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Panftr! Spiritual successor to Barbftr, featuring the same wonderful gameplay you're used to with an array of new, interesting creatures!
This is an interactive VORE GAME. It focuses mainly on Endo/Nonfatal vore types.
Special thanks to
ImaginaryZ for coding work! Lord knows this all wouldn't have been possible without his help.
Wanna play it offline? Download the package HERE: https://mega.nz/#!UV5XSQZQ!WO3JjBTv.....LADAy0xbBGESpg
Noone should post their own Panftr players. Contact me to add enemies to the roster.
Current Enemies:
http://www.furaffinity.net/view/17371009/ Grawr
http://www.furaffinity.net/view/17371023/ Dinopotimus
http://www.furaffinity.net/view/17371045/ Ankles
http://www.furaffinity.net/view/17878133/ Snek
http://www.furaffinity.net/view/18008207/ Illumoa Dragon
http://www.furaffinity.net/view/18172663/ Amethyst
http://www.furaffinity.net/view/18634167/ Zibo
http://www.furaffinity.net/view/19088729/ Godran
http://www.furaffinity.net/view/19898426/ Goia
http://www.furaffinity.net/view/20470062/ Sierra
2015-08-11 Update 1.0: After countless hours of working on Grawr and plenty on the others, Panftr's initial release is out!
-Includes Grawr, Ankles, and Dinopotimus.
2015-08-23 Update: Therizinosaurs is added thanks to ImaginaryZ. Includes the rudimentary Monster Achievement system.
2015-10-05 Update: Added Snek, thanks to meee! He's not 100% finished just yet, but he is definitely getting there. More will be added to him later! Also this update features darkrolls! Double tap a direction to roll past enemies. Currently unimplemented in all enemies, but it will get there eventually.
2015-10-19 Update: Added Illumao, who is not Illuminati. Also added cave background, and with Illumoa, an actual reason to use the rolls. Added a new nom to Grawr, along with a lay-down belly for his angry swallow belly. Yeah. Try getting him to eat himself to sleep.
2015-11-06 Update: Added Amethyst! Dis burd has a belly that shrinks you if you stick around too long! Have fun playing with dis royal burd.
2015-12-22 Update: Merry Christmas from ImaginaryZ! He added ToughLizard to the roster.
2015-12-28 Update: It's ZIBO!
2016-02-04 Update: Very very very minor. No new enemy, just reuploaded the player to a newer version.
2016-02-13 Update: Added Godran, the noodle dragon, into the game.
2016-04-11 Update: Added a couple of new squishes to snek, a new belly stage to zibo and cuddles on zibo's trip, and an extra swallow animation to Illumi
2016-05-06 Update: Added Goia, and tried to fix the problem with the last update not actually working, which is weird!
2016-07-04 Update: Happy 4th of July! ^3^ Here's a new character, Sierra!
2016-07-13 Update: Added Raiy by darkdeathgrace! This fellow is more about sitting on Pan than eating him, though...
2016-07-26 Update: Hoo boy all these panftr enemies I'm not making! This update is brought to you by Scourge, bringing you a cool enemy to help chill off in these heated summer months!
2016-11-26 Update: Another enemy not by me! Making me start to realize maybe I should actually make something here soon. This enemy by guro2, a dragon named Tesla! ^3^
2017-01-19 Update: Enemy added by Superflame! Welcome, Dra'Zali!
2017-04-19 Update: Tried to add Liz, somehow broke panftr completely instead. No idea how. Will try to fix as soon as possible.
Other Enemies made by people that aren't me! (May not be vore stuff!)
http://www.furaffinity.net/view/17484900/ Therizinosaurs by ImaginaryZ
http://www.furaffinity.net/view/18578313/ Tough Lizard by ImaginaryZ
http://www.furaffinity.net/view/20542937/ Raiy by darkdeathgrace
http://www.furaffinity.net/view/20669813/ Ice Snare by Superflame/Scourge!
http://www.furaffinity.net/view/21826649/ Tesla by Guro2
http://www.furaffinity.net/view/22737606/ Laza by Multimagyar
This is an interactive VORE GAME. It focuses mainly on Endo/Nonfatal vore types.
Special thanks to
ImaginaryZ for coding work! Lord knows this all wouldn't have been possible without his help.Wanna play it offline? Download the package HERE: https://mega.nz/#!UV5XSQZQ!WO3JjBTv.....LADAy0xbBGESpg
Noone should post their own Panftr players. Contact me to add enemies to the roster.
Current Enemies:
http://www.furaffinity.net/view/17371009/ Grawr
http://www.furaffinity.net/view/17371023/ Dinopotimus
http://www.furaffinity.net/view/17371045/ Ankles
http://www.furaffinity.net/view/17878133/ Snek
http://www.furaffinity.net/view/18008207/ Illumoa Dragon
http://www.furaffinity.net/view/18172663/ Amethyst
http://www.furaffinity.net/view/18634167/ Zibo
http://www.furaffinity.net/view/19088729/ Godran
http://www.furaffinity.net/view/19898426/ Goia
http://www.furaffinity.net/view/20470062/ Sierra
2015-08-11 Update 1.0: After countless hours of working on Grawr and plenty on the others, Panftr's initial release is out!
-Includes Grawr, Ankles, and Dinopotimus.
2015-08-23 Update: Therizinosaurs is added thanks to ImaginaryZ. Includes the rudimentary Monster Achievement system.
2015-10-05 Update: Added Snek, thanks to meee! He's not 100% finished just yet, but he is definitely getting there. More will be added to him later! Also this update features darkrolls! Double tap a direction to roll past enemies. Currently unimplemented in all enemies, but it will get there eventually.
2015-10-19 Update: Added Illumao, who is not Illuminati. Also added cave background, and with Illumoa, an actual reason to use the rolls. Added a new nom to Grawr, along with a lay-down belly for his angry swallow belly. Yeah. Try getting him to eat himself to sleep.
2015-11-06 Update: Added Amethyst! Dis burd has a belly that shrinks you if you stick around too long! Have fun playing with dis royal burd.
2015-12-22 Update: Merry Christmas from ImaginaryZ! He added ToughLizard to the roster.
2015-12-28 Update: It's ZIBO!
2016-02-04 Update: Very very very minor. No new enemy, just reuploaded the player to a newer version.
2016-02-13 Update: Added Godran, the noodle dragon, into the game.
2016-04-11 Update: Added a couple of new squishes to snek, a new belly stage to zibo and cuddles on zibo's trip, and an extra swallow animation to Illumi
2016-05-06 Update: Added Goia, and tried to fix the problem with the last update not actually working, which is weird!
2016-07-04 Update: Happy 4th of July! ^3^ Here's a new character, Sierra!
2016-07-13 Update: Added Raiy by darkdeathgrace! This fellow is more about sitting on Pan than eating him, though...
2016-07-26 Update: Hoo boy all these panftr enemies I'm not making! This update is brought to you by Scourge, bringing you a cool enemy to help chill off in these heated summer months!
2016-11-26 Update: Another enemy not by me! Making me start to realize maybe I should actually make something here soon. This enemy by guro2, a dragon named Tesla! ^3^
2017-01-19 Update: Enemy added by Superflame! Welcome, Dra'Zali!
2017-04-19 Update: Tried to add Liz, somehow broke panftr completely instead. No idea how. Will try to fix as soon as possible.
Other Enemies made by people that aren't me! (May not be vore stuff!)
http://www.furaffinity.net/view/17484900/ Therizinosaurs by ImaginaryZ
http://www.furaffinity.net/view/18578313/ Tough Lizard by ImaginaryZ
http://www.furaffinity.net/view/20542937/ Raiy by darkdeathgrace
http://www.furaffinity.net/view/20669813/ Ice Snare by Superflame/Scourge!
http://www.furaffinity.net/view/21826649/ Tesla by Guro2
http://www.furaffinity.net/view/22737606/ Laza by Multimagyar
Category Flash / Vore
Species Unspecified / Any
Size 1000 x 800px
File Size 186.4 kB
Listed in Folders
Comment posting has been disabled by the submission owner.
I wonder if having some of the mobs continue to walk around when they are in the 'vore idle' state would add a new element to the game?
Like if Dinopotimus would continue to stroll after being idle for a while, going from a 'vore idle' to a 'vore walk' or even just 'walk' state.
Is such a thing even possible with the Barb/Pan ftr engine(s)?
Like if Dinopotimus would continue to stroll after being idle for a while, going from a 'vore idle' to a 'vore walk' or even just 'walk' state.
Is such a thing even possible with the Barb/Pan ftr engine(s)?
Hi there, I just wanted to report what I think was a bug with the dinopotimus. I went through the full vore of the previous monster before selecting it and when I got to the point where it should have done a vore ending move (like the other two seem to do), it didn't seem to want to end. This is with both stomach parts as far as I have noticed (unless that is intentional, in which case sorry for a false positive). I do like what you've done with this though, it's pretty good!
This is like, really cute!! Loved the original barbftr, and loving this one so far too, its really cute and fun!
I love those bellyrubs to the gator <3
and also, I think the Dinopotimus (i think I wrote that right) misses a "finish" action. like, Ankles walks away, but Dinopotimus does nothing >.< Just pointing it! Or maybe I did something wrong XD
other than that, awesome and cute work!
I love those bellyrubs to the gator <3
and also, I think the Dinopotimus (i think I wrote that right) misses a "finish" action. like, Ankles walks away, but Dinopotimus does nothing >.< Just pointing it! Or maybe I did something wrong XD
other than that, awesome and cute work!
Even though it's just 3 new enemies they are all really nicely made and I especially love the non fatal moments for most of them, the way every pred loves the prey struggles too is such a fun touch and the Dinopotimus that ends up casually and 'accidently' swallowing the prey with tufs of grass to go on a full tour adventure wass very original and cool. Amazing job with this ,little vore games like this sure are delights to play every now and then, I hope nobody ssstops making more characters for the babftr game and mods. <3
The arrows at the top of the screen when you get eaten show a rough guide of things that happen when you struggle around. Arrows on the left are normal, arrows on the right are space-struggling.
The icons are kind of achievements you can get for each monster. Finding them all is kind of a way to see if you found all that there is to see.
The icons are kind of achievements you can get for each monster. Finding them all is kind of a way to see if you found all that there is to see.
I finally found out.
I never noticed the "plaesure" move (arrows+spacebar) before. Different preds react differently, and second set of arrows in the menu (those that show you the ways you can move) shows what can you do with pleasure moves. Please the Therisinosaurus enough and you'll get the heart achievement eventually.
I never noticed the "plaesure" move (arrows+spacebar) before. Different preds react differently, and second set of arrows in the menu (those that show you the ways you can move) shows what can you do with pleasure moves. Please the Therisinosaurus enough and you'll get the heart achievement eventually.
If you download all the separate parts (the player, the enemies), put them all in a folder, and then create an .xml file with this in it:
<xml>
<enemy path="pan_ankles.swf" />
<enemy path="pan_dinopotimus.swf" />
<enemy path="panZTherizinosaurus.swf" />
<enemy path="pan_kuiko.swf" />
</xml>
Then it should work offline if you load up the player .swf file.
<xml>
<enemy path="pan_ankles.swf" />
<enemy path="pan_dinopotimus.swf" />
<enemy path="panZTherizinosaurus.swf" />
<enemy path="pan_kuiko.swf" />
</xml>
Then it should work offline if you load up the player .swf file.
hi im new to furrafinity I made an account for a lot of reasons but I have an idea for the game. I think it would be awesome if you could sneak in grawrs food basket because I think it would be really cute I love the enemies so far but grawrs my favourite so far. I know it takes a lot of work to make a game and put new things into it so if it cant be added ill understand.
I have a problem trying to do the anal vore on the Dinopotimus. I read this article http://www.furaffinity.net/view/17425836/ and he said there was anal vore and there is a picture of it on review. Am I in the wrong stop or is it broken . What do I do to trigger it?
Think it would be less work only having one head eat you, and animate the rest to just...move? I know it would have been a pain to do all the heads, but one would be fine. I just want to see the classic scene, as well as possibily everyone else.
Unless animating the heads itself is the pain.
Unless animating the heads itself is the pain.
i don't know why im stating my personal preference but
i much prefer to see the massive grigori then the hydra(partly since we have the hydra in the game doing vore as is)
(grigori is the massive dragon in the game for those that don't know)
also i realize for most people making that would be a time consuming challenge
at the vary least
an at most a long drawn out annoying process full of aggravation
i much prefer to see the massive grigori then the hydra(partly since we have the hydra in the game doing vore as is)
(grigori is the massive dragon in the game for those that don't know)
also i realize for most people making that would be a time consuming challenge
at the vary least
an at most a long drawn out annoying process full of aggravation
alsnaps i must say im loving the new dragon
im hardly fond of the cave idea that comes with some stereotypical depictions of dragons
but the dragon himself acts vary high class an self loving
a trait that matches part of the emotional spectrum of his color scheme
(not to mention the self indulgence form of joy in his face when on a full stomach)
(an the cruel toying with his food which i also love to death)
its rather beautiful an appropriate in my eyes
i wan't to say more but i think i will stop here
im hardly fond of the cave idea that comes with some stereotypical depictions of dragons
but the dragon himself acts vary high class an self loving
a trait that matches part of the emotional spectrum of his color scheme
(not to mention the self indulgence form of joy in his face when on a full stomach)
(an the cruel toying with his food which i also love to death)
its rather beautiful an appropriate in my eyes
i wan't to say more but i think i will stop here
Um, I'm not certain if anyone asked this as I tried quickly skimming the comments looking for such an answer, and I'm probably being silly for asking this, but, I have two questions, firstly, what all moves\types of vore can each perform so far? As in, could you please write a list? And secondly, on the two who currently have achievements, how do I get each? And, assuming you answer this, thanks in advance for your time, or at least, I'm really hoping you reply, I'm a big fan...and kinda more then a little shy so... 'x3
I think for the first time ever, I like this little flash game. Finally something that has no digestion involved. Just a playful and silly vore game with some lovable characters. By the way, my absolute favourite monster is Zibo. So cuddly and lovable.
Overall, like this.
Overall, like this.
Dunno if it's just me, but if I hit the download button next to the Favorites button, then hit Play after it finishes loading...I get like a variety of different backgrounds flashing by, the icons at the top of the screen keep changing to question marks, exclamation points and back to their default icons and a whole bunch of other icons I haven't seen in the game before. Not only that, but where the enemy names should be, it says Enemy Name, and bellow that it says Enemy CURRENTTITLE or something along those lines.
Welcome to the hell that is flash & CORS. Because playing the flash file comes from the url domain www.furaffinity.net, the links to the external monsters work. if you click download, instead it's that d.facdn url, and the monsters can't be loaded from that domain.
Visually,
furaffinity/mygame.swf
Loads files from:
furaffinity/somemonster.swf
Because the first part matches, so they are in the same domain
You cannot do this thanks to CORS:
d.fcdn/mygame.swf
cannot load from
furaffinity/somemonster.swf
since the first part does not match (this is considered a security violation and blocked... thanks browsers)
And without the furaffinity server having certain crossdomain security .xml files as scripts, this can never be fixed. But if they allowed that, every individual file would need one...
This is a consistent problem with all web tech, it's a security feature but it prevents certain things from existing (most people spend time finding ways around it, which tells you how "secure" it really is)
(more reading https://en.wikipedia.org/wiki/Cross.....source_sharing )
Visually,
furaffinity/mygame.swf
Loads files from:
furaffinity/somemonster.swf
Because the first part matches, so they are in the same domain
You cannot do this thanks to CORS:
d.fcdn/mygame.swf
cannot load from
furaffinity/somemonster.swf
since the first part does not match (this is considered a security violation and blocked... thanks browsers)
And without the furaffinity server having certain crossdomain security .xml files as scripts, this can never be fixed. But if they allowed that, every individual file would need one...
This is a consistent problem with all web tech, it's a security feature but it prevents certain things from existing (most people spend time finding ways around it, which tells you how "secure" it really is)
(more reading https://en.wikipedia.org/wiki/Cross.....source_sharing )
Aiiii this was an awesome >u<
I never thought there would be a Version with non-fatal endings :D
My personal fave one is Amethyst, its just so much fun to play around with her (also since i love bird vore >u<)
Also a question: Why does the Noodle Dragon sometimes appear as alsnapz_pan_megalovania?
Is this some kind of Easteregg? xD
I never thought there would be a Version with non-fatal endings :D
My personal fave one is Amethyst, its just so much fun to play around with her (also since i love bird vore >u<)
Also a question: Why does the Noodle Dragon sometimes appear as alsnapz_pan_megalovania?
Is this some kind of Easteregg? xD
Maybe it is just me or something wrong with my game, but every time I loaded this up, the other enemies were constantly in attacking animations and not moving, even if i was not near them, as well as a few less enemies than what i remember from a few weeks ago. Dinopotimus and raptor doesnt even move for me.
Its probably just something on my end causing a bug, just weird though.
Its probably just something on my end causing a bug, just weird though.
Ah okay, are other kinds of vore planned? I'm already very very happy on the amount of anal vore, honestly didn't expect almost all chars to have the ability to do so (I noticed the one Dino that munched on grass tried to anal vore me but it didn't seem to work. Not sure if that's a noticed glitch or not.) And I was wondering if you plan on adding in some other forms of vore into the game too.
Also sorry if this has been asked before, but what do the 5 icons mean when that one Raptor is spawned? The one that can anal vore and oral vore you I mean.
Also sorry if this has been asked before, but what do the 5 icons mean when that one Raptor is spawned? The one that can anal vore and oral vore you I mean.
The icons are basically achievements you get, indicating that you've done certain things in the monster. If you haven't seen them all light up, there's still more stuff to find! It's kind of a prototype idea that Z implemented that I haven't really tried yet.
Also, AV is probably the farthest I'll go with panftr. OV, Tailvore, and AV are probably the extent of what I'll do.
Also, AV is probably the farthest I'll go with panftr. OV, Tailvore, and AV are probably the extent of what I'll do.
I've really been enjoying the progress you've made so far. I'm not sure, but I might be having an issue regarding the most recent update. I've tried to search for the new animations that were said to be added, but I don't think I've been able to trigger any of them. I'm not sure if I had done something wrong, but when I first load the page, in the upper left, the date still shows 2016/02/13, if that means anything. I just figured the date wasn't changed because the only thing that was added were new animations. I'm still very much enjoying your work so far, and I look forward to seeing how things progress in the future.
Al I really like this game but I have a question. In the top part of the screen during the vore scenes. There are two groups of arrows, a W, and a skull. Can you explain what they mean, I mean I think I kinda know but I'm not exactly sure. Plus I don't even know what the colors mean since you did not mention what they mean.
The colors indicate different routes (the colors change every time so they don't specifically mean anything). The arrows indicate directions you can struggle that have exits. The arrows on the left are struggles, the arrows on the right are rubs. The W means waiting, the skull means losing all your health.
This game just keeps getting more amazing very new predator that is added. ^^ Goia is especially a new fave of mine with all the possibilities with him and all the escape denial from the mouth he does, absolutely adore the preds that push and gulp the prey back in and down. <33 Just thought id show more appreciation for the efforts gone into this for us all to enjoy~
So.... I dont mean to sound like a stickler and please, please dont get mad at me ;3; but.... I really like furry predators and most of the predators are reptiles? I dont mind reptiles at all ^_^ But, do you think theres going to be a cute furry predator soon....? If no its alrght Ill love the game all the same, Im just curious .3.
No hates please >3<
No hates please >3<
If I may make a suggestion? After being swallowed its like a maze of some sort? And when you reach the throat you have to struggle up, if you fail you go back down, and if you get to the mouth I guess a timed thing where you have to avoid the tongue as the giant tries to lick you and if your licked your swallowed if you succeed your spit out? And I'm not a fan of it, but I know people like that stomp stuff and such? Just a suggestion cx
Is this built on an old version of Flash or something, or using some unusual input method, by the way? I'm not sure why, but the only browser I can actually move in is 32-bit Firefox. I usually use 64-bit Waterfox, but in it, Panftr is completely ignoring keyboard input. Same happens in Chrome, and the same thing happens with any version of ol' Barbftr for me. Other flash games work perfectly.
It was built on Flash 8, which is from 2005. So, yes, it's a pretty old version of flash. You should however be able to control the player by clicking on the game itself, using the arrows as guides. If that doesn't work for you, I'm sorry, I'm not really the technical guy on this. ;3;
I can control it with the mouse, still, yeah, I'm just used to playing with a keyboard. :P Weird bug, though. Ah well, no big deal to switch over to Firefox now and then for compatibility reasons, I suppose. Could it somehow be compiled with a newer version of Flash? Not that I know if that'd make a difference, I'm just kinda guessing.
Why not set up some sort of access to it, so she won't show up unless you do something specific? Maybe some form of code or such on the main page before playing, or even a check box to enable her before starting? (Mind you have never used flash or anything so would have no idea on the coding involved, just a suggestion to keep it innocent for those who would rather it, absolutely love Sierra myself)
man this game is not ready for evo, i tried to practice playing this competitively and some characters are obviously way better than others, having little to no hitstun or hitboxes that are bigger than their hurtboxes, Goia or whatever that guy is was the last straw, he attacked me once and i couldnt escape, and then somehow i was cloned with the the guy still eating the other poor bastard, and nothing happened when i attacked him there.
I'm going back to Project M.
I'm going back to Project M.
Oh man, don't get me started on the patches. It's gotten to a point where Illumoa might as well put guns on its heels and grow out its hair! I thought it was a really bad decision to remove the wavedash and replace it with that long roll. Also, Pan's F-Air and N-Air got ridiculously nerfed. It's disgusting how bad it got, really. His shine was replaced with him kicking the reflector, completely destroying any meta that he had built before.
Man it was necessary though, people kept complaining about how 'tech heavy' panftr was. And you know for damned sure that Illumoa needed that buff, Illumoa was bottom 5 until they completely redid the moveset. Meanwhile Pan's air game was TOTALLY overpowered, it had more range than Grawr's tail in the air but didn't even move his hurtbox. And we changed the way that airdodges work because people kept accidentally dodging in the air and falling to their death.
Went ahead and did it myself
https://mega.nz/#!9A9nxbaD!WyEFpoJo.....QyZMhcN0T-x3FU
Consolidated the enemies to work from a folder.
https://mega.nz/#!9A9nxbaD!WyEFpoJo.....QyZMhcN0T-x3FU
Consolidated the enemies to work from a folder.
I hope that this game is going to grow huge. I notice that when you load the game up (at least for me) it cycles through a plethora of backgrounds that I haven't seen in the actual game play. I does this artist have a patreon? I will legitimately donate what I can spare to see this game grow.
I love this game~
I was curious though, what do the colors stand for on the direction buttons and how do you do the skull 'w' button one?
Also, love all the characters can't wait to see what else happens especially Sierra and Raiy
(Love to see more crushing based characters!)
I was curious though, what do the colors stand for on the direction buttons and how do you do the skull 'w' button one?
Also, love all the characters can't wait to see what else happens especially Sierra and Raiy
(Love to see more crushing based characters!)
This game. Is amazing. I just wish, WISH. PLEASE.
Please put in a vore for sierra. of her actually legitatmitely digesting pan.
like she does it on accident on purpose. Or maybe during her angry vore! I just...want sierra to digest him so i can see the hot bulge and her continuing her dance after digesting Pan.... XD
other then that, Keep up the amazing work!
Please put in a vore for sierra. of her actually legitatmitely digesting pan.
like she does it on accident on purpose. Or maybe during her angry vore! I just...want sierra to digest him so i can see the hot bulge and her continuing her dance after digesting Pan.... XD
other then that, Keep up the amazing work!
A little patience goes a long way dude.
Here, as an awesome guy, I'll share this link with you to pass the time: http://sketchtoy.com/
Here, as an awesome guy, I'll share this link with you to pass the time: http://sketchtoy.com/
Turns out that Safari is no longer opening .swf files [as of the 10.0 update which just popped up in the last hour], along with added HTML5 support.
The .xml loading was probably broken from the latest Flash Player update. I'll have to make do with the online version on FA for now.
The .xml loading was probably broken from the latest Flash Player update. I'll have to make do with the online version on FA for now.
To prevent any issues with browsers slowly ending flash support (chrome will soon too) I just downloaded one of adobes official debug builds (currently V18 and v23 available) and use that instead. The xml file I auto-generate with a script if someone is interested.
OMG, one of the new features of the new Flash Player 23 is "Disabling local-with-filesystem access in Flash Player by default":
https://helpx.adobe.com/flash-playe.....ase_notes.html
So that's why the game does not load external.xml when I am trying to play it locally. But there are workarounds in this article, it helped me, and the game now loads external.xml when playing locally. :) But I don't like this change...
https://helpx.adobe.com/flash-playe.....ase_notes.html
So that's why the game does not load external.xml when I am trying to play it locally. But there are workarounds in this article, it helped me, and the game now loads external.xml when playing locally. :) But I don't like this change...
Stand behind the alligator. You can get behind him by rolling "through" him by double tapping the L or R arrow key. If behind him, you can now punch him and he will constantly try to kick/snap you for as long as you do not move away (bug?). If you hold down the "s" key, he should only use the kick move.
As another test, "Ankles" should constantly attempt to eat you, if you hold down W and hit you with the head, if you hold down S.
It's important to hold the key down permanently and not tapping it.
As another test, "Ankles" should constantly attempt to eat you, if you hold down W and hit you with the head, if you hold down S.
It's important to hold the key down permanently and not tapping it.
FA+

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