Slipstream-class Multiform
The Slipstream-class multiform combat mecha. In essence, a transformable mecha, going from humanoid to fighter.
Armament takes the form of a massive forward disruptor cannon, basically a "Blow up everything" gun that uses the two forward booms as the arc path (think of the SDF-1 from Robotech / Macross from Macross) and you have the right idea. Big big BIG beam.
Designed to fight both in space and in atmosphere, the design includes sublight and limited hyperlight capability. All this in a shell about the size of a current-day large bomber. (The cockpit? That is big enough that it can seat two side-by-side easy, even though it has only one seat.)
Armament takes the form of a massive forward disruptor cannon, basically a "Blow up everything" gun that uses the two forward booms as the arc path (think of the SDF-1 from Robotech / Macross from Macross) and you have the right idea. Big big BIG beam.
Designed to fight both in space and in atmosphere, the design includes sublight and limited hyperlight capability. All this in a shell about the size of a current-day large bomber. (The cockpit? That is big enough that it can seat two side-by-side easy, even though it has only one seat.)
Category All / Anime
Species Unspecified / Any
Size 568 x 469px
File Size 215.1 kB
She's big, she's heavy, and in all truth that's not even a full or detailed list of equipment and abilities. The entire section near the cockpit (the section with the twin doors directly aft) can pop open, as the entire section is a smaller sub-mecha, specifically a fully combat-capable smaller multiform (used as a combat-capable escape pod and planetside utility vehicle), and failing that the pilot is clad in a personal power armor.
If you want the writeup on the original 4-person design, I can email it, just PM me where to toss it.
If you want the writeup on the original 4-person design, I can email it, just PM me where to toss it.
If ever you should want technical data, or, for that matter, game system data for the old tabletop dice-and-paper Mekton Zeta system, just let me know and I'll happily pass such to you. I adore technical work and the like, though on some of my art I'll be dredging up notes over 16 years old. ^_^
It's quite old, and now out of print. They system was produced by R. Talsorian Games, the same folk who made Cyberpunk 2020, and was basically a generic anime mecha game. It's an excellent system to introduce classic dice-and-paper gaming to folk with, as it can be exceedingly simple, or fairly complex. It doesn't simulate EVERYTHING in anime (including having difficulty with some mecha anime), but nonetheless, it's a decent if old system.
I still do a lot of dice and paper gaming, so using such is pretty much par for the course for me. Sadly, I've WAY too little experience in programming to program stuff, and a lot of the things I've got in my head take years to get listed down in detail. Just, way too much info, if you see my point. Any given setting I've run generates thousands of written pages of info, from detailed NPC characteristics all the way through governments, star systems, cities, whole polities, philosophies, religions, technological variations, etc.
I'm using the RMMV engine which is pretty simple, no coding required (though a few YouTube tutorials helped me out quite a bit). I'm using third party plugins to get around the engine's limitations.
My game universes are fairly in depth too, and it will take me a long time to finish my game, mostly because I'm a slow artist, and I'm not entirely confident with my sprite work, and I don't want to rely on the default graphics that came with the engine.
My game universes are fairly in depth too, and it will take me a long time to finish my game, mostly because I'm a slow artist, and I'm not entirely confident with my sprite work, and I don't want to rely on the default graphics that came with the engine.
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