((
namelessenemy did one. Solomon grundy wanted to do one too))
Munks is a fairly basic character, not very strong but has options and versatility for different play styles, relies mostly on staff
Munks movelist:
Forever is a long time:
Basic projectile, shoots a small plasma fireball from the end of the staff. Can be charged for two hits
Demon Driver:
Shoulder charge that covers half the screen, follow ups are different depending on what button is pushed. Extremely punishable on block.
-A: Low hook (soft knockdown)
-B: Mid Knee (Knockback and wall bounce)
-C: High uppercut
-D: Overhead staff smash
Icarus Dream Fanfare:
Multi hitting staff twirl that propels player forward, Gains follow up with (See you in hell)
Never die:
Tosses grenade on ground, explodes after a second. Distance depends on button pressed.
See you in hell (Don't be late):
Activates plasma in staff until meter runs out, gains better chip damage and an extra hit on moves involving staff
Opens up hard knock back follow up to (Icarus dream fanfare)
Relentless: (Overdrive)
Shoulder charge that leads to 5 heavy punches, final hit causes ground slide/wall stick
Soldier without faith: (Finale) (Must be final round, opponent must have less than 20% health)
Command grab, Munks pummels opponent before giving a final uppercut, launching opponent and finishing off with an orbital cannon blast.
namelessenemy did one. Solomon grundy wanted to do one too))Munks is a fairly basic character, not very strong but has options and versatility for different play styles, relies mostly on staff
Munks movelist:
Forever is a long time:
Basic projectile, shoots a small plasma fireball from the end of the staff. Can be charged for two hits
Demon Driver:
Shoulder charge that covers half the screen, follow ups are different depending on what button is pushed. Extremely punishable on block.
-A: Low hook (soft knockdown)
-B: Mid Knee (Knockback and wall bounce)
-C: High uppercut
-D: Overhead staff smash
Icarus Dream Fanfare:
Multi hitting staff twirl that propels player forward, Gains follow up with (See you in hell)
Never die:
Tosses grenade on ground, explodes after a second. Distance depends on button pressed.
See you in hell (Don't be late):
Activates plasma in staff until meter runs out, gains better chip damage and an extra hit on moves involving staff
Opens up hard knock back follow up to (Icarus dream fanfare)
Relentless: (Overdrive)
Shoulder charge that leads to 5 heavy punches, final hit causes ground slide/wall stick
Soldier without faith: (Finale) (Must be final round, opponent must have less than 20% health)
Command grab, Munks pummels opponent before giving a final uppercut, launching opponent and finishing off with an orbital cannon blast.
Category All / All
Species Unspecified / Any
Size 1045 x 788px
File Size 199.9 kB
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