this is going to take a while
Category All / All
Species Unspecified / Any
Size 1000 x 567px
File Size 202.9 kB
well not really, as i don't pull the popular party line of "hate human men with anthro women but love the reverse" like almost all the popular crowd does i have to put out a LOT just to keep afloat. and no i won't just go pull the party line as that would be giving in to bullies
ohh that is a tough one because this was made in sections from different models
so first there was the head morph from the DAZ gen 3 model (which is a bad idea in hind site because i will have to delete the mouth and teeth and rework the inner mouth because it was all one selection and won't rig very well) so the morph was about 1 hour
then there was the deleting of extra verts and stitching the gens, tail and arms together of both the 2 and 4 arm version THEN re-UV-unwraping and tweaking all the islands plus getting a base texture ontop somy guess is around ten hours in total
so first there was the head morph from the DAZ gen 3 model (which is a bad idea in hind site because i will have to delete the mouth and teeth and rework the inner mouth because it was all one selection and won't rig very well) so the morph was about 1 hour
then there was the deleting of extra verts and stitching the gens, tail and arms together of both the 2 and 4 arm version THEN re-UV-unwraping and tweaking all the islands plus getting a base texture ontop somy guess is around ten hours in total
Chuckle.
Dr. Frankenstein would be proud :D Ten hours is ten hours though, lots of folks don't understand the time commitment for a lot of this stuff.
I'm still playing in Blender and I think I've got the blendshapes thing down. Next on the list is building drivers to animate the BS with.
The way they work the camera definitely has a lot to be desired though. I miss Max and its easy " put target on what you want to see and done " setup. . .
Dr. Frankenstein would be proud :D Ten hours is ten hours though, lots of folks don't understand the time commitment for a lot of this stuff.
I'm still playing in Blender and I think I've got the blendshapes thing down. Next on the list is building drivers to animate the BS with.
The way they work the camera definitely has a lot to be desired though. I miss Max and its easy " put target on what you want to see and done " setup. . .
Cool.
One thing Blender ( and all the 3D apps for that matter ) aren't short on is shortcut keys. . . . .
I did find the " Lock Camera to View " option and it's quite nice. I'm playing around with a test render at the moment to see how this Cycles thing works out. It looks similar in setup to how Mental Ray works via nodes, so I don't foresee too many learning issues there.
One thing Blender ( and all the 3D apps for that matter ) aren't short on is shortcut keys. . . . .
I did find the " Lock Camera to View " option and it's quite nice. I'm playing around with a test render at the moment to see how this Cycles thing works out. It looks similar in setup to how Mental Ray works via nodes, so I don't foresee too many learning issues there.
FA+

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