
"'Does it ever stop glowing?' Not as far as I can remember. Day or night, it seems to be pretty consistent. Some flickering here and there but I can count those times on one hand, and I've been stationed on this rock for over a decade. It does change colour from time to time, which is unsettling to say the least."
Back to some some fun and quick backgrounds :D~
Download the process images at:
www.patreon.com/posts/2989368
Back to some some fun and quick backgrounds :D~
Download the process images at:
www.patreon.com/posts/2989368
Category All / All
Species Unspecified / Any
Size 940 x 581px
File Size 394.8 kB
Indeed it is :3 ! This is some world building for my comic project Pilgrim Adrift :D I am still in process of finishing the prologue but had a hiatus to make sure I fulfill my job contracts. I am doing these 'excerpts' with backgrounds to help me flesh things out for getting back onto the comic~
Thank you! I love atmospheric pieces and find them fascinating, in particular on the subject of relative scaling. Currently I am really trying to get that 'matte painting' feel without the need of photobashing or custom texture brushes. Not that I disdain those methods mind you. I am mainly experimenting and hoping to find a pleasant direction for me to explore :D
Had to go look that up and was very impressed with what I saw. I am at this very moment downloading the game from steam. What's even more awesome is that it seems to have elements that I have been planning on for a future airship exploration game [currently in a premature alpha state with minimal graphics]. This both infuriates and intrigues me. Need to get my shit together [pardon my language]. I am looking forward to playing game and thank you for introducing me to it :D !
My head canon so far:
Alpha was a street urchin kicked out of his gang due to coming of age. Now without purpose and a sense of belonging, he patrolled the seas aimlessly in search of a vast fortune to bring back and thus prove to his soon to be evicted comrades that there is something of worth awaiting them. He and his crew were presumed lost at zee due to dwindling supplies and fuel after encountering pirates off the coast of the Salt Lions.
Beta, Alpha's second in command when in the street urchin gang, then proceeded to search for her brother upon being released. She wanted to record her journeys and collect as much knowledge and experience as possible in hopes of completing what her predecessor could not. She easily tripled the amount of discoveries, eclipsing Alpha's achievements, but met her end at the hands of an unsavoury glass eyed henchman back in Fallen London.
The mantle of exploration was picked up by Mr. Omega, a retired veteran who was secretly helping support the local urchin group. Feeling guilty that he encouraged Alpha and Beta to seek their fortunes, he decides to cash in his inheritance and set out to zee as a form of penance. Better to perish in the unknown that to whither away drinking in some apartment tucked into the slums. He also befreinded the glass eyed henchman, in hopes of exacting revenge for Beta at some opportune time. An overly aggressive captain, he terrifies his crew with his rashness and penchant for hunting zea life. He was last seen tracking a bound shark just after mapping a route to Polythreme.
Alpha was a street urchin kicked out of his gang due to coming of age. Now without purpose and a sense of belonging, he patrolled the seas aimlessly in search of a vast fortune to bring back and thus prove to his soon to be evicted comrades that there is something of worth awaiting them. He and his crew were presumed lost at zee due to dwindling supplies and fuel after encountering pirates off the coast of the Salt Lions.
Beta, Alpha's second in command when in the street urchin gang, then proceeded to search for her brother upon being released. She wanted to record her journeys and collect as much knowledge and experience as possible in hopes of completing what her predecessor could not. She easily tripled the amount of discoveries, eclipsing Alpha's achievements, but met her end at the hands of an unsavoury glass eyed henchman back in Fallen London.
The mantle of exploration was picked up by Mr. Omega, a retired veteran who was secretly helping support the local urchin group. Feeling guilty that he encouraged Alpha and Beta to seek their fortunes, he decides to cash in his inheritance and set out to zee as a form of penance. Better to perish in the unknown that to whither away drinking in some apartment tucked into the slums. He also befreinded the glass eyed henchman, in hopes of exacting revenge for Beta at some opportune time. An overly aggressive captain, he terrifies his crew with his rashness and penchant for hunting zea life. He was last seen tracking a bound shark just after mapping a route to Polythreme.
Hahahah. Oh my, that's quite a lot to get done in a weeks time!
Has your band of intrepid zailors had a chance to visit The Gant Pole yet? Or perhaps seen the Dawn Machine? I'll let you in on a little secret. You can actually zail off the map at certain points (Like behind the Dawn Machine) for some rather unusual happenstances.
And, if you don't mind me asking, what is your favorite port in all the Neath to visit so far?
Has your band of intrepid zailors had a chance to visit The Gant Pole yet? Or perhaps seen the Dawn Machine? I'll let you in on a little secret. You can actually zail off the map at certain points (Like behind the Dawn Machine) for some rather unusual happenstances.
And, if you don't mind me asking, what is your favorite port in all the Neath to visit so far?
Hehehe, I am ashamed to say that I haven't had the chance yet to play further these past few weeks, thus my exploration velocity has collapsed to 0. In the next few weeks, I do look forward to finding out much more and expanding my range so thank you for giving me tantalizing clues of what wonders lie ahead ;D
At the moment, the port on Visage has caught my attention despite being poor in terms of goods/wares. I guess Venderbight is a close second seeing as so far it is my bread and butter during early stages.
At the moment, the port on Visage has caught my attention despite being poor in terms of goods/wares. I guess Venderbight is a close second seeing as so far it is my bread and butter during early stages.
Visage is actually an impressive feat to get too early on. Usually a pain to find them. I recommend traveling up past Venderbight to Wither/Codex, and then hugging the north until you reach Irem at the other side of the map, getting some key locations like Mt. Palmerston and Frostfound along the way. You may have to sneak past a Lifeberg or two, but they're fairly loud and easy to sneak past so long as you keep your light off when you're around them.
Irem is one of my favorite ports in the game. It was, is, and will always be a beautiful place. As well as being a very important port to get certain items you might need later on.
What's your opinion on the music and general feel the game gives though?
Irem is one of my favorite ports in the game. It was, is, and will always be a beautiful place. As well as being a very important port to get certain items you might need later on.
What's your opinion on the music and general feel the game gives though?
Thanks for the tips on sailing north and across. I will be giving that a shot very shortly, hopefully since I want to get some gaming in this weekend.
For the music, I think it is spot on and goes well with the relatively slow paced exploration. I do enjoy how it kicks in or changes at various locations, nice touch. More varied music for events/locations of course would be even better ;D
As for the feel, the game definitely delivers on most fronts. The relatively simple graphics and particle effects combined are indeed greater than the sum of their parts, playing into the atmosphere nicely. I would love to provide art assets for such a game in the future and hopefully elevate the production values even further.
The UI is cumbersome for my tastes and can benefit from some streamlining. I know it is text heavy but there are ways to help move players forward and bring focus to Call-to-Action points more quickly/smoothly. That being said, once you get used to it, the UI performs its duties, it's just a little unwieldy.
Out of curiosity, how did you chance upon this game?
For the music, I think it is spot on and goes well with the relatively slow paced exploration. I do enjoy how it kicks in or changes at various locations, nice touch. More varied music for events/locations of course would be even better ;D
As for the feel, the game definitely delivers on most fronts. The relatively simple graphics and particle effects combined are indeed greater than the sum of their parts, playing into the atmosphere nicely. I would love to provide art assets for such a game in the future and hopefully elevate the production values even further.
The UI is cumbersome for my tastes and can benefit from some streamlining. I know it is text heavy but there are ways to help move players forward and bring focus to Call-to-Action points more quickly/smoothly. That being said, once you get used to it, the UI performs its duties, it's just a little unwieldy.
Out of curiosity, how did you chance upon this game?
I actually played a ton of their other game, Fallen London, which is one of those free browser games where you get a refreshing amount of actions and you click buttons and things happen. Sort of like those real old Facebook money grab games.
Someone had recommended Fallen London to me, and while I was adverse to the system, the writing and setting was too good not to mess around with. I recently decided to pick it up again, and found that they'd made an actual game, so I bought it and have been playing it since.
I think my favorite part of Sunless Sea is just the odd feeling of loneliness and wanderlust it can invoke.
Someone had recommended Fallen London to me, and while I was adverse to the system, the writing and setting was too good not to mess around with. I recently decided to pick it up again, and found that they'd made an actual game, so I bought it and have been playing it since.
I think my favorite part of Sunless Sea is just the odd feeling of loneliness and wanderlust it can invoke.
Fallen London looks fascinating, although it seems rather daunting. I've never hated text heavy games, but I have been intimidated by them before. I still think I will give Fallen London a shot someday, seeing as it is significant to the Sunless Sea world.
On the subject of Sunless, I agree it does a very good job of creating a sense of loneliness whilst exploring the unknown. Few games are brave enough to tread the replay-heavy mechanics of such a world.
On the subject of Sunless, I agree it does a very good job of creating a sense of loneliness whilst exploring the unknown. Few games are brave enough to tread the replay-heavy mechanics of such a world.
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