ReIgnite - Gift Art for Ghostbear2k
I will never surrender
We'll free the Earth and sky
Crush my heart into embers
And I will reignite...This was a gift picture for
Ghostbear2k - a wonderfully sweet and caring person and also a good friend of mine. :3Ghostbear and I had been chatting in the past and we discovered that we shared a passion for things like sci-fi / cyberpunk and games in that setting, especially Deus Ex and Mass Effect. And ever since Ghostbear told me that he would want to attend Eurofurence 21, I had started plotting an evil scheme, to give him this picture as a gift.
I actually had been planning to draw his character in this fashion for a long time and was so glad when he agreed to my (very vague) offer to draw him something. The picture itself was a lot of work, as I was trying to reproduce the original Mass Effect 3 cover - but not trace it. So I took a few liberties here and there and really tried to make this look as good as I could make it.
When I finally was able to present it to him, his reaction made all the work and all the weeks of keeping it a secret more than worth it. :3 It definitely was one of the highlights of Eurofurence 21 for me. :3
So, thanks Ghostbear for being such a great person to chat with and I'm glad we could spend some time together at the convention!
Enjoy! :3
Category Artwork (Digital) / General Furry Art
Species Mammal (Other)
Size 960 x 1280px
File Size 632.7 kB
Listed in Folders
This would sound like a LOT of work, but so was this: https://www.furaffinity.net/view/14982143/
So I'd say I'd be up for it! :3 I'll put up a new price sheet soon and also open a waiting list, so we could actually do this. :3
I'm really happy you like this picture! :3
So I'd say I'd be up for it! :3 I'll put up a new price sheet soon and also open a waiting list, so we could actually do this. :3
I'm really happy you like this picture! :3
You probably shortened my life about a week or something ^.^'
That was really quite a surprise and I imagine I probably had a very funny and very dumb look on my face as my brain tried to process what had just happened.
Stunning work, really and I can't thank you enough for that.
And now that I had access to a decent monitor and the Me3 cover, it's amazing how different they are.
You changed a lot of things on the armor design, the fabric/armor plates.
And what I only noticed on the second look, not when I got it, that you switched out the Carnifex Hand cannon for a Predator Heavy pistol.
Really awesome. Thank you so much *hugs*
And I'm glad I could finally meet you and spend some time with you and your friends :)
That was really quite a surprise and I imagine I probably had a very funny and very dumb look on my face as my brain tried to process what had just happened.
Stunning work, really and I can't thank you enough for that.
And now that I had access to a decent monitor and the Me3 cover, it's amazing how different they are.
You changed a lot of things on the armor design, the fabric/armor plates.
And what I only noticed on the second look, not when I got it, that you switched out the Carnifex Hand cannon for a Predator Heavy pistol.
Really awesome. Thank you so much *hugs*
And I'm glad I could finally meet you and spend some time with you and your friends :)
You are absolutely welcome! <3 I'm so glad I was able to meet you and spend some time with you, and of course give you this little gift. ;3
It was really important to me that I didn't just copy the original cover, which is why I intentionally changed a few things or tried to recreate them just from my own imagination and not by sticking to the original all the time. I'm glad you approve! <3
*hugs tight* I hope we get to see each other again next year! :3
It was really important to me that I didn't just copy the original cover, which is why I intentionally changed a few things or tried to recreate them just from my own imagination and not by sticking to the original all the time. I'm glad you approve! <3
*hugs tight* I hope we get to see each other again next year! :3
Ohja das glaub ich^^ Schade das keiner zufällig eine kamera dabei hatte. hihi diese momenten sind mit die besten wenn Leute aufgeregt und sprachlos glücklich sind.
Hab ja noch auf der heimreise leicht spaß gehabt mit meiner fahrgemeinschaft, da ich mir in staus mein suitkopf angezogen habe und mit pfoten den leuten zugewunken habe xd
Hab ja noch auf der heimreise leicht spaß gehabt mit meiner fahrgemeinschaft, da ich mir in staus mein suitkopf angezogen habe und mit pfoten den leuten zugewunken habe xd
https://www.youtube.com/watch?v=gX1UuJMfQfk .
Now unlike Mass Effect 3(which was bad , and it wasn't just the ending imo ME3. The ending in many is just culmination of a series of things wrong with that game. It does represent everything that's wrong with the game in general...in that its a rushed, unfinished, lazy under-cooked mess..That for me sums up ME3 nicely. It's hard to believe that the same company that made the great ME1 & 2 could produce something so lack-lustre, half assed, half-baked and non-sensical(ie too much auto-dialogue, too many fetch quests, crap writing, cut-down dialogue trees, hardly any side missions, hardly any side missions where we got to land & explore, only 1 hub, the characters misused/treated badly, multiplayer, Priority Earth/Poor missions overall, half-assed & rushed in many places etc etc). EAware eventually turn everything they touch to shit. Im not holding much hope out for ME:A tbh, will have to see if they can get back to the highs of ME2 & ME1, i don't think they will. But i hope im prooven wrong.
My main concerns with regards to Andromeda are: 1. I just hope Bioware aren't gonna follow the Ubisoft template(like many open-world games nowadays. Its become the defacto standard). But going that leak n the trailer it seems they have. So im expecting shalllow, streamlined, filler fetch quests up the whazoo. Also i bet things like mmo style, checklist-y, icon-fest, automated gameplay mechanics where you collect shedloads of widgets and explore large, lifeless maps full of lacklustre encounters and locations which all play the same, just like DA Inquisition. The actual story will, like DAI be 5% of the total. Expect loads of spaces caves with 3 rooms and a load of space goblins over and over again.
I hope they understand what Mass Effect was about and don't loose that essence. Don't strip it away(like in ME3).
2. Multiplayer overshadowing singleplayer. Now im not a fan of Multiplayer, i don't like the current trend of every traditionly singleplayer game including it. Despite what they say i think it does lead to a diluting of & of a taking away of resources that could otherwise been put to the singleplayer. I just don't want MP to ruin my SP.
3. Lack of interesting lore and the ditching of what we knew & loved.
4. Bigger is better, Quantity over quality. It sounds like to me they're going for biggness again. I just hope in going for this huge scope they don't loose the sight of the detail, richness & intricacies. That we don't end up with a game that's as wide as an ocean but as deep as a puddle
5. Poorly implemented exploration and the idea that the Mako and simply driving around on a barren rock is "exploration". There's much more to exploration than just that. I hope they don't skimp on the cultral exploration too.
6. Auto-dialogue and further dumbing down of the conversation options.
7. Mac Walters(whose a top, good character writer but nothing more) being the creative director and Halo 4's lead writer heading up ME:A.
8.After Dragon Age: Inquisition I have a concern about Bioware losing its focus somewhat by going overboard with the exploration, and not having the time or resources to create meaningful content for all the explorable maps they created. Sometimes less is more, and I hope with ME:A that the team has the story content determine the size of the game universe, rather than the game universe itself being the main priority.
9. I hope that the exploration is not poorly implemented + the idea that the Mako and simply driving around on a barren rock with long windy paths is "exploration"... I hope the ME:A team bring more to the table than that. There's much more to exploration than just that imo.
10. That they take the Rockstar/Bethesda/Just Cause 2 open world way on this. It'd be most unfortunate and a wrong move to have a game which is again as wide as an ocean but as deep as a puddle. Style over substance etc. Bigger is (not) better, Quantity over quality: To me it sounds like to me they're going for biggness with this next installment. I just hope in going for this unprecedented breadth & scope they don't loose the sight of the focus, cohesion, smaller detail, richness & intricacies.
11. Black n white choices with a lack of nuance/shade of grey & consequences.
12. Side quests which are rubbish. Look too Mass Effect 2(the pinnicle of the series imo, and the Witcher 3) to see how to do side content right. )
But i digress xD. unlike ME3 this is great. Damn this looks amazing. I actually thought it was a photoshop job...but wow its not :o. It looks immense. Love the detail on the N7 Armour & backdrop. Textures pop too. So very Mass Effect-y. Quality art :).
Now unlike Mass Effect 3(which was bad , and it wasn't just the ending imo ME3. The ending in many is just culmination of a series of things wrong with that game. It does represent everything that's wrong with the game in general...in that its a rushed, unfinished, lazy under-cooked mess..That for me sums up ME3 nicely. It's hard to believe that the same company that made the great ME1 & 2 could produce something so lack-lustre, half assed, half-baked and non-sensical(ie too much auto-dialogue, too many fetch quests, crap writing, cut-down dialogue trees, hardly any side missions, hardly any side missions where we got to land & explore, only 1 hub, the characters misused/treated badly, multiplayer, Priority Earth/Poor missions overall, half-assed & rushed in many places etc etc). EAware eventually turn everything they touch to shit. Im not holding much hope out for ME:A tbh, will have to see if they can get back to the highs of ME2 & ME1, i don't think they will. But i hope im prooven wrong.
My main concerns with regards to Andromeda are: 1. I just hope Bioware aren't gonna follow the Ubisoft template(like many open-world games nowadays. Its become the defacto standard). But going that leak n the trailer it seems they have. So im expecting shalllow, streamlined, filler fetch quests up the whazoo. Also i bet things like mmo style, checklist-y, icon-fest, automated gameplay mechanics where you collect shedloads of widgets and explore large, lifeless maps full of lacklustre encounters and locations which all play the same, just like DA Inquisition. The actual story will, like DAI be 5% of the total. Expect loads of spaces caves with 3 rooms and a load of space goblins over and over again.
I hope they understand what Mass Effect was about and don't loose that essence. Don't strip it away(like in ME3).
2. Multiplayer overshadowing singleplayer. Now im not a fan of Multiplayer, i don't like the current trend of every traditionly singleplayer game including it. Despite what they say i think it does lead to a diluting of & of a taking away of resources that could otherwise been put to the singleplayer. I just don't want MP to ruin my SP.
3. Lack of interesting lore and the ditching of what we knew & loved.
4. Bigger is better, Quantity over quality. It sounds like to me they're going for biggness again. I just hope in going for this huge scope they don't loose the sight of the detail, richness & intricacies. That we don't end up with a game that's as wide as an ocean but as deep as a puddle
5. Poorly implemented exploration and the idea that the Mako and simply driving around on a barren rock is "exploration". There's much more to exploration than just that. I hope they don't skimp on the cultral exploration too.
6. Auto-dialogue and further dumbing down of the conversation options.
7. Mac Walters(whose a top, good character writer but nothing more) being the creative director and Halo 4's lead writer heading up ME:A.
8.After Dragon Age: Inquisition I have a concern about Bioware losing its focus somewhat by going overboard with the exploration, and not having the time or resources to create meaningful content for all the explorable maps they created. Sometimes less is more, and I hope with ME:A that the team has the story content determine the size of the game universe, rather than the game universe itself being the main priority.
9. I hope that the exploration is not poorly implemented + the idea that the Mako and simply driving around on a barren rock with long windy paths is "exploration"... I hope the ME:A team bring more to the table than that. There's much more to exploration than just that imo.
10. That they take the Rockstar/Bethesda/Just Cause 2 open world way on this. It'd be most unfortunate and a wrong move to have a game which is again as wide as an ocean but as deep as a puddle. Style over substance etc. Bigger is (not) better, Quantity over quality: To me it sounds like to me they're going for biggness with this next installment. I just hope in going for this unprecedented breadth & scope they don't loose the sight of the focus, cohesion, smaller detail, richness & intricacies.
11. Black n white choices with a lack of nuance/shade of grey & consequences.
12. Side quests which are rubbish. Look too Mass Effect 2(the pinnicle of the series imo, and the Witcher 3) to see how to do side content right. )
But i digress xD. unlike ME3 this is great. Damn this looks amazing. I actually thought it was a photoshop job...but wow its not :o. It looks immense. Love the detail on the N7 Armour & backdrop. Textures pop too. So very Mass Effect-y. Quality art :).
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