Nope, that's not the Normal Map AO shader used for showing shape details! That's the first iteration on the base body AO shader, equivalent to Rederick's Red bits. I like this one much more than the excessively purple one I used during that mockup.
I still haven't found a outline I like and want to model it after. That one I used before is just too frail-looking. I'm considering just winging it. For the moment, it's clear there remain a number of shape changes necessary for the torso. The shoulders could stand to be narrower, the neckline and back could used some work, the waist and hips need to be measured and refined, and perhaps the breasts reduced (certainly, reshaped a bit.) Then it'll be on to the pelvis! Deformation in the area of the crotch is starting to bug me again and I feel like there's room for improvement. Hopefully after that, there won't need to be anymore topology changes.
Also: lol, nail polish.
I still haven't found a outline I like and want to model it after. That one I used before is just too frail-looking. I'm considering just winging it. For the moment, it's clear there remain a number of shape changes necessary for the torso. The shoulders could stand to be narrower, the neckline and back could used some work, the waist and hips need to be measured and refined, and perhaps the breasts reduced (certainly, reshaped a bit.) Then it'll be on to the pelvis! Deformation in the area of the crotch is starting to bug me again and I feel like there's room for improvement. Hopefully after that, there won't need to be anymore topology changes.
Also: lol, nail polish.
Category Scraps / Miscellaneous
Species Unspecified / Any
Size 1220 x 828px
File Size 644.3 kB
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