More or less the finished product. Was working on and off without much of the general population knowing about this besides
ninsego (Co-Owner), Drake Spyker (admin), Magma Hunter (Fellow Mod), and Cassie Moon (maker of the Avatar packs) along with a few other people. This was more of an idea after getting one of Cassie's base packs over on Secondlife, and apparently it was something that she wanted to do, but did not know how to, or have time to do scripting. So I said to myself "Fuck it, Imma do it!" and I did lol. Its taken several months of on and off work (I think) due to IRL and plain frustration at times.
Not only is it the emotions/expressions, but there is ALSO a skin HUD with 10 different textures (7 shades of tan, white, grey and dark grey) AND eye texture change HUD that has 19 choices! :D
The only downside was that with how I had it before, I had 30 scripts alone for the skin textures and 19 for the eyes. Imagine how much memory 49+ scripts (counting the ones already in the head for the blinking animation) would take up. Now, here is where it gets REALLY good. With the help of both Drake and Magma, I was able to condense those 49 scripts down to ONE script per part I needed, making the skin HUD only needing 3 llListen scripts for the head and the eye HUD only needing one llListen script for the eyes :3
Drake and Magma helped me a SHIT TON with the scripting, as well as gave me some small crash courses in the "How To's" of lsl coding, so I can't take ALL of the credit for the scripting as they gave me the know-how and tools to do it :3
I'm still messing around with the textures for the mouth due to alpha's being really friggin odd and if you make a line, it makes it look like binary (MSPaint) work, making it REAAAAAALLY thin looking, so I might have to make the lines thicker and more "cartoony" than I would like.
Other than that, this project is more or less completed. Just have to do some "beta testing" with others to see if the HUD's work properly before it can be released for public use, as well as get the talk animation to work once more with the HUD installed. That last scripting will come at a much MUCH later date though, cause I have HAD it with script errors for now XD
Okay, wow, that was a wall o' text. Jesus and that was only the needed information too :I
I'll see about getting more in the way of images for this hud, but for now, this is it :P
If you are wondering what the Mobius Grid is, just check it out!
http://mobiusgrid.us/
ninsego (Co-Owner), Drake Spyker (admin), Magma Hunter (Fellow Mod), and Cassie Moon (maker of the Avatar packs) along with a few other people. This was more of an idea after getting one of Cassie's base packs over on Secondlife, and apparently it was something that she wanted to do, but did not know how to, or have time to do scripting. So I said to myself "Fuck it, Imma do it!" and I did lol. Its taken several months of on and off work (I think) due to IRL and plain frustration at times.Not only is it the emotions/expressions, but there is ALSO a skin HUD with 10 different textures (7 shades of tan, white, grey and dark grey) AND eye texture change HUD that has 19 choices! :D
The only downside was that with how I had it before, I had 30 scripts alone for the skin textures and 19 for the eyes. Imagine how much memory 49+ scripts (counting the ones already in the head for the blinking animation) would take up. Now, here is where it gets REALLY good. With the help of both Drake and Magma, I was able to condense those 49 scripts down to ONE script per part I needed, making the skin HUD only needing 3 llListen scripts for the head and the eye HUD only needing one llListen script for the eyes :3
Drake and Magma helped me a SHIT TON with the scripting, as well as gave me some small crash courses in the "How To's" of lsl coding, so I can't take ALL of the credit for the scripting as they gave me the know-how and tools to do it :3
I'm still messing around with the textures for the mouth due to alpha's being really friggin odd and if you make a line, it makes it look like binary (MSPaint) work, making it REAAAAAALLY thin looking, so I might have to make the lines thicker and more "cartoony" than I would like.
Other than that, this project is more or less completed. Just have to do some "beta testing" with others to see if the HUD's work properly before it can be released for public use, as well as get the talk animation to work once more with the HUD installed. That last scripting will come at a much MUCH later date though, cause I have HAD it with script errors for now XD
Okay, wow, that was a wall o' text. Jesus and that was only the needed information too :I
I'll see about getting more in the way of images for this hud, but for now, this is it :P
If you are wondering what the Mobius Grid is, just check it out!
http://mobiusgrid.us/
Category Screenshots / Sonic
Species Hedgehog
Size 800 x 600px
File Size 291.4 kB
Listed in Folders
Its mostly a gaming themed grid. If you've heard of Secondlife, its pretty much the same software, but unlike SL it allows you to visit other grids that arent connected to your home grid.
Right now it has a heavy sonic theme, but we do have a KingdomHearts region and a Legend of Zelda region.
If you check out the website, it will explain a bit better on what its about. The thing that I am loving about MobiusGrid is it doesnt have nearly as much drama as SL. Its also got 100% free upload, meaning you dont have to pay a dime to upload :3
Right now it has a heavy sonic theme, but we do have a KingdomHearts region and a Legend of Zelda region.
If you check out the website, it will explain a bit better on what its about. The thing that I am loving about MobiusGrid is it doesnt have nearly as much drama as SL. Its also got 100% free upload, meaning you dont have to pay a dime to upload :3
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