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My very first mugen to be character! Yay!
Man... THIS was some work... and I'm only just getting started.
Well, least his idle animation is done. ^^
Now I just gotta make attacks, jump, block, getting hit, dying, winning, taunts...
...So much xD
Man... THIS was some work... and I'm only just getting started.
Well, least his idle animation is done. ^^
Now I just gotta make attacks, jump, block, getting hit, dying, winning, taunts...
...So much xD
Category Flash / General Furry Art
Species Alien (Other)
Size 550 x 400px
File Size 3.1 kB
Listed in Folders
Oh yes, I've seen it. VERY well done edits there. Gotta love charizard
I am curious though. Have you ever made a character's sprites from the very beginning? Like, I know you do a lot of edits of existing characters, but have you ever made each of the sprites yourself?
I am curious though. Have you ever made a character's sprites from the very beginning? Like, I know you do a lot of edits of existing characters, but have you ever made each of the sprites yourself?
Here is advice.
MUGEN is about primarily about, well, the gameplay and fighting. Though having quirky characters is neat and I actually like to collect strange and even overpowered characters for fighting (Omega Tiger Woods and Super Mario 64 got a permanent place in my roster), fetish characters tend to be cringe-worthy.
The big thing is that you have to design your character with the following assumptions: the player may not actually feel like wanting to bother with the fetish stuff. It may want to, you know, just fight and stuff.
Likewise, keep in mind that unless you plan for your character to be limited in viability to facing only specifically coded characters, it should be capable of standing on its own.
This big rant boil down to: don't make the mistake of making your character like Slime or other such 'fetish' characters.
I recommend you include a on/off switch for stuff and that you set 'off' as the default. Likewise, if your character's special animations demand special coding and thus only work right on certain characters, be sure to have the character's readme warn the player about it.
MUGEN is about primarily about, well, the gameplay and fighting. Though having quirky characters is neat and I actually like to collect strange and even overpowered characters for fighting (Omega Tiger Woods and Super Mario 64 got a permanent place in my roster), fetish characters tend to be cringe-worthy.
The big thing is that you have to design your character with the following assumptions: the player may not actually feel like wanting to bother with the fetish stuff. It may want to, you know, just fight and stuff.
Likewise, keep in mind that unless you plan for your character to be limited in viability to facing only specifically coded characters, it should be capable of standing on its own.
This big rant boil down to: don't make the mistake of making your character like Slime or other such 'fetish' characters.
I recommend you include a on/off switch for stuff and that you set 'off' as the default. Likewise, if your character's special animations demand special coding and thus only work right on certain characters, be sure to have the character's readme warn the player about it.
Gotcha. Thanks for the tip!
The er... 'dirtiest' thing I would have Gyro do would be to simply nom the opponent like most other vore characters in mugen, and it wouldn't be anything special. I'm not going to ignore the essential makings of a fighting character just for the sake of vore.
That being said, I was also considering making a version that doesn't have any vore attacks just so all could enjoy it, and even in the version with the vore, I do plan on making it as balanced as I can.
The er... 'dirtiest' thing I would have Gyro do would be to simply nom the opponent like most other vore characters in mugen, and it wouldn't be anything special. I'm not going to ignore the essential makings of a fighting character just for the sake of vore.
That being said, I was also considering making a version that doesn't have any vore attacks just so all could enjoy it, and even in the version with the vore, I do plan on making it as balanced as I can.
Needs some work on the shading; the light source seems to wrap around the front. The lines could also stand to be smoothed out and seem to have varying thickness. The color palette could use more contrast, too. That's not to say this is a bad piece; it just needs some tweaking. It's actually pretty nice-looking.
Yeah... Unfortunately, this got discontinued and I've shifted focus to working on another another character instead. Now that my spriting is a little better I feel a bit more confident in my ability to make a mugen character.
Not gonna say who it is. Because surprise. But I'll give you a hint.
He's a pokemon. :)
Not gonna say who it is. Because surprise. But I'll give you a hint.
He's a pokemon. :)
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