
This was a christmas gift from my bud
stormtrooper His rhino decided to pose with my werewolf when he's sleeping! Just better hope he doesn't wake up, because he might lose a few of those fingers :3
-Lycaeous is my character. His textures, shaders, displacement maps, bump maps, and specular maps are done by me.
-Render done by
stormtrooper and the rhino is his character
***The images are done using Base Michael 4, Base Genesis, Freak 4/5, Sanctum's Horde Lycan, and Alpha models. They are heavily modified using Morphs++, Muscle Morphs, Freak 4/5 Morphs, Freak Creature Expansion, Distinctive features, Creature Creature M4/V4, various customized models, (source - daz3d site), my own morphs, skin textures/material room shaders that are both edited or created by myself, and lighting techniques. Photoshop CS5 postwork: editing/creating textures, lighting/shadow changes, softening techniques, skin changes, quality improvements, drawing in things by hand (things like fluids/cum/sweat/backgrounds), and other ways. PoserPro 2012/Maya 2013 is used for rendering/animations. Zbrush is used for morphs and any modelling.
Cited sources for assets ive used: http://www.furaffinity.net/journal/6606819/
SanctumArts Ultimate Horde - http://www.contentparadise.com/prod......aspx?id=12445
midnight_stories MS Lycan - http://www.daz3d.com/ms-lycan
SanctumArts Horde - no longer sold - http://www.sanctumart.com/mod/bcs/i.....oduct=24&" rel="nofollow ugc noreferrer noopener">horde cached link 1, http://sanctumart.com/photos/HordeImages.htm" rel="nofollow ugc noreferrer noopener">horde cached link 2
Valandar rhinoman - http://www.daz3d.com/the-rhinoman

-Lycaeous is my character. His textures, shaders, displacement maps, bump maps, and specular maps are done by me.
-Render done by

***The images are done using Base Michael 4, Base Genesis, Freak 4/5, Sanctum's Horde Lycan, and Alpha models. They are heavily modified using Morphs++, Muscle Morphs, Freak 4/5 Morphs, Freak Creature Expansion, Distinctive features, Creature Creature M4/V4, various customized models, (source - daz3d site), my own morphs, skin textures/material room shaders that are both edited or created by myself, and lighting techniques. Photoshop CS5 postwork: editing/creating textures, lighting/shadow changes, softening techniques, skin changes, quality improvements, drawing in things by hand (things like fluids/cum/sweat/backgrounds), and other ways. PoserPro 2012/Maya 2013 is used for rendering/animations. Zbrush is used for morphs and any modelling.
Cited sources for assets ive used: http://www.furaffinity.net/journal/6606819/
SanctumArts Ultimate Horde - http://www.contentparadise.com/prod......aspx?id=12445
midnight_stories MS Lycan - http://www.daz3d.com/ms-lycan
SanctumArts Horde - no longer sold - http://www.sanctumart.com/mod/bcs/i.....oduct=24&" rel="nofollow ugc noreferrer noopener">horde cached link 1, http://sanctumart.com/photos/HordeImages.htm" rel="nofollow ugc noreferrer noopener">horde cached link 2
Valandar rhinoman - http://www.daz3d.com/the-rhinoman
Category Artwork (Digital) / All
Species Unspecified / Any
Size 1280 x 841px
File Size 131.2 kB
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