![Click to change the View Class Guide - Segnale [Updated 21.03.2015]](http://d.furaffinity.net/art/dekaronfurs/1426908120/1426908120.dekaronfurs_segnale.png)
To start off the guide building, we have the main support class in Dekaron, the segnale (pr. sen-yah-le).
Unlike some dainty, fragile healers in other games, the segnale can tank damage with the best of them. This class is the main source of heals and buffs in Dekaron, and is essential in team play. Not only does a segnale (seg) heal, but they can revive fallen team mates and even themselves, should they fall in combat. After lv. 131+, they gain a second resurrect skill and an aoe shield recovery skill, an invaluable resource in a very pk/pvp oriented game.
Equipped with powerful debuffs as well as buffs, segs can incapacitate an enemy, debuff them and lay devastating skills upon the foe, all while keeping fellow team mates buffed and healed in the middle of combat.
Although the damage in the early game isn't that great, in the end game, a well geared seg can match and outdo damage from other classes, while having the added benefit of being able to recover her own and her party's shields and health.
Weapon wise, segnales are simple. They have one available weapon type, which is the Blood Whip. It can be socketed 3 times for gem upgrades.
Available Guides
Stats:
Honestly, as far as stat goes, there is only one main tried-and-true build for the segnale, and that is the Heal Build.
Heal Build:
-Stat points sufficient to meet weapon requirements (Dexterity [dex] and Spirit [spr] for a seg), everything else into Heal.
Because a seg's heal efficiency is relative to their own HP pool, the more HP a seg has, the more powerful their heals will be. This means that a seg with a high HP pool, such as with Heal Builds, will be able to keep the HP of their allies up with minimal effort, since their heal skills will be quite effective.
Note: The Heal Build is the best build for beginning segs, as it stacks survivability and heal efficiency. It's not uncommon for experienced segs to mess around with builds, though!
Skills:
Segnale Skill Tree Guide
Weapon
Blood Whip Tree (Lv. 1-145)
This is an ever-ongoing WIP, so I will update as necessary and as relevant!
As always, correct me if I'm wrong anywhere!
Disclaimer: I make no claims to the art, which is © Dekaron/NexonEU.
Unlike some dainty, fragile healers in other games, the segnale can tank damage with the best of them. This class is the main source of heals and buffs in Dekaron, and is essential in team play. Not only does a segnale (seg) heal, but they can revive fallen team mates and even themselves, should they fall in combat. After lv. 131+, they gain a second resurrect skill and an aoe shield recovery skill, an invaluable resource in a very pk/pvp oriented game.
Equipped with powerful debuffs as well as buffs, segs can incapacitate an enemy, debuff them and lay devastating skills upon the foe, all while keeping fellow team mates buffed and healed in the middle of combat.
Although the damage in the early game isn't that great, in the end game, a well geared seg can match and outdo damage from other classes, while having the added benefit of being able to recover her own and her party's shields and health.
Weapon wise, segnales are simple. They have one available weapon type, which is the Blood Whip. It can be socketed 3 times for gem upgrades.
Available Guides
Stats:
Honestly, as far as stat goes, there is only one main tried-and-true build for the segnale, and that is the Heal Build.
Heal Build:
-Stat points sufficient to meet weapon requirements (Dexterity [dex] and Spirit [spr] for a seg), everything else into Heal.
Because a seg's heal efficiency is relative to their own HP pool, the more HP a seg has, the more powerful their heals will be. This means that a seg with a high HP pool, such as with Heal Builds, will be able to keep the HP of their allies up with minimal effort, since their heal skills will be quite effective.
Note: The Heal Build is the best build for beginning segs, as it stacks survivability and heal efficiency. It's not uncommon for experienced segs to mess around with builds, though!
Skills:
Segnale Skill Tree Guide
Weapon
Blood Whip Tree (Lv. 1-145)
This is an ever-ongoing WIP, so I will update as necessary and as relevant!
As always, correct me if I'm wrong anywhere!
Disclaimer: I make no claims to the art, which is © Dekaron/NexonEU.
Category All / All
Species Unspecified / Any
Size 415 x 536px
File Size 432.3 kB
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