
An advanced class that Craftsmen can become.
The Machinist uses steam-powered contraptions to either attack or support. There are six machines that the Machinist can construct: the Health Replenisher, which gradually heals allies, the Mana Absorber, which gradually drains the mana of enemies, the Shield Generator which protects an ally from attacks and debilitative skills, the Assault Turret which attacks the enemy, the Stat Booster which increases the stats of allies, and the Magic Breaker which disables the use of magic. These machines need to be set up before they can assist in battle. The Machinist can have two machines set up at once, is able to repair them if they're attacked and can upgrade their performance as well. The two machine limit applies even if the party has multiple Machinists. While they don't normally attack on their own, the Machinist can use their gun for self defense.
RPG Class Series Guide
The Machinist uses steam-powered contraptions to either attack or support. There are six machines that the Machinist can construct: the Health Replenisher, which gradually heals allies, the Mana Absorber, which gradually drains the mana of enemies, the Shield Generator which protects an ally from attacks and debilitative skills, the Assault Turret which attacks the enemy, the Stat Booster which increases the stats of allies, and the Magic Breaker which disables the use of magic. These machines need to be set up before they can assist in battle. The Machinist can have two machines set up at once, is able to repair them if they're attacked and can upgrade their performance as well. The two machine limit applies even if the party has multiple Machinists. While they don't normally attack on their own, the Machinist can use their gun for self defense.
RPG Class Series Guide
Category Artwork (Digital) / Fantasy
Species Unspecified / Any
Size 1100 x 826px
File Size 810.8 kB
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