
I am very excited to finally announce my next game project and the direct sequel to See no Evil - Smell no Evil! This next installment will take a distinctly more mystery-solving direction. I don't want to reveal too much information just yet, as it's still early in development, but I was just too excited not to let a little bit sneak out. Enjoy!
Category Artwork (Digital) / Doodle
Species Unspecified / Any
Size 1280 x 507px
File Size 115.9 kB
My favorite faces are Boulder and Barrod, because they're the most OOC
And I know why they look like that: they must think:
Boulder: "Does not compute."
Barrod: "Really?! I mean... REALLY?!"
Hup: "You gotta be kidding me..."
Ciz: "Heh, that's actually pretty funny."
Agmago: "That's embarassing..."
Orsino: "Oh GOD..."
And I know why they look like that: they must think:
Boulder: "Does not compute."
Barrod: "Really?! I mean... REALLY?!"
Hup: "You gotta be kidding me..."
Ciz: "Heh, that's actually pretty funny."
Agmago: "That's embarassing..."
Orsino: "Oh GOD..."
Hahahaha, you actually had me going for about 30 seconds there. I actually audibly squealed at the thumbnail and felt excited. I thought nothing of the title at first, then I read your description and it clicked. "Wait, this is a fart jo- WHAT DAY WAS THIS POSTED ON."
I have to hand it to you, this was a clever prank :P Only one this year that even came close to getting me. Well done.
A touch disappointed that the sequel isn't real, of course, but I got a good laugh out of this, and I really needed that today. *smirks* So thank you.
And besides, getting to see the gang again is always a good thing by me. Especially with faces as amusing as these.
I have to hand it to you, this was a clever prank :P Only one this year that even came close to getting me. Well done.
A touch disappointed that the sequel isn't real, of course, but I got a good laugh out of this, and I really needed that today. *smirks* So thank you.
And besides, getting to see the gang again is always a good thing by me. Especially with faces as amusing as these.
I am sorry that I missed this and did not respond to you.
I am working on funding Townseed at the moment. As you are aware, if you donated to it, my funding drive was unsuccessful. The funds I did receive I used toward its development, and then Microsoft announced that XNA would no longer be a supported platform, and that really threw a wrench in the cogs, as that was the platform I was using to develop Townseed in.
See no Evil was a "dip my toe in" experiment in Unity. It went well, and served as a good stepping stone, both in terms of experience and in terms of funding. I then began another experiment called "Bastard Bonds" to see if I could do a larger project in Unity, and how feasible it would be to convert Townseed to Unity development.
I am pleased to say that everything went well. Bastard Bonds is in its final stages, and I am quite confident that Unity development is the direction to move for Townseed. Once Bastard Bonds is released later this year, Townseed's development will be kicked back into gear in earnest, this time in Unity, a very much-supported platform.
Again, apologies for not seeing this note sooner.
I am working on funding Townseed at the moment. As you are aware, if you donated to it, my funding drive was unsuccessful. The funds I did receive I used toward its development, and then Microsoft announced that XNA would no longer be a supported platform, and that really threw a wrench in the cogs, as that was the platform I was using to develop Townseed in.
See no Evil was a "dip my toe in" experiment in Unity. It went well, and served as a good stepping stone, both in terms of experience and in terms of funding. I then began another experiment called "Bastard Bonds" to see if I could do a larger project in Unity, and how feasible it would be to convert Townseed to Unity development.
I am pleased to say that everything went well. Bastard Bonds is in its final stages, and I am quite confident that Unity development is the direction to move for Townseed. Once Bastard Bonds is released later this year, Townseed's development will be kicked back into gear in earnest, this time in Unity, a very much-supported platform.
Again, apologies for not seeing this note sooner.
Comments