
+1: Put a 1/1 red Zerg Brood token into play under your control
-2: Zerg you control get +1/+1 and First Strike until the end of the turn
-6: Zerg you control get +2/+2 and can't be blocked until the end of the turn
-2: Zerg you control get +1/+1 and First Strike until the end of the turn
-6: Zerg you control get +2/+2 and can't be blocked until the end of the turn
Category All / All
Species Unspecified / Any
Size 375 x 523px
File Size 46.5 kB
I am not sure about this card power level, plainswalker tend to be high power through this card is pretty cheap power wise, maybe instead of making it Zerg make it all units or let the kerr give all your units a Zerg type to. Alternately since Kerr good at battle, make her a 3/3 (prehaps higher if you kick her with plus 1/1 for every two mana) and have her only lose tokens from damage that beats her defense. Be a neat plainswalkee mechanic that makes people careful about tangling with queen bitch.
This is not a red planeswalker this is mono-green. The until seems to weak for -6. Your -6 should look more like this:
Create a 6/6 green Wurm creature token for each land you control.
from this card: https://gatherer.wizards.com/Pages/.....verseid=470713
The effect you have is more like a -4.
Create a 6/6 green Wurm creature token for each land you control.
from this card: https://gatherer.wizards.com/Pages/.....verseid=470713
The effect you have is more like a -4.
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