of Time in cam 11 he will slowly wake up. In easier/earlier nights he will wander and mill around before making his way to the guard in a fairly straight line. The flashlight light will stun him and he does not use vents.
Audio cues:
FNaF: a very distorted and broken “welcome!” Or a hideously distorted audio that is supposed to be a greeting but is too distorted to make out (this may play very faintly from him, unlike mangles ear shattering noise) will play from the kitchen at times if he enters.
FNaF2: a distorted ‘waking up sound’ ( he used to yawn and stretch before reading stories when working) like a groan will signify he is awake and a tiny chuckle will mean he is on his way.
Attack screen:
FNaF: one hand round guards neck the other reaching down to grab as well as his jaw flaps and grins. Will say “well hello there!” Extremely distortedly.
FNaF2: appears and screams extremely loudly while lunging.
“Interaction” with the other Animatronics:
FNaF: as he wasn’t programmed to be with the others he will ignore them.
FNaF2: if one stays in front of story corner for too long he will be woken up.
FNaF 4th/5th Night glitching: May be seen in starting camera standing as if waving to camera (as he may have waved to patrons in the day) with jaw flapping as if he is trying to say a greeting.
Trivia:
It was gossip among former workers after the 87 shut down that Dreamy’s vocal systems were sold on to a theme park owner who used them in his own animatronic but this was never confirmed. His wide hooves made him hard for children to push over a deliberate design as he was not a walking character and would be in the line of fire as kids entered.
The supposed reports from Dreamy’s story corner audio glitches were: “Time to sleep, children, time to sleep…” Followed by a silence with the mouth still moving as if speaking. And a guttural screeching mess that one mother interpreted as ‘satanic mumbling’. The latter incident seems to be purely a mothers over active mind though.
As he was packed away and turned off, one of the maintenance men swore blind the robot system said ‘goodbye’ This too was dismissed as at the time the other animatronics were also showing ‘strange behavior’ and staff believed it to be the man simply trying to get in on the gossip of malfunctions and ‘haunting’.
Any critique on the character welcome :3
Category Designs / Fanart
Species Donkey / Mule
Size 1280 x 953px
File Size 204.7 kB
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