Rendertech: sampling
more technical info for anyone curious.
this is the amount of times your 3d program will shoot a virtual ray to calculate the indefinite color of a pixel.
for those who didn't understand that, it's basically like trying to take a photo and wipe the noise off of it.
also the more samples you have, the slower, but better looking your image will be.
this is the amount of times your 3d program will shoot a virtual ray to calculate the indefinite color of a pixel.
for those who didn't understand that, it's basically like trying to take a photo and wipe the noise off of it.
also the more samples you have, the slower, but better looking your image will be.
Category All / Tutorials
Species Unspecified / Any
Size 1280 x 720px
File Size 119.7 kB
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