
Endless Realms bestiary - Fire Giant
Bestiary artwork for Endless Realms, a D&D-like "pen and paper" fantasy RPG I'm working for.
For this guy, I was asked to try to avoid the usual "big tall guy but with fiery hair and beard." Originally, the big hunks of rock were actually part of his body, but it made him look more like a volcanic elemental rather than a fire giant - tweaking the design a bit, now it's pretty hardcore obsidian-like rock armour. How does that work? Maybe their body heat is magical in quality, imbuing materials they work with with magic properties, and in turn are great smiths and masons? Or maybe their armour is actually fairly brittle, and expected to be replaced each battle, but it's not terribly hard for them to come across (or produce) igneous rock so it's no big deal?
You see the little points on the chains of his "loincloth"? I really, really wanted to give them a big heavy wrecking ball on the end instead, but, uh, I thought it might be too silly and inappropriate XD
And, oh yeah, that's an Ulvar Kyr there, testing his might in what is probably either a very stupid or very badass move on his part, depending on whether or not he lives :V
Concept & Artwork © 2014-2017 Lunar Games Inc.
Endless Realms FAQ: http://www.furaffinity.net/journal/5774483/
For this guy, I was asked to try to avoid the usual "big tall guy but with fiery hair and beard." Originally, the big hunks of rock were actually part of his body, but it made him look more like a volcanic elemental rather than a fire giant - tweaking the design a bit, now it's pretty hardcore obsidian-like rock armour. How does that work? Maybe their body heat is magical in quality, imbuing materials they work with with magic properties, and in turn are great smiths and masons? Or maybe their armour is actually fairly brittle, and expected to be replaced each battle, but it's not terribly hard for them to come across (or produce) igneous rock so it's no big deal?
You see the little points on the chains of his "loincloth"? I really, really wanted to give them a big heavy wrecking ball on the end instead, but, uh, I thought it might be too silly and inappropriate XD
And, oh yeah, that's an Ulvar Kyr there, testing his might in what is probably either a very stupid or very badass move on his part, depending on whether or not he lives :V
Concept & Artwork © 2014-2017 Lunar Games Inc.
Endless Realms FAQ: http://www.furaffinity.net/journal/5774483/
Category Artwork (Digital) / Fantasy
Species Exotic (Other)
Size 800 x 800px
File Size 724.5 kB
Listed in Folders
A pair of wrecking balls would have had a very much desired comedic effect I think lol. Nice creature design overall! I like that you try to avoid typical stereotypes and create something a little more new and unique for creatures that 'everyone' are already familiar with. Definitely gives this game it's own niche.
lol, except the art director didn't desire a comedic effect :V I just thought it would have been fun :V Plus, in all seriousness, it would mean he could teabag people to death XD (although, I suppose, he probably still can :b) But yeah, some ridiculous part of me is sad I didn't try to get away with including it :b
Thank you very much! It's something I've tried hard to do with the monsters for this game :)
Thank you very much! It's something I've tried hard to do with the monsters for this game :)
Part of me loves the idea of it being a sort of volcanic elemental.. something from the elemental sub-plane of magma or what have you..
The creature by itself should be, and is quite formidable..I can see it's skin being hot enough to sent most normal materials on fire, meaning just getting grabbed, unless you have some very heavy duty armor or magical protection from fire, would result in some extremely bad burns.. ( as well as, lets say, those characters without armor..like a mage.. The creatures grabbing them would likely set their robes or capes or such on fire just "because" his body temperature is so high.)
and let's not forget that fighting in his presence in some kind of enclosure could also be difficult.. if he stays in one area long enough, his body heats the air around himself for X radius.. "breathing heated air is extremely problematic for most normal creatures.. (( this I get from firefighters who have to take in oxygen tanks)) and he'll also burn up the air in the process..even if there is some ventilation to keep the flow going.. just stepping into his immediate area means sucking in heated air unless you're facing him outside where the effect should be lessened..
and lastly.. I'm thinking that if he's defeated, part of the treasure he might have hidden away in his temporary lair could also include the high quality obsidian on his body, as well as the huge chunks of magically hardened red ore on the backs of his forearms.. stuff that "if it were me".. I'd make into some very high quality RUBY
( not one..but 6 chunks of ruby as big around as an elf, as tall as a dwarf, and as hard as a diamond.. ...yea.. that's a teensy bit of an incentive to go after..heheehehe)
The creature by itself should be, and is quite formidable..I can see it's skin being hot enough to sent most normal materials on fire, meaning just getting grabbed, unless you have some very heavy duty armor or magical protection from fire, would result in some extremely bad burns.. ( as well as, lets say, those characters without armor..like a mage.. The creatures grabbing them would likely set their robes or capes or such on fire just "because" his body temperature is so high.)
and let's not forget that fighting in his presence in some kind of enclosure could also be difficult.. if he stays in one area long enough, his body heats the air around himself for X radius.. "breathing heated air is extremely problematic for most normal creatures.. (( this I get from firefighters who have to take in oxygen tanks)) and he'll also burn up the air in the process..even if there is some ventilation to keep the flow going.. just stepping into his immediate area means sucking in heated air unless you're facing him outside where the effect should be lessened..
and lastly.. I'm thinking that if he's defeated, part of the treasure he might have hidden away in his temporary lair could also include the high quality obsidian on his body, as well as the huge chunks of magically hardened red ore on the backs of his forearms.. stuff that "if it were me".. I'd make into some very high quality RUBY
( not one..but 6 chunks of ruby as big around as an elf, as tall as a dwarf, and as hard as a diamond.. ...yea.. that's a teensy bit of an incentive to go after..heheehehe)
*nods* Yeah, I liked the idea of a molten/volcanic elemental, too, but since the devs were looking for a GIANT at the time, not an elemental, we changed up the design.
And yeah, originally I had big heavy leather strap-things crossing his chest rather than chains, before I was decided making them "too hot for leather" was a better idea :b The art director knew she wanted them to have a heat aura and maybe some flames coming from them, but I since we were avoiding "big guy with flaming beard" trope, I also wanted to avoid "simple rocky lava guy", too. Not sure how good a job I did there, but I did try to make it look like he has actual tough scaly skin rather than molten rocks, with veins of burning blood visible beneath.
*chuckles* A lot of people underestimate how hot lava is - just being NEAR molten rock can be enough to combust materials and kill people, let alone being touched directly by something that hot.
((I HATE breathing hot air x_x Can't stand saunas, or most summer weather, either. I like hot showers and jacuzzis and stuff, but if I can't get breaths of fresh cool air I can't stay in for long :b))
But yeah, I really like that consideration - I feel like a lot of players/GMs would neglect that idea that being in an enclosed area with a fiery creature would start having an effect on the environment and, in turn, creatures in it. One of those detail-oriented touches that bring extra life to PnP campaigns that a lot of video games can't do regularly, and make the difference between a mediocre GM where you kill the creature and that's it, and a clever GM that makes the physical world an active part of the adventure.
Heh, yeah, especially depending on what the writers do lorewise, but I think there's definitely some great potential for excellent loot with these guys :b
And yeah, originally I had big heavy leather strap-things crossing his chest rather than chains, before I was decided making them "too hot for leather" was a better idea :b The art director knew she wanted them to have a heat aura and maybe some flames coming from them, but I since we were avoiding "big guy with flaming beard" trope, I also wanted to avoid "simple rocky lava guy", too. Not sure how good a job I did there, but I did try to make it look like he has actual tough scaly skin rather than molten rocks, with veins of burning blood visible beneath.
*chuckles* A lot of people underestimate how hot lava is - just being NEAR molten rock can be enough to combust materials and kill people, let alone being touched directly by something that hot.
((I HATE breathing hot air x_x Can't stand saunas, or most summer weather, either. I like hot showers and jacuzzis and stuff, but if I can't get breaths of fresh cool air I can't stay in for long :b))
But yeah, I really like that consideration - I feel like a lot of players/GMs would neglect that idea that being in an enclosed area with a fiery creature would start having an effect on the environment and, in turn, creatures in it. One of those detail-oriented touches that bring extra life to PnP campaigns that a lot of video games can't do regularly, and make the difference between a mediocre GM where you kill the creature and that's it, and a clever GM that makes the physical world an active part of the adventure.
Heh, yeah, especially depending on what the writers do lorewise, but I think there's definitely some great potential for excellent loot with these guys :b
*smiles* yes.. and quote a handy reference online..
When first erupted from a volcanic vent, lava is a liquid at temperatures from 700 to 1,200 °C (1,292 to 2,192 °F).
exactly how "hot" do you need to be to set things like clothes on fire..hmm? ( and I know that human tissue burns at far LESS temperatures then cloth and such..)
When first erupted from a volcanic vent, lava is a liquid at temperatures from 700 to 1,200 °C (1,292 to 2,192 °F).
exactly how "hot" do you need to be to set things like clothes on fire..hmm? ( and I know that human tissue burns at far LESS temperatures then cloth and such..)
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