
Painting weights, - defines how much a selected bone affects a given area. Its a very time consuming and critical part of character modeling and rigging. Baylee here gets placed into many awkward and impractical poses such as this, to make sure everything, above and below, moves just right; and there are no accidental wardrobe malfunctions.
Her clothing can be changed or removed by simply activating the given layer(s), but presents challenges for the clothing to move with the body underneath.
Baylee, Modeled in Blender based on the Character design by
damnevildog
Almost ready to post real renders and animation, but I would like to re-do her hair, face and boots with a bit more detail... (W.I.P)
Her clothing can be changed or removed by simply activating the given layer(s), but presents challenges for the clothing to move with the body underneath.
Baylee, Modeled in Blender based on the Character design by

Almost ready to post real renders and animation, but I would like to re-do her hair, face and boots with a bit more detail... (W.I.P)
Category All / All
Species Red Panda
Size 881 x 768px
File Size 163 kB
Her gloves and boots are hollow, though I have the original hands and feet on a separate layer, The core body is multi-layered clothing more for the challenge.
Before I import her into the Unreal Engine I'll optimize her down to clean figure, This will need to be done anyway to 3D print her, as it often requires single mesh with single texture.
Before I import her into the Unreal Engine I'll optimize her down to clean figure, This will need to be done anyway to 3D print her, as it often requires single mesh with single texture.
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