
I managed to finish the colouring on this one with a big, stupid smile on my face, but the minute I started up on the animated section I was doomed to fail.
Like an idiot (or, more so, like someone who's never actually had any proper training in animation and animation tactics and has really only learned from trial and error or looking off of the blogs of actual animators) I didn't plan out what I was drawing juxtapose the actual frame space that the image would show up on, so when I removed this background I had a long stretch of animations that extended WAY past the screen borders. In trying to fix this I ended up just going frame by frame and trying to drag the pictures to what I thought were the right places on the background AFTER I had animated it so that it moved. This left me with a very shaky animation that was off in a lot of places and wasn't nearly as smooth as what I'd originally done.
In the end, what I did was I used the pencil tool to draw a line where the water ended at the top of this picture. I copied and pasted that same line into every single frame of the unmoved version of the animation so that every frame had that line in the exact same place (where the water ended). When I moved the frames to the animated background, I still had to drag them into position, yes, but now instead of guessing the right spot they had to go, all I had to do was match up the pencil line on the animation frame with the water's edge on the animated background. This ended up working, though I think I still want to tweak it and maybe add a few more frames if I can. Right now though, I'm focusing on other, more important animations for the project--since I want to get it out by May 15th. If I finish everything up and have the time to add more frames in then that'll be great, but I have to make sure I have all the important animations and backgrounds finished first.
Fun Fact: This image was originally turned on its side but, after consulting at least two friends on the matter, I decided to flip the image so that it was a vertically longer image instead. I did this for three reasons. The first is that the friends I asked said that the vertical version just looked better. The second is that since I was going to animate this background moving across the screen, the vertical rendition gave me more room to work with. The third was the fact that the background that comes AFTER this one is also animated but moves in the opposite direction, so I liked the idea of having a background go up and then having the following one go down.
The comic books seen at the bottom weren't drawn by me, obviously. They're scans of the actual comics I own. They are: Static #19, Araknis #1, Druid #1, Lady Death #3, The Dung Boys #1, The Ray #0, Darkman #1 and the cover for Icon volume 1 because I don't have the single issue.
Like an idiot (or, more so, like someone who's never actually had any proper training in animation and animation tactics and has really only learned from trial and error or looking off of the blogs of actual animators) I didn't plan out what I was drawing juxtapose the actual frame space that the image would show up on, so when I removed this background I had a long stretch of animations that extended WAY past the screen borders. In trying to fix this I ended up just going frame by frame and trying to drag the pictures to what I thought were the right places on the background AFTER I had animated it so that it moved. This left me with a very shaky animation that was off in a lot of places and wasn't nearly as smooth as what I'd originally done.
In the end, what I did was I used the pencil tool to draw a line where the water ended at the top of this picture. I copied and pasted that same line into every single frame of the unmoved version of the animation so that every frame had that line in the exact same place (where the water ended). When I moved the frames to the animated background, I still had to drag them into position, yes, but now instead of guessing the right spot they had to go, all I had to do was match up the pencil line on the animation frame with the water's edge on the animated background. This ended up working, though I think I still want to tweak it and maybe add a few more frames if I can. Right now though, I'm focusing on other, more important animations for the project--since I want to get it out by May 15th. If I finish everything up and have the time to add more frames in then that'll be great, but I have to make sure I have all the important animations and backgrounds finished first.
Fun Fact: This image was originally turned on its side but, after consulting at least two friends on the matter, I decided to flip the image so that it was a vertically longer image instead. I did this for three reasons. The first is that the friends I asked said that the vertical version just looked better. The second is that since I was going to animate this background moving across the screen, the vertical rendition gave me more room to work with. The third was the fact that the background that comes AFTER this one is also animated but moves in the opposite direction, so I liked the idea of having a background go up and then having the following one go down.
The comic books seen at the bottom weren't drawn by me, obviously. They're scans of the actual comics I own. They are: Static #19, Araknis #1, Druid #1, Lady Death #3, The Dung Boys #1, The Ray #0, Darkman #1 and the cover for Icon volume 1 because I don't have the single issue.
Category Artwork (Digital) / Scenery
Species Unspecified / Any
Size 1080 x 2428px
File Size 1.22 MB
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