
My "fursona" if you could call it that. Emalion, a special kind of creature called a Tormentor thats something like an Anthropomorphic Dragon/Demon, though I hate saying that seeing how many people putting "part demon" into their characters is completely overused. Has to draw blood or kill things from time to time to keep himself sated and under some level of control, etc, etc. My character is normally just a sorry ass human, but when need be, this is the form I don.
I'm still figuring out photoshop, and am contemplating how to go about making his white hair work. First time I've used photoshop to this level. Frustrating to get used to using the layers properly, but worth while. Will work on the rest of him when I have the time.
Artwork and Character are © me.
I'm still figuring out photoshop, and am contemplating how to go about making his white hair work. First time I've used photoshop to this level. Frustrating to get used to using the layers properly, but worth while. Will work on the rest of him when I have the time.
Artwork and Character are © me.
Category All / All
Species Dragon (Other)
Size 600 x 600px
File Size 193.5 kB
I envy the type ofshading you got going on here. I can't make anything work without making it overly dark.
One thing I wanna point out, though: Be sure to smudge your shadings (probably at around 50%). They will look much more realistic, though...you may have to dive into the darker colors to make it work completely.
I apologize if I'm telling you something you already know.
Aside from this: The horns and little platings on the face look positively awesome.
One thing I wanna point out, though: Be sure to smudge your shadings (probably at around 50%). They will look much more realistic, though...you may have to dive into the darker colors to make it work completely.
I apologize if I'm telling you something you already know.
Aside from this: The horns and little platings on the face look positively awesome.
Any advice is appreciated, as I am still completely new to photoshop. I only know how to "properly" use less then half of the tools, and barely any of the other specialized effects.
As for the shading, I made two extra layers for each primary layer (Skin color, Horns & scale color, etc) , one for shading, the other for lighting, as I found that messing up with just one layer for each resulted in completely ruining the coloration in that area compared to everything around it. It takes allot of tweaking and very minor manipulation of the color levels.
As for the shading, I made two extra layers for each primary layer (Skin color, Horns & scale color, etc) , one for shading, the other for lighting, as I found that messing up with just one layer for each resulted in completely ruining the coloration in that area compared to everything around it. It takes allot of tweaking and very minor manipulation of the color levels.
Yes, the differing layers. I forgot about that, yet I do it for everyone one of my pictures. Somehow, though, I manage to put shadings and highlights on layers htey're not supposed to be, especially with files that require upwards of fifty layers. Always be sure to check it when it starts getting messy, cause that twenty-undoable-actions limit can get frustrating.
Also, should you wish to make the horns, skin, etc. look a bit girttier, you could apply draker shading near the outsides, copy the base color, shading, and highlight (lighting) layers, merge them together and apply a texture through the fitlers. ( Filter > Texturizer > go from there). You'll have to experiment with it a bit to get a texture that isn't to harsh so that it blends in with the shading and looks natural. Be sure to mess with Blend Modes for layers as well.
If you want a more haunting/mysterious tone, or are dealing with thick lines, go for dark shading. I do that automatically with even relaxed pictures, but it works well for them too. Should you want to go with that, adjusting your brush (color likely black) to opacity at 5%, then increase it by five percent (up to about 35%) each time you run it over previous strokes; it should look really nice. Even more so after smudging and blurring, of course.
With lighting...a brush set to about 2% (for underlying light) or 5% (for definite dots) opacity should be good, unless you're a fan of brights sparkles.
There's a bit of stuff you can try out. Hope it's not vague or redundant.
Also, should you wish to make the horns, skin, etc. look a bit girttier, you could apply draker shading near the outsides, copy the base color, shading, and highlight (lighting) layers, merge them together and apply a texture through the fitlers. ( Filter > Texturizer > go from there). You'll have to experiment with it a bit to get a texture that isn't to harsh so that it blends in with the shading and looks natural. Be sure to mess with Blend Modes for layers as well.
If you want a more haunting/mysterious tone, or are dealing with thick lines, go for dark shading. I do that automatically with even relaxed pictures, but it works well for them too. Should you want to go with that, adjusting your brush (color likely black) to opacity at 5%, then increase it by five percent (up to about 35%) each time you run it over previous strokes; it should look really nice. Even more so after smudging and blurring, of course.
With lighting...a brush set to about 2% (for underlying light) or 5% (for definite dots) opacity should be good, unless you're a fan of brights sparkles.
There's a bit of stuff you can try out. Hope it's not vague or redundant.
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