![Click to change the View [GIFT ART by Tacokurt] "Vore Dating Sim Mockup Pt. 2"](http://d.furaffinity.net/art/inkanyamba/1429668294/1429668086.inkanyamba_tacokurt_hot-for-teacher.png)
[GIFT ART by Tacokurt] "Vore Dating Sim Mockup Pt. 2"
[Original post] by
tacokurt
A mockup shot of a theoretical vore-themed visual novel game.
Baera is being apprehended by the Headmistress, for repeated bullying of junior students. And senior students. Just rampant bullying of physically smaller students in general, there is no pattern - it's like he wanted to be caught or something.
The school has a very high turnover rate - nobody will even notice if another troublemaker... moves on, and gets removed from the general student body. This detention in the Headmistress' office might be the last one he gets.
The point of view is from the eyes of Baera, who is
microphone
The serpent with a formal color pattern and nice authority spectacles is me

A mockup shot of a theoretical vore-themed visual novel game.
Baera is being apprehended by the Headmistress, for repeated bullying of junior students. And senior students. Just rampant bullying of physically smaller students in general, there is no pattern - it's like he wanted to be caught or something.
The school has a very high turnover rate - nobody will even notice if another troublemaker... moves on, and gets removed from the general student body. This detention in the Headmistress' office might be the last one he gets.
The point of view is from the eyes of Baera, who is

The serpent with a formal color pattern and nice authority spectacles is me
Category Artwork (Digital) / Vore
Species Snake / Serpent
Size 1920 x 1080px
File Size 787.5 kB
One would think programming a dating sim would be easy, what with no need for advanced rendering, physics, big worlds, etc. but the truth is they have so much you still have to keep track of. Every character has to have their own stats to keep track of how they feel about you and what phrases they'd respond well to, plus unique dialog for each of them to show their reactions, scripted events, how characters would react to other things you do and who else is around. Basically, play the Stanley Parable, and you'll probably get a good idea of just how much would go into a game like this, since that game is all about what it's like to have tons of choices the developers saw coming. And in a dating sim, negative possibility space can kill the game outright.
If you happen to make a real game out of this, I wish you the best of luck and look forward to playing it!
If you happen to make a real game out of this, I wish you the best of luck and look forward to playing it!
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