
There ought to be a "3D Artwork" submission category, don't you think?
I had been chatting with
pesho about Blender stuff, and he pointed out some Blender fur tutorials he thought I should download and try. While I was using Blender 2.46, fur particles just weren't working like they should, mostly due to a limitation with Windows, I believe.
Well, apparently in 2.48a, they have fixed these limitations, and here's a fuzzy bunny to prove it.
This is a bunny I whipped up just today (no shit, I started at about eight, and ended up with this... I'm pretty impressed, if I do say so myself) pretty much to have something besides the basic cube to play with fur on. She's modeled after one of dozens of plush bunnies I have lying around here, though I picked one in particular because the way the muzzle is sewn, they seem to have a little subtle smile. It's hard to tell in this image that she's got one because of the fuzz though.
She is intended to be female, in spite of the linebacker shoulders she appears to have. I made her shoulders and hips "human" styled, basically because it's the only style I know so far. It's gonna need some tweaking for sure. And I kinda half-assed it on her paws and feet. But I'm definitely gonna play around with her some more.
Anyway, as far as the fur goes, this is precisely the type of thing I've been wanting. Nothing super fancy, just groomed and a little fuzzy. This wouldn't be something I'd use in a final image though. All I did was turn on about 20,000 parent particles, brushed them down as best I could, played with the material and child particle settings, and wah-lah... one fuzzy bunnie. Of course, in 2.46, if I tried to use more than about 5,000 parents with no children, Blender crashed, so this is a new experience.
I'm starting to remember that I really did have fun doing all this "art" crap, and that I should probably do it more. But now I have to sleep. Damn it.
I had been chatting with

Well, apparently in 2.48a, they have fixed these limitations, and here's a fuzzy bunny to prove it.
This is a bunny I whipped up just today (no shit, I started at about eight, and ended up with this... I'm pretty impressed, if I do say so myself) pretty much to have something besides the basic cube to play with fur on. She's modeled after one of dozens of plush bunnies I have lying around here, though I picked one in particular because the way the muzzle is sewn, they seem to have a little subtle smile. It's hard to tell in this image that she's got one because of the fuzz though.
She is intended to be female, in spite of the linebacker shoulders she appears to have. I made her shoulders and hips "human" styled, basically because it's the only style I know so far. It's gonna need some tweaking for sure. And I kinda half-assed it on her paws and feet. But I'm definitely gonna play around with her some more.
Anyway, as far as the fur goes, this is precisely the type of thing I've been wanting. Nothing super fancy, just groomed and a little fuzzy. This wouldn't be something I'd use in a final image though. All I did was turn on about 20,000 parent particles, brushed them down as best I could, played with the material and child particle settings, and wah-lah... one fuzzy bunnie. Of course, in 2.46, if I tried to use more than about 5,000 parents with no children, Blender crashed, so this is a new experience.
I'm starting to remember that I really did have fun doing all this "art" crap, and that I should probably do it more. But now I have to sleep. Damn it.
Category Artwork (Digital) / All
Species Rabbit / Hare
Size 600 x 799px
File Size 51.1 kB
I did add a gradient from a very pale blue to straight white, as well as the texture to fade out the tips and make them look softer. You can see the blue around her eyes and toes if you look closely, but I think I made her fur a little too flat to really show off the variant.
I'm not sure how realistic with it I'll get, but I do want something good, and I think at the least a gradient will help add depth to the fur. I'm probably going to give her some spotting or something though. Something to break up the white.
I'm not sure how realistic with it I'll get, but I do want something good, and I think at the least a gradient will help add depth to the fur. I'm probably going to give her some spotting or something though. Something to break up the white.
This is the predecessor to "Toybunny", which is the model I'm working with right now. Or would be if my computer were in a functional state. I changed the head around because I couldn't get any expressions going with this one (though the current model still needs a lot of tweaking), and because of the shoulder/hip deform problems.
I've currently got Blender up and running in a Gentoo environment, and after figuring out that I have to set my AGP to x4 in order to play nicely with OpenGL, it seems to be working far better than it ever did in Windows. I haven't tried a render yet because I'm still setting up Gentoo to do all my other regular UI stuff (play music, edit graphics, scan images, etc), but I'm getting damn close to having a fully functional Gentoo UI using Xfce, and I have a feeling it's going to be a lot better to use Blender in linux than in windows.
I've currently got Blender up and running in a Gentoo environment, and after figuring out that I have to set my AGP to x4 in order to play nicely with OpenGL, it seems to be working far better than it ever did in Windows. I haven't tried a render yet because I'm still setting up Gentoo to do all my other regular UI stuff (play music, edit graphics, scan images, etc), but I'm getting damn close to having a fully functional Gentoo UI using Xfce, and I have a feeling it's going to be a lot better to use Blender in linux than in windows.
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