I'm busy showing big sis the joys of playing a blue Magic player. I don't think she quite understands why she just lost.
Featuring my lovely big sis
ursa-mina
Artwork done by the always amazing
toddlergirl
Featuring my lovely big sis
ursa-minaArtwork done by the always amazing
toddlergirl
Category All / All
Species Unspecified / Any
Size 1255 x 1280px
File Size 202.4 kB
Hat's blue right there, spells, spels and even more fukin counterspells.... Also blue seems to always like to take its time, I mean the monsters start weak, but so many goddamn tokens on the monsters as soons as you leave them be for like 4 turns!!! Ech, I hate playing vs blue, though not many people play it luckily. I play white... LET THE SWARMS AND ENCHANTS BEGIN!
Yeah blue is a late game color. The trick is to survive until then. A favorite card if mine from the core 2015 set was Chasm Skulker.
Every time I draw a card put a 1/1 counter on it. Then when it dies put a number of 1/1 squid tokens with islandwalk on the battlefield equal to the number of counters that were on Chasm Skulker.
Every time I draw a card put a 1/1 counter on it. Then when it dies put a number of 1/1 squid tokens with islandwalk on the battlefield equal to the number of counters that were on Chasm Skulker.
Oh yeah its lots of fun being able to swing over everyone's head and there's nothin they can do about it.
Check out archetype of imagination. Gives all your creatures flyin and creatures opponent controls lose flying and can't gain it. Pair that up with floodtide leviathan and you're unstoppable.
Check out archetype of imagination. Gives all your creatures flyin and creatures opponent controls lose flying and can't gain it. Pair that up with floodtide leviathan and you're unstoppable.
Heheh, looks like a certain little girl whipped the butt of her big sis!
I know next to nothing about hardcore Magic, though it is a pretty fun game when played casually. Currently though, my major gaming interest is the X-wing Miniatures Game. Best Star Wars tabletop game ever created.
I know next to nothing about hardcore Magic, though it is a pretty fun game when played casually. Currently though, my major gaming interest is the X-wing Miniatures Game. Best Star Wars tabletop game ever created.
OMG you like X-Wing? That game is so fun. I haven't had. A chance to pick up the new ships from the scum and villainy faction but I have a ton of the ships from the first few waves. I even have the Tantive. That thing is bad news.
As for magic. I play pretty casually unless I'm at Friday night magic or something. I prefer the casual enviroment of casual play. Magic is a very strategic game and it's interesting how different cards interact with each other. I only started last year playing and have already placed third in a tournement. I won't lie though, the game can be a serious money pit. That's why I prefer to play commander and modern. The cards never rotate out and you can make some pretty funny decks.
As for magic. I play pretty casually unless I'm at Friday night magic or something. I prefer the casual enviroment of casual play. Magic is a very strategic game and it's interesting how different cards interact with each other. I only started last year playing and have already placed third in a tournement. I won't lie though, the game can be a serious money pit. That's why I prefer to play commander and modern. The cards never rotate out and you can make some pretty funny decks.
I LOVE X-wing!!! :D I've got a pretty extensive fleet right now, and thanks to a model commission I've been working on that a friend has been paying me piecemeal to build, I bought some of the S&V ships. I love their feel, especially Prince Xizor. His ability is like, "You. Lesser Being. Stand right there for me." Feels just as slimy and sneaky as the green man himself. I've got the Tantive as well, but mine is sitting on my workbench waiting for me to finish the lighting circuit for the engines as well as painting the bridge and adding crewmembers. And maybe a tiny Star Wars poster and a nude...
Man, money pit is right... I know a guy who has spent several grand on his deck, and has made even more by buying and selling.
Man, money pit is right... I know a guy who has spent several grand on his deck, and has made even more by buying and selling.
Guess I really need to check out the Star Viper. You have an awesome talent to modify stuff like you do.
Yeah Magic can be crazy expensive if you let it. Every once in a while though you go buy some random booster pack from walmart and pull something amazing. Couple months ago I found an old Innistrad booster. spent my 4 bucks not expecting anything and guess what. I pull a Liliana of the Veil. Freaking 100.00 card right there. So happy that day.
Yeah Magic can be crazy expensive if you let it. Every once in a while though you go buy some random booster pack from walmart and pull something amazing. Couple months ago I found an old Innistrad booster. spent my 4 bucks not expecting anything and guess what. I pull a Liliana of the Veil. Freaking 100.00 card right there. So happy that day.
"To modify stuff like you do." Have you seen my other work on X-wing minis? I made an X-wing with collapsible wings once, and I'm just about finished with a set of decals for the X-wing and Y-wing so a player can create all of Red Squadron and Gold Squadron.
Heh, I love when that happens, and it's part of what makes a randomly packed game fun. But I can't afford randomness right now because my budget is so tight, so I am really glad I always know what I'm getting when I buy an XMG miniature. I probably wouldn't play otherwise.
Heh, I love when that happens, and it's part of what makes a randomly packed game fun. But I can't afford randomness right now because my budget is so tight, so I am really glad I always know what I'm getting when I buy an XMG miniature. I probably wouldn't play otherwise.
I'm still looking into Star Wars Armada, heard that that's a good game. Also, maybe yu would like the game 'Dungeon Boss'. It's a card game in which you're the last boss of a dungeon and you need to expand your dungeon to kill adventurers. It's a mp card game and pretty fun, not too expensive either
I never tried attack wing. No I love roleplaying so I'm big into D&D, I play both DM and player, since I make up stories in a few second xD. But yeah, Magic kinda puts me off with the deckbuilding thing, I'm really really bad at making decks, and all my friends don't use other standard devks anymore, so I can't really play ;-;
That's one of my favorite aspects of X-wing: it's really well balanced, so while you might have to figure out which ships fit your play style better, you don't have to worry about building the perfect "deck" from their cards since it depends more on your flying skill than what combos you use.
Yeah, it's less "deck-building" so much as it is "combo-stacking". You try to find combos that work well, like this one:
Hobbie Kilvian (X-wing)
-R3-A2
-Flechette Torpedoes
Hobbie's card says that he will get rid of a stress token (which prohibits actions) whenever he acquires or spends a target lock, he may remove a stress token from his ship. R3-A2's ability is that he can give one stress token to an enemy ship at the cost of giving his host ship a stress as well. And Flechette Torpedoes will automatically deal a stress token to the enemy they are targeted at, regardless of whether the missile hits. So in effect, you can give the enemy ship two stress tokens and only take one for yourself, and since stress tokens can only be gotten rid of by a green maneuver or otherwise by a card ability once per turn, you can give ships like TIE Interceptors that love their actions a major headache. Pretty awesome combo, there.
The Imperial-class Star Destroyer isn't a part of the game, unless you count one of the scenarios which involves a Star Destroyer bombarding the play area with turbolasers. The X-wing is still viable despite being a Wave 1 ship, though it's starting to be eclipsed slightly by more specialized fighters. I still love playing it though. :)
Hobbie Kilvian (X-wing)
-R3-A2
-Flechette Torpedoes
Hobbie's card says that he will get rid of a stress token (which prohibits actions) whenever he acquires or spends a target lock, he may remove a stress token from his ship. R3-A2's ability is that he can give one stress token to an enemy ship at the cost of giving his host ship a stress as well. And Flechette Torpedoes will automatically deal a stress token to the enemy they are targeted at, regardless of whether the missile hits. So in effect, you can give the enemy ship two stress tokens and only take one for yourself, and since stress tokens can only be gotten rid of by a green maneuver or otherwise by a card ability once per turn, you can give ships like TIE Interceptors that love their actions a major headache. Pretty awesome combo, there.
The Imperial-class Star Destroyer isn't a part of the game, unless you count one of the scenarios which involves a Star Destroyer bombarding the play area with turbolasers. The X-wing is still viable despite being a Wave 1 ship, though it's starting to be eclipsed slightly by more specialized fighters. I still love playing it though. :)
Nah, it's not expensive at all. You only need the core set to get the movement templates and three starfighters, and possibly one or two expansions from either the Empire or Rebel Alliance. Maybe three or four if you really want. And once you get the ships you want, you can proxy the cards and maneuver dials because all of them that have been released are online. Since all of the cards have their point cost printed on them, you don't have to buy any miniatures for the game unless you really want to. In addition, there are papercraft and 3D-printed versions of all the ships, so you don't really need to buy the miniatures if you have good painting skills. Or even if you don't, as a lot of the ships have really simple paint schemes. The 3D printed minis are around half the cost of the actual expansions.
X-wing isn't terribly easy to master, though. It takes many gaming sessions before you become comfortable enough with the templates to be able to maneuver your fighters quickly, which is pretty important if you've got a swarm of TIE Fighters. Also, each ship handles differently, with pros and cons to each design. Some excel at one thing and suck at another. Others are well-balanced, but don't compete well with more advanced designs. Once you're used to some of the ships however, things start to become more intuitive and you can learn which ships work with what tactics.
X-wing isn't terribly easy to master, though. It takes many gaming sessions before you become comfortable enough with the templates to be able to maneuver your fighters quickly, which is pretty important if you've got a swarm of TIE Fighters. Also, each ship handles differently, with pros and cons to each design. Some excel at one thing and suck at another. Others are well-balanced, but don't compete well with more advanced designs. Once you're used to some of the ships however, things start to become more intuitive and you can learn which ships work with what tactics.
The core set is $40, which is of course essential, and while normally people get two of them one is all you need to begin. Then decide what kind of a player you are. You'll also need to decide if you prefer Imperial or Rebel. Imperials will probably require you to get more ships since they are famed for their swarm tactics of sending several cheap fighters at once to overwhelm opponents, so the Rebels would probably be a good option. Small-base minis are $14 and large ones are anywhere from $30-35.
For close-in knife-fighting, the B-wing, TIE Bomber and TIE Advanced are good starters (though you'll DEFINITELY need the revamped TIE Advanced cards that come in the Imperial Raider-class Corvette. Proxy them if you're going this route; the Raider is expensive).
For good all-around fighters, the X-wing, TIE Fighter and TIE Interceptor are good ships, especially the TIE Fighter pilot "Howlrunner" (she comes in the TIE Fighter expansion, so you'll have to get an extra TIE Fighter mini to get her).
For speed and agility, the A-wing and again the TIE Interceptor are good fits, especially since both have the "Boost" action, which lets you make an additional speed-1 maneuver forward or banking.
For control, the Y-wing and B-wing are excellent because they can mount ion cannons, which temporarily disable a ship.
For beefiness/tankiness, the Millennium Falcon, Y-wing, B-wing, TIE Bomber, and Lambda-class Shuttle are great since they all have a lot of hull and shields, plus the TIE Bomber has the cheapest hull points in the game.
It helps to know that all ships in the game come with everything needed to play them effectively. The Y-wing comes with its signature ion cannon turret, the Shuttle comes with Darth Vader and the Heavy Laser Cannon, B-wing comes with the Ion Cannon, etc. Also, there is no randomization so you will always know what you will be getting.
For close-in knife-fighting, the B-wing, TIE Bomber and TIE Advanced are good starters (though you'll DEFINITELY need the revamped TIE Advanced cards that come in the Imperial Raider-class Corvette. Proxy them if you're going this route; the Raider is expensive).
For good all-around fighters, the X-wing, TIE Fighter and TIE Interceptor are good ships, especially the TIE Fighter pilot "Howlrunner" (she comes in the TIE Fighter expansion, so you'll have to get an extra TIE Fighter mini to get her).
For speed and agility, the A-wing and again the TIE Interceptor are good fits, especially since both have the "Boost" action, which lets you make an additional speed-1 maneuver forward or banking.
For control, the Y-wing and B-wing are excellent because they can mount ion cannons, which temporarily disable a ship.
For beefiness/tankiness, the Millennium Falcon, Y-wing, B-wing, TIE Bomber, and Lambda-class Shuttle are great since they all have a lot of hull and shields, plus the TIE Bomber has the cheapest hull points in the game.
It helps to know that all ships in the game come with everything needed to play them effectively. The Y-wing comes with its signature ion cannon turret, the Shuttle comes with Darth Vader and the Heavy Laser Cannon, B-wing comes with the Ion Cannon, etc. Also, there is no randomization so you will always know what you will be getting.
I'll take a look into it, it sounds really interesting, especially for a old Star Wars nut like me, 'tis been a long time I put some time in that lore.
Normally I'm a player for control, speed & swarm and tankiness so that would probably fit the most for me here too xD And thanks a lot for all this info, I really am getting interested in the game now :D
Normally I'm a player for control, speed & swarm and tankiness so that would probably fit the most for me here too xD And thanks a lot for all this info, I really am getting interested in the game now :D
And I kinda like there's no randomness, bit more of a fan favor if they know what they want and what they need to get to get it without a chance to not get it. For some games like TCG and stuff like that randomness is nice and needed to stimulate the tradig and always different game/ build setup, but army/ squad builders like these that need coordination randomness would really work against the game, and it's nice that the game's makers realise this!
Indeed. This was one of the chief failings of the old WotC Star Wars miniatures game systems, besides the terrible rules.
One thing I am especially impressed by in terms of FFG's X-wing game is the quality of the plastic miniatures themselves. Their sculpts are so good you'd swear that they were made by scanning the old filming miniatures and shrinking the down. They're also all in scale with each other and have reasonably good paint jobs that make them look great on the table together.
Another cost-saver: the game is on Vassal, so if you don't want to buy the miniatures before you know how they handle, you can try them out with other players and see if you like them.
One thing I am especially impressed by in terms of FFG's X-wing game is the quality of the plastic miniatures themselves. Their sculpts are so good you'd swear that they were made by scanning the old filming miniatures and shrinking the down. They're also all in scale with each other and have reasonably good paint jobs that make them look great on the table together.
Another cost-saver: the game is on Vassal, so if you don't want to buy the miniatures before you know how they handle, you can try them out with other players and see if you like them.
Well if you feel like it, maybe we could play x-wing some time? At least if you have the patience to help a newbie :D:D:D
And yeah, TTS can be really finicky, but I do like some aspects of it like boardbuilding and just the sheer randmrandomness. It's a bit like the GMod of game sims xD
And yeah, TTS can be really finicky, but I do like some aspects of it like boardbuilding and just the sheer randmrandomness. It's a bit like the GMod of game sims xD
Just got back from a tournament, my hydra deck had 6 wins, 2 losses, 2 draws in a 4 round tournament, came in 5th place in a 14 person tournament. It beat 1 of 2 games against the person who came in 1st and the third game of that match had to be draw because there was no time left. It's a mean little...
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