
May 10th edit: Sorry it took me a while to respond to your comments. I was busy with IRL stuff, and I was fixing some stuff in this.
Fixes: Genetta and I both agreed that the composition was better without the smaller tree off to the left, so I removed it. I also adjusted the shape of the large tree to the right, fixed the shape of the bow at the top, and moved the arrow down so that it's resting on her hand. I also added some blurring affects to the BG. Enjoy!
Watchers Giveaway Prize - 1/3
I'm finally working on the Giveaway prizes, woo!
This one is for the awesome genetta. She asked me to draw her fursona in a tribal outfit, so I designed some fantasy clothing for her to wear and gave her a bow to play around with. (Her clothing totally isn't inspired by Skyrim's fur armor, by the way... of course not. *cough*)
In this picture I really tried to play around with depth and different painting styles. I've seen a ton of artists who can make a detailed character match a looser background (like in these: http://www.furaffinity.net/view/1469140/ http://www.furaffinity.net/view/8550350/ ) but I don't think I "get" the technique quite yet. I'll keep practicing, though!
I also tried to come up with a floral design for the bow (since Genetta loves flowers), but everything I came up with on my own was too busy. So I used a simple border texture from Sarthony on deviantArt to add some flair to the bow. The original is pattern here: http://sarthony.deviantart.com/art/.....shes-310627828
I hope you like it!
ART INFO
Art © 2015 by
aboveclouds
Character belongs to
genetta
I used this bark texture: http://akinna-stock.deviantart.com/.....ture2-29492483 by akinna-stock on the trees.
Comments and critiques are always welcome. :)
Tools used: PSE
Time Taken: No clue.
Fixes: Genetta and I both agreed that the composition was better without the smaller tree off to the left, so I removed it. I also adjusted the shape of the large tree to the right, fixed the shape of the bow at the top, and moved the arrow down so that it's resting on her hand. I also added some blurring affects to the BG. Enjoy!
Watchers Giveaway Prize - 1/3
I'm finally working on the Giveaway prizes, woo!
This one is for the awesome genetta. She asked me to draw her fursona in a tribal outfit, so I designed some fantasy clothing for her to wear and gave her a bow to play around with. (Her clothing totally isn't inspired by Skyrim's fur armor, by the way... of course not. *cough*)
In this picture I really tried to play around with depth and different painting styles. I've seen a ton of artists who can make a detailed character match a looser background (like in these: http://www.furaffinity.net/view/1469140/ http://www.furaffinity.net/view/8550350/ ) but I don't think I "get" the technique quite yet. I'll keep practicing, though!
I also tried to come up with a floral design for the bow (since Genetta loves flowers), but everything I came up with on my own was too busy. So I used a simple border texture from Sarthony on deviantArt to add some flair to the bow. The original is pattern here: http://sarthony.deviantart.com/art/.....shes-310627828
I hope you like it!
ART INFO
Art © 2015 by

Character belongs to

I used this bark texture: http://akinna-stock.deviantart.com/.....ture2-29492483 by akinna-stock on the trees.
Comments and critiques are always welcome. :)
Tools used: PSE
Time Taken: No clue.
Category Artwork (Digital) / Fantasy
Species Feline (Other)
Size 1063 x 1396px
File Size 659.7 kB
I love what you did with the piece! It really come out spectacular.
If your trying to nail the "loose bg" mixing well with a detailed character like in those pieces- Their focal point (eg the characters) are "in focus,"whereas the rest of it quickly fades and looses detail. Beyond the threshold of detailed area, the bg need only be suggestive shapes.
It also helps if some portion of the bg can be in focus with the characters as well, therefore suppling a gradient as the rest of the bg quickly goes out of focus.
hope that helps!
If your trying to nail the "loose bg" mixing well with a detailed character like in those pieces- Their focal point (eg the characters) are "in focus,"whereas the rest of it quickly fades and looses detail. Beyond the threshold of detailed area, the bg need only be suggestive shapes.
It also helps if some portion of the bg can be in focus with the characters as well, therefore suppling a gradient as the rest of the bg quickly goes out of focus.
hope that helps!
Aw, thanks! I really appreciate it.
And thanks for the tips too! The problem I had with this picture is that everything is either close (the character, the grass) or far away (the tree and sky) so there isn't an easy way to fade it out like I could with rolling hills. I'm planning on blurring the tree some more(to further push the depth), but is there anything else I could do? It might just be something I'll have to keep in mind for future pictures.
And thanks for the tips too! The problem I had with this picture is that everything is either close (the character, the grass) or far away (the tree and sky) so there isn't an easy way to fade it out like I could with rolling hills. I'm planning on blurring the tree some more(to further push the depth), but is there anything else I could do? It might just be something I'll have to keep in mind for future pictures.
My only thought would be to force a scene to have more of a middle ground, or otherwise a more staggered BG gradient, therefore allowing you the necessity of developing the depth and focal point/blurt effect you desire.
for this piece I guess you could replace the grass with a gradient of other greenery (in front of her). then utilize slightly taller (think brush, shrubs, bushes, etc) behind her which would peak out a little above the hill, providing that vital gradient. Therefore if you blue the trees out more it'll look natural.
I look forward to seeing future works of art, you have a knack for genuinely original, dynamically intriguing illustrations!
Ah, yes sorry. I kept looking at this piece and seeing new things I liked about it and had to comment. Sorry for the spam.
This is one of those pieces that just strikes a chord with me in the beauty, perspective, the action shot, the colours, the little details on the bow, feathers, ect.
Just wow :)
These are the type of commissions I would love to purchase but the sheer amount of hours required for this usually puts it out of my price range. That being said it is so nice that you share it with the rest of us. It also a nice deviation from dragons, not that those are any less spectacular. :)
This is one of those pieces that just strikes a chord with me in the beauty, perspective, the action shot, the colours, the little details on the bow, feathers, ect.
Just wow :)
These are the type of commissions I would love to purchase but the sheer amount of hours required for this usually puts it out of my price range. That being said it is so nice that you share it with the rest of us. It also a nice deviation from dragons, not that those are any less spectacular. :)
Great job with this pic, really love the lighting and the simple bg.
As for the technique that you were trying to replicate, it's actually something that comes from photography. Whenever you create an image there is always a "camera" , that is, the point from which the image is being seen. If you use the "camera" to focus on a subject which is say 4 feet from the camera, then everything else which is not at that depth will not be in focus, so scenery in the background is blurred, but also objects closer to the camera. In the examples you posted they're using the focus distance to pick out a specific subject, vs having your focus distance be at infinity where everything is in focus. So you could just paint everything in focus and then blur it later, but you can also think about this as you're doing the pic and decide to paint it looser/ less detailed as stuff gets away from the focus point. You can take this idea even further, by using a specific focal length for the camera (wide angle vs telephoto ect) which will distort the image in different ways and also exposure length, for instance on a slower exposure her hair blowing in the wind would blur a little bit (which you've done in this painting quite nicely), vs a fast exposure that stops all motion.
The best way to really understand this would be to just grab a camera and take some pictures yourself, seeing what happens when you focus on different things.
Hope that helps, although you may already know all this.
As for the technique that you were trying to replicate, it's actually something that comes from photography. Whenever you create an image there is always a "camera" , that is, the point from which the image is being seen. If you use the "camera" to focus on a subject which is say 4 feet from the camera, then everything else which is not at that depth will not be in focus, so scenery in the background is blurred, but also objects closer to the camera. In the examples you posted they're using the focus distance to pick out a specific subject, vs having your focus distance be at infinity where everything is in focus. So you could just paint everything in focus and then blur it later, but you can also think about this as you're doing the pic and decide to paint it looser/ less detailed as stuff gets away from the focus point. You can take this idea even further, by using a specific focal length for the camera (wide angle vs telephoto ect) which will distort the image in different ways and also exposure length, for instance on a slower exposure her hair blowing in the wind would blur a little bit (which you've done in this painting quite nicely), vs a fast exposure that stops all motion.
The best way to really understand this would be to just grab a camera and take some pictures yourself, seeing what happens when you focus on different things.
Hope that helps, although you may already know all this.
Comments