
.... I'm sorry. This cracks me up every time I look at it, and I apparently get twitchy if I don't upload for awhile.
0.2646 nerd point to anyone who knows what I'm referencing.
0.2646 nerd point to anyone who knows what I'm referencing.
Category All / General Furry Art
Species Canine (Other)
Size 960 x 755px
File Size 122 kB
Hee ... one of my favorite tactics in Yuri's Revenge while playing the Allies is to build several battle fortresses and load them with 4 chrono legionaires and a navy SEAL, with a few IFVs for air defense. Expensive as hell, but it's worth it to be able to erase your enemies from existence. Literally.
Oh man, they're awesome. Stick 4 guardian GIs and a navy SEAL (or British sniper) into them and they're almost unstoppable. Unless you get hit with a mind-control strike force. MAN I hate those!! How can they be so effective when the computer uses them, but so useless when I try?!
Actually, that wasn't as stupid as it sounded. There are a LOT of causes of death in an atomic bomb blast. If you're at ground zero you're dead. Outside of that, ducking and covering could be the difference between living or dying.
1) Fireball - The immediate area. Everything in this area gets vaporized instantly due to unbelievable heat.
2) Heatwave - Several miles. Everything gets a lot hotter. Your skin will burn and blister, but this isn't what will kill you.
3) Firewave - Straight lines out from the blast site in all directions. Everything hit gets vaporized, leaving ashen outlines - but things right behind other things do not. Ducking and covering right here could save you from instant death.
4) Shockwave - Expanding circle from blast wave. Everything gets blown in one direction. Like in a tornado, people who are ducked and covered are smaller, less likely to be picked up, and less likely to be hit in vital organs by debris.
5) Reverse shockwave - Contracting circle from limit of shockwave. The shockwave is so thorough it throws most of the air out of ground zero and reduces atmospheric density for miles, creating a local vacuum surrounded by a high pressure area. The air rushes back in, creating a reverse shockwave almost as big as the initial shockwave. Since it happens several moments after the blast, this could even be deadlier than the initial shockwave, if people start standing up, because the same rules apply.
6) Wind - Extreme and unpredictable wind conditions will prevail for several moments after the explosion. The local weather system may take weeks to return to full normality though it'll only be deadly for a few minutes at worst. Same rules as for both shockwaves, but less risky.
7) Radiation - Ducking and covering is worthless for stopping radiation unless you can hide under or behind a big pile of lead. If you survive the initial blast without mortal wounds though, you'll get radiation sickness and your hair may fall out but it'll take months for life-threatening conditions to develop. If you leave ASAP you could get away with nothing but reduced fertility and a few years off your life.
1) Fireball - The immediate area. Everything in this area gets vaporized instantly due to unbelievable heat.
2) Heatwave - Several miles. Everything gets a lot hotter. Your skin will burn and blister, but this isn't what will kill you.
3) Firewave - Straight lines out from the blast site in all directions. Everything hit gets vaporized, leaving ashen outlines - but things right behind other things do not. Ducking and covering right here could save you from instant death.
4) Shockwave - Expanding circle from blast wave. Everything gets blown in one direction. Like in a tornado, people who are ducked and covered are smaller, less likely to be picked up, and less likely to be hit in vital organs by debris.
5) Reverse shockwave - Contracting circle from limit of shockwave. The shockwave is so thorough it throws most of the air out of ground zero and reduces atmospheric density for miles, creating a local vacuum surrounded by a high pressure area. The air rushes back in, creating a reverse shockwave almost as big as the initial shockwave. Since it happens several moments after the blast, this could even be deadlier than the initial shockwave, if people start standing up, because the same rules apply.
6) Wind - Extreme and unpredictable wind conditions will prevail for several moments after the explosion. The local weather system may take weeks to return to full normality though it'll only be deadly for a few minutes at worst. Same rules as for both shockwaves, but less risky.
7) Radiation - Ducking and covering is worthless for stopping radiation unless you can hide under or behind a big pile of lead. If you survive the initial blast without mortal wounds though, you'll get radiation sickness and your hair may fall out but it'll take months for life-threatening conditions to develop. If you leave ASAP you could get away with nothing but reduced fertility and a few years off your life.
I think the Iraqi Desolators said that. Suicide bombers? You mean those trucks with nuclear bombs strapped to them? I've found them useful a couple of times. Make a small distraction at the enemy's base and sneak a few in while their attention is diverted. Then send in the main force after they explode.
I never found a use for Crazy Ivan ... but he has some of the best lines in the game.
I never found a use for Crazy Ivan ... but he has some of the best lines in the game.
I think i used crazy ivan for taking out a few bridges... if he was a little bit more durable and faster then maybe he would been more useful. :/
Desolators are my favorite soviet unit. They're useful as a defense and a group of them can even take out light tanks from the radiation. xD
Desolators are my favorite soviet unit. They're useful as a defense and a group of them can even take out light tanks from the radiation. xD
No, I think these units were Cuban. An infantry unit that was like the Iranian nuke-truck only it wasn't armed with a nuke. However they were also pretty-much useless. They were powerfull, but glass-jawed and not any faster than other infantry-units. If you sent them one at a time they'd get cut-down by whatever unit happened to be sitting there. If you grouped them up and tried a rush with them, the defenses would always kill one. This would detonate his explosive, his AoE would then kill/detonate the rest of his buddies.
...in other words, useless.
...in other words, useless.
You were just misuing them imo >_> I found them quite good at actually making rushes, you just need some other kind of distraction, that or do some bombardment with enough distance between each trucks. So they're useful when used other than in "single suicide mission" or "big-compact-mass mission"
This made me so gleeful I sneezed out a booger and it stuck to the keyboard and I couldn't type the cancellation codes because it was icky and the ICBMs launched and the nuclear warheads detonated over China and the world plummeted into a nuclear holocaust.
And it's all your fault. Thank you.
And it's all your fault. Thank you.
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