![Click to change the View Camera Control Test [MUGEN] (Gif with link)](http://d.furaffinity.net/art/vinvulpis/1488278723/1427234767.vinvulpis_camera_control_gif_post.gif)
Camera Control Test [MUGEN] (Gif with link)
Watch the actual video here:
https://youtu.be/wc_08NSlvGg
https://youtu.be/wc_08NSlvGg
https://youtu.be/wc_08NSlvGg
Video description is as follows
So, I was looking into how mini-game and multiple enemy things are made in MUGEN and started workin on some mechanics of my own to work well with the characters I'm making.
Part of what I aspire to turn this project into is a sort of "adventure" with unique beat'em up stages, as well as your standard 1v1s.
I took a look at the Rox Howard Clones and thought it would be a great start to experiment with control mechanics before I make my own full beat'em up challenges.
Since Jeibu (and all future characters I make) have free-turning - being able to look any way they want - the clones were a great test subject for testing combat capabilities as well.
I made slight modifications to the Clones adding in the camera control, and modifying the number that show up each round. (I also tweeked the damage on "Da Beam" cuz daaaaaamn that thing wrecks you and you can't air guard it.)
The camera is being controlled by two helper-type ojects generated by the Clones chara, that push the camera in the direction the player is facing.
This video also sports the Lifebar system I'm workin on too as well as the VERY unfinished Lantern Beach Stage I'm workin on.
Jeibu's still missing some animation updates. Older frames and some state animations not finished yet. Some attacks are still dummied up as well.
So, it's nothing too special yet, but it's a little test preview of more work I plan to do with this.
It's too bad Elecbyte seems to have disappeared again. What a bag of butts. Oh well, I just keep doin what I can!
Follow me on Twitter and tumblr:
https://twitter.com/VinVulpis/
http://vinvulpis.tumblr.com/
The music used here are two songs from Streets of Rage 3/Bare Knuckle 3.
Round one: Happy Paradise
Round two: Crazy Train
https://youtu.be/wc_08NSlvGg
https://youtu.be/wc_08NSlvGg
https://youtu.be/wc_08NSlvGg
Video description is as follows
So, I was looking into how mini-game and multiple enemy things are made in MUGEN and started workin on some mechanics of my own to work well with the characters I'm making.
Part of what I aspire to turn this project into is a sort of "adventure" with unique beat'em up stages, as well as your standard 1v1s.
I took a look at the Rox Howard Clones and thought it would be a great start to experiment with control mechanics before I make my own full beat'em up challenges.
Since Jeibu (and all future characters I make) have free-turning - being able to look any way they want - the clones were a great test subject for testing combat capabilities as well.
I made slight modifications to the Clones adding in the camera control, and modifying the number that show up each round. (I also tweeked the damage on "Da Beam" cuz daaaaaamn that thing wrecks you and you can't air guard it.)
The camera is being controlled by two helper-type ojects generated by the Clones chara, that push the camera in the direction the player is facing.
This video also sports the Lifebar system I'm workin on too as well as the VERY unfinished Lantern Beach Stage I'm workin on.
Jeibu's still missing some animation updates. Older frames and some state animations not finished yet. Some attacks are still dummied up as well.
So, it's nothing too special yet, but it's a little test preview of more work I plan to do with this.
It's too bad Elecbyte seems to have disappeared again. What a bag of butts. Oh well, I just keep doin what I can!
Follow me on Twitter and tumblr:
https://twitter.com/VinVulpis/
http://vinvulpis.tumblr.com/
The music used here are two songs from Streets of Rage 3/Bare Knuckle 3.
Round one: Happy Paradise
Round two: Crazy Train
Category All / All
Species Unspecified / Any
Size 681 x 378px
File Size 8.49 MB
Listed in Folders
Oh god furries in street fighter. What has the world come to!
Actually that was pretty badass though I think either your character is OP as hell or you are in an easier mode just so you can test the camera. Well then theres is the fact that you might just be amazing at streetfighter o-o... Either way This is still pretty awesome. Now if only there was a furry version of touhou....
Actually that was pretty badass though I think either your character is OP as hell or you are in an easier mode just so you can test the camera. Well then theres is the fact that you might just be amazing at streetfighter o-o... Either way This is still pretty awesome. Now if only there was a furry version of touhou....
What are you talking about "OP"? D:
The "Rox Howard clones" only have 200HP each. The clones are a multi enemy sort of "minigame" character designed like a beat'em up. I didn't make the clones. Someone who goes by "Most Mysterious" made that chara file. All I did was add in a camera control feature to their code and limit round one to only having 2 clones out at once. Round two ramps up to 4. Oh yeah, and I did lower the damage done by the screen wiping "Da Beam" That shit did like 800 damage and it's unbreakable from the air and they do it constantly. So, modded it to not have to turtle so much.
Most of Jeibu's non-super combos do around 250-350.
Jeibu and the stage are WIPs of mine.
The "Rox Howard clones" only have 200HP each. The clones are a multi enemy sort of "minigame" character designed like a beat'em up. I didn't make the clones. Someone who goes by "Most Mysterious" made that chara file. All I did was add in a camera control feature to their code and limit round one to only having 2 clones out at once. Round two ramps up to 4. Oh yeah, and I did lower the damage done by the screen wiping "Da Beam" That shit did like 800 damage and it's unbreakable from the air and they do it constantly. So, modded it to not have to turtle so much.
Most of Jeibu's non-super combos do around 250-350.
Jeibu and the stage are WIPs of mine.
It's an original button mapping.
2 attack buttons, a jump button and a guard button. I have a 3rd attack button that's only acting the same as the main two together, to do grabs, supers and other two botton functions.
One of left open as a placeholder for tagging/assist stuff I'd like to prototype.
2 attack buttons, a jump button and a guard button. I have a 3rd attack button that's only acting the same as the main two together, to do grabs, supers and other two botton functions.
One of left open as a placeholder for tagging/assist stuff I'd like to prototype.
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